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Geth juggernaut help


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#26
Sentient Toaster

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Use doorways, use hex shield, don't go charging in too aggressively; the enemies will charge you anyway whether you're in a doorway or the open.  The difference is that in the former case, there's less room for fewer enemies to all be around you at the same time.
 

And of course -- team mix matters.

 

One thing to try is working closely with somebody who can set up combos and large explosions -- grenade users, for instance.  Or you heavy melee a Banshee, the Krogan Shaman behind you warps the banshee then shockwaves for a nasty BE hurting everybody around you.   Inferno grenades set up for proper anti-armor duty can do serious damage to Brutes (and Banshees, once the barriers are down) all around you, too.   Basically, you serve as the anvil for somebody else's hammer.


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#27
Shinobu

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I've recently been skipping passive, but you could skip turret instead.

 

http://kalence.drupa...13Q53364!888.GG

 

If you like up close, use reegar. I prefer sniper rifles such as the Black Widow on him.

 

It's better to move than to stand and get surrounded as others have said. If you get cornered by 2 brutes and 2 banshees and forsee getting downed, a missile is called for. Turret is mostly for priming/distracting as it restores a negligible amount of your shields. (It's good for helping squishy allies, though.) Even maxed for shield restore it's only giving back like 1/6th of your total shields, so don't count on it to save you. If you see them advancing on you, drop a shock shield and turret and back up while firing. The shield will usually stop the banshees' advance so you can get some shots off. Once they're primed, siege pulse. Use walls to block Ravagers' shots.



#28
codsquallic

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Carry a Reegar (or something) for close range. Like others have said, moving backwards is key, fire the reegar, detonate with siege pulse, melee briefly if they warp you, and repeat. Do that and the brutes shouldn't come at the same time. If you're totally ganged then just missile them.

 

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#29
Terminator Force

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:|
Banshees are way too fast

 

No they aren't. They only are if you stand there heavy meleeing like every other Puggernaut. Heavy meleeing means your standing still allowing yourself to get overwhelmed. Main reason why Puggernauts always get overwhelmed & hardcore at that too. They heavy melee more then walking backwards and shooting or something other then heavy meleeing all night long. Is what I see all the time. Even worse, they do this in the middle of a stage in the way wide open too, lol. No wonder they end up with the entire wave budget right on them. So just keep moving and don't stay out in the open like a giant target that you are.

 

Want more speed, add something like an Adren mod 2, usually what I like to use. But can do just as well without it. Whenever I play as a Jug, I'm always sipping on my coffee, supped chilled. And super un-destructible. With other kits I usually sip when the wave is done and it's gone cold by then. >_<



#30
thatonebigdude

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Never allow yourself to be boxed in. That is rule number one..

Rule 1b. would be to stay aggressive. Too many Juggs just want to force choke everything they see. You should be 95% gun, 5% heavy melee.

Rule 1c. would be to not forget your light melee. It has a radius effect and can knockback most enemies, this gives you breathing room. 

 

I have a far easier time against Reapers with the Jugg than any other faction. Once the sync kill threat is off the table, very few of their units can do any real harm. Prioritize Ravagers and Marauders, same as you would with any other kit, and you will eventually succeed.



#31
FuriousFelicia

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You can always Claymore ;)

#32
Ghost Of N7_SP3CTR3

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I personally like these,using them on host gives you the opportunity to spam SP.Gold difficulty and Platinum difficulty


Modifié par N7_SP3CTR3, 19 mai 2014 - 01:01 .


#33
geezer117

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Make use of the fact that banshees can't grab you if you are standing on a ramp or stairs (and if they are above or below you; not sure if you are level). I have always been able to kill banshees with heavy melee and weapon fire. It may be true for brutes, I don't know. Know where the ramps are, and when you hear the banshee scream, head for the nearest one. Usually your team will make short work of any banshee you are meleeing. 

 

Also, the Jugg is perfect for a heavy shotgun. I carry the claymoar, but you could also use the piranha fired full auto, or whatever you have. 

