But those textures on side F of the mountain are unusually low res compared to the other side. The UVW mapping looks terrible.
While I'm glad that these screenshots aren't touched up, these visual glitches are kinda immersion breaking.
How can you be immersed in a screenshot?
Playing the real game, you have a lot more going on drawing your attention away from far details. When I Play Skyrim, I don't stop every frame and analyze the low-res mountains. Admittedly the highlighted texture is notably poor even in comparison to the rest of the LOD Scaling, but it's a screenshot. It's way easier to spend more time on each individual frame here.
Look at the elf dudes right hand.
A tiny bit of clipping, again signalling it's raw gameplay footage and not pre-rendered and post-edited trash.
Bigger disappointment in that screen is the low-resolution textures on the eroded parts of the rock. Just because I'm an apologist doesn't mean I don't see this stuff, I just find it really hard to care. The only company and engine I hold to graphical accountability is Crytek, because they "Pride" themselves on the stance that 70% of a game is in graphical prowess.