Geth juggernaut help
#1
Posté 18 mai 2014 - 07:05
He just kills geth and cerberus.
But when it comes to reapers i always get overrun.
I always end up dying while i am surrounded by banshees and brutes.
I go with no hex shield build and particle rifle.
#2
Posté 18 mai 2014 - 07:07
Don't let yourself get surrounded.
#3
Posté 18 mai 2014 - 07:09
Banshees are way too fast
#4
Posté 18 mai 2014 - 07:09
Banshees are way too fast
#5
Posté 18 mai 2014 - 07:10
#6
Posté 18 mai 2014 - 07:13
Well, big hex shield is a good idea especially vs ravagers. Otherwise just backpedal and keep shooting. Use siege pulse aggressively, i.e. whenever you see a banshee fire all 3 or 4 shots, it is a good power vs shields/barriers. It is even better if you have incediary ammo then you can detonate fire explosions. When they get close melee a bit (for shields) but if you cannot kill them keep back pedalling, use corners and obstacles to keep off brutes.
#7
Posté 18 mai 2014 - 07:14
Because they constantly try grabbing you so particle rifle too is useless
And even then they are a bit too strong.
Someone tell me how to deal with this such situations because i really love the Juggernaut but cant play against reapers
#8
Posté 18 mai 2014 - 07:15
#9
Posté 18 mai 2014 - 07:16
#10
Posté 18 mai 2014 - 07:16
#11
Posté 18 mai 2014 - 07:18
Keep walking backwards, don't use heavy melee unless you absolutely have to. Use Incendiary/Disruptor ammo to prime, detonate with Siege Pulse. You may also want to take a secondary weapon for when stuff gets really close- Reegar is pretty standard, Hurricane/Wraith/Talon good too, especially if you're worried about your cooldown.
- Chealec aime ceci
#12
Posté 18 mai 2014 - 07:20
Because they constantly try grabbing you so particle rifle too is useless
You do use heavy melee, right ?
#13
Posté 18 mai 2014 - 07:20
And also i would appreciate if someone gives me a build with hex sheild
http://kalence.drupa...13N51334!895E5G
I don't know what level your weapons are, so I just used level 1. This is pretty much the build I use, except I just use the Arc Pistol.
#14
Posté 18 mai 2014 - 07:25
Just one question?
Would it be better to put all points in health and none in geth turret because i dunno why the turret seemed to be glitched or something.
It rarely restores my shields
#15
Posté 18 mai 2014 - 07:27
And also i would appreciate if someone gives me a build with hex sheild
I usually go 4 in shield for the stagger when placing and 4 in turret for restore frequency. The shield will stagger mooks back from elbowing you. Turret will entertain Cannibals and such and keep you alive long enough to pull out a rocket and clear a bad situation. That's a build I've used for multiple UUP solos and I'm not a great player, just pretty decent.
#16
Posté 18 mai 2014 - 07:27
- q5tyhj aime ceci
#17
Posté 18 mai 2014 - 07:31
That was quite helpful
Just one question?
Would it be better to put all points in health and none in geth turret because i dunno why the turret seemed to be glitched or something.
It rarely restores my shields
Nah, because rank 6 of his Fitness tree is total BS. A -15% damage penalty (6b), on a character that already is fairly limited DPS-wise, is UNACCEPTABLE (IMO), and the other option just isn't worth it because random PUGs won't be in your circle often enough to justify it. This is why I stop at rank 4 of fitness- those points are better spent elsewhere, and he already has 1500/3100 health&shields (in other words, ALOT), 30% damage reduction from Siege Pulse, and two shield-restoring abilities (Turret and Heavy Melee); plus, he gets the best mileage out of Cyclonics (an extra 2000 from Cyclonic III, 3000 from Cyclonic IV).
And I always put some pity points into the Turret, because it does restore some shields (not alot, and not frequently, but some- you're probably just not noticing it), and it also helps you find enemies (notice how it always points in the direction of enemies, even across the map).
*I agree with Excella, Venom and GPS make great weapons for him, albeit for different reasons. The PPR is good too though, because you don't have to worry about ammo, and it does excellent damage.
#18
Posté 18 mai 2014 - 07:32
I use GPS on him, probably one of the best weapons on him, but Venom makes him awesome as well. Never really liked him with assault rifles.
#19
Posté 18 mai 2014 - 07:37
Hex Shield is a crutch.
You are a giant Walking Death Robot. 6A Fitness is acceptable. As are all turret variants depending on how much you want to recast.
When Banshees close in just keep circling them closesly. Apply fire liberally and blow them up with Siege Pulses. Blow everything up with Siege Pulses.
You have to enter the map and dominate it. Don't ask the Reapers to kindly kill themselves. You must dominate them. What kind of message do you think hiding behind a shield sends?
Here, let this be a reminder. You are a Walking Death Robot.
#20
Posté 18 mai 2014 - 07:38
The key point to stay alive with the Geth Juggernaut is to play him quite similarly to the others characters, in others words try to be mobile (as much as you can) and use cover. Don't try to stay in the open and restore your shields with heavy melee, you will die.
Here is an example in video about how you can use the Juggernaut in high difficulties without dying too much (build and weapons are showed at the beginning).
- q5tyhj aime ceci
#21
Posté 18 mai 2014 - 07:38
#22
Posté 18 mai 2014 - 07:53
Hex Shield is a crutch.
You are a giant Walking Death Robot. 6A Fitness is acceptable. As are all turret variants depending on how much you want to recast.
When Banshees close in just keep circling them closesly. Apply fire liberally and blow them up with Siege Pulses. Blow everything up with Siege Pulses.
You have to enter the map and dominate it. Don't ask the Reapers to kindly kill themselves. You must dominate them. What kind of message do you think hiding behind a shield sends?
Here, let this be a reminder. You are a Walking Death Robot.
This, except for the parts about Fitness 6A and Hex Shield.
#23
Posté 18 mai 2014 - 08:22
- codsquallic aime ceci
#24
Posté 18 mai 2014 - 09:27
Bring a weapon for both long range and short range. That is, if you're not playing a power-based juggernaut and don't mind the weight (in that case, you'd only be sending out your pulses if you needed to detonate/smack something in a pinch, and your hex shield is available when you actually need it and you're not tempted to just spam it everywhere). That way, since the banshee will be engaging you in your face, you'll be able to deal with it accordingly, so pack your best shotgun or one of the cheezy SMGs. Heavy melee chit when if you dip below half your shields.
Also, Ravagers are the GJ's worst enemy when it comes to reapers. When you see those targeting lines, get the hell out.
However contrary to some of what I said above, it's the only kit I use the Spitfire on, and no sidearms. Just feels so right. It can shred banshees very rapidly. And I always always use the adrenaline mod.
#25
Posté 18 mai 2014 - 09:36
Yes, as other said, backpedaling is best course of action. Just going backwards slowly helps to stay out of banshee reach, so you are not constantly staggered.
I do use turret and it´s kind of nice supplement to heavy melee. You can also throw it at team mates who appears to be in trouble ![]()





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