 

And you can't duck behind cover, so use whatever standing cover you can. The hex shield is about the only cover that will work for ravagers. Learn to shoot through it and back up when the ravager fires. If you happen to be really close, I find the hurricane/hvb/sink reduces them quickly to the point where you can heavy melee them. No, really.  

 

When you are swarmed by mooks, backpedal and heavy melee, and toss a turret for DR if you can just before they get to you. Your DR and shield recharge will usually save you. 

 

 

[edit]  On silver, I have always survived meleeing banshees on a ramp even when fighting two of them at once. I have assumed that was because when they are that close, the game mechanics switches them to melee mode, and they can't melee me on a ramp.  Is that correct, or have I just been lucky?



#34
geezer117

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I personally like these,using them on host gives you the opportunity to spam SP.Gold difficulty and Platinum difficulty

 

These builds are both the same. Intentional?



#35
Ghost Of N7_SP3CTR3

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These builds are both the same. Intentional?

Edited:The gear is different ;)



#36
Pheabus2009

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Here are some tips for playing Geth Juggernauts vs. Reapers on higher difficulty, just my 2 cents:

 

1). Know the situation around you. With proper points put into Fitness, you can tank up to 2 bosses at the same time easily, but no more than 3, if you are surrounded by 3 more bosses(e.g. 2 Banshees and more than 1 Brute), your shield and health will be depleted quickly, for the damage received will exceed shield regen gained from melee. So if you find yourself in above situation, and your teammates don't have enough firepower to kill the bosses fast enough, pull out your missile launcher and shoot the ground at your feet, it will save yourself and maybe the entire team.

 

2). Don't try to melee everything. I've seen too much Puggernauts using melee as their primary damage output, while their weapon damage is pathetic or underwhelming at best. Try bringing a hard-hiting gun like the Reegar(w/ incindiary ammo if you want cheese) or the Geth Spitfire when you play Platinum, that way you will be able to take down bosses and mooks with ease, while only using melee as a method of recovering your shield, or drawing away enemy aggro from your teammates.

 

3). Know when and where to place your Hex Shield. Some players skip HS on Juggernauts, but I find it very useful against Reapers, esp. Ravagers. An experienced player knows when and where to place the shield, keep in mind that a badly-placed shield will block teammates' gunfire and powers to reach enemies, but when you or your teammates are doing hack or devices while some ravagers are sniping from afar, a well-placed big Hex Shield is priceless, cuz it can completely block the incoming rockets.



#37
capn233

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Hmmm lot of interesting perspectives in here.

 

The first thing you really want to figure out is if you want to spam Siege Pulse for combos or just get along with pure weapon damage.  I probably prefer the former these days.

 

Really I think the only 3 skills worth maxing all the time on the Juggernaut are Siege Pulse, Juggernaut, and Hardened Platform.  Then decide what sort of split you want between Hex and Turret.  I prefer either all Hex for Pulse, Shock, Large, or 4/4 Pulse and then Restore.  You can do 5/3 as well.

 

For Siege Pulse, you want Damage, Protection, and then Rank 6 sort of depends on if you want to spam SP or use pure weapon.  For pure weapon, go the increased shards.  For SP spam, most recommend the Resistance evo so each SP does more damage, but I don't think it matters much.  You can set off an extra combo per SP cooldown cycle with the number of shots.  But the Resistance evo should be a "multiplicative" damage bonus to the specific defenses and will do better damage against protected units.  It is up to you.

 

In the Juggernaut passive, just go all weapon damage evos (4a,5b,6b).

 

It makes sense to me to max Hardened Platform regardless of the style you want to do, unless possibly if you are going pure weapon, then you may want to just stop at 5.  For siege pulse spam I prefer all durability evolutions.  And I don't really think that the 15% is all that noticeable if you are detonating combos frequently.  It is a simple additive power and weapon damage penalty, which does not affect ammo damage and I doubt affects combo damage.  It really isn't a bad trade for a whole lot more shields.

 

I prefer the GPS for SP spam.  For pure weapon, I would go Typhoon and either GPS, Venom, or maybe even Reegar.

 

Against Reapers specifically, you can try to throw down a Hex if there is a Ravager attempting to bombard you.  Make sure you aren't standing too close to it or else sometimes you take damage anyway.  For Banshees, if you are spamming SP, you can get her to put up her hand of denial when she stops hopping, which buys time to move away from her (if you are having issues).  If you are running pure weapon, back away from her and keep firing.

 

Mainly pay attention to where the enemy units are, and where you can go to use right hand advantage to do damage.  Think about where respawning units may come from, and think about where you may need to retreat to if too many units start to swarm you.

 

Collectors are probably a worse faction for the Jugg than the Reapers.



#38
Chealec

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...

 

3). Know when and where to place your Hex Shield. Some players skip HS on Juggernauts, but I find it very useful against Reapers, esp. Ravagers. An experienced player knows when and where to place the shield, keep in mind that a badly-placed shield will block teammates' gunfire and powers to reach enemies, but when you or your teammates are doing hack or devices while some ravagers are sniping from afar, a well-placed big Hex Shield is priceless, cuz it can completely block the incoming rockets.

 

Plus the wind up animation on the Banshee Warp Ball is long enough that you can just drop the Hex Shield down to block it before it reaches you... then carry on shooting. Ditto on Atlas Rockets.



#39
Pheabus2009

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Plus the wind up animation on the Banshee Warp Ball is long enough that you can just drop the Hex Shield down to block it before it reaches you... then carry on shooting. Ditto on Atlas Rockets.

Yeah, the Hex shield is so useful, I deploy it constantly to cover my back when carrying pizza(if no other my teammates are up to it.) too.

I used to put only 3 points in it, but now I've fell in love with the big shield and never look back.



#40
capn233

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^Big shield is pretty good.  But Hex is still pretty good with Pulse and Shock even if you don't level it to 6.



#41
waltervolpatto

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Mine

 

I use a weapon tank: PPR for afar and any shotgun for close.

Light mele for stunt when Im in a pinch.

Almost never HM.

 

Moving around the map slowly but deadly: just not in the open when too many enemy are around.



#42
ThatOddGuy

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It's not the Banshees and the Brutes killing you, it's the Ravagers. Hide around corners while you kill the close quarters stuff.

 

Also with Banshees, if you continuously walk backwards while you shoot/siege pulse/whatever you attack with, then the Banshees can only attack you about 1/4 as much.

 

Brutes actually do very little damage and attack very slowly. If you see them prepare a charge, you can easily sidestep it, even with the Juggernaut.

 

Personally, I use the Crusader, especially against Reapers, because it's DPS versus armor is very high.

 

Anyways, the moral of the story: constantly walk backwards and around corners while you shoot stuff. You wont get hit by Ravagers, and Banshees can only claw at you 1/4 as often. Heavy Melee makes you stop, so although it heals you, it does get you trapped. You'll notice that if your weapon can kill, you don't need to heavy melee as often. Just keep moving.

 

I'm a strong believer in avoiding Heavy Melee unless you have teammates helping you out with killing things.



#43
Wild Banjoman

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Try and avoid playing him on Bronze, as you don't have to do anything but shoot. On Silver you have to focus, thus you'll learn. UTubes are great. I prefer to do a few solos to test out kits, that way you don't up dooming a team with some sucky weapon. I have done all the challenges but two gold solos with the Jug/turret, and almighty Spitfire.The turret is a super distractor, letting you backpeddle to cover while it burns enemys, even on Gold. Above all, like the other posters say, move-move-move.



#44
r.anger

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Soft meele...it interrupts their bullshit and you don't take damage. Spam soft meele, back up, toss your turret and/or shield...kick some ass!
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#45
waltervolpatto

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Other tips:

 

Use the [A] button for reload cancel otherwise, is the fastest character/reload/cancel in XBOX world (IMO)...

 

When surrounded, use light melee when reload-cancel: it stunt. Even when recharging the PPR, a good light melee will knock back the pests, then drop the shield, step back and fry them all...



#46
waltervolpatto

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Soft meele...it interrupts their bullshit and you don't take damage. Spam soft meele, back up, toss your turret and/or shield...kick some ass!

Ninjad....

 

:ph34r: