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Can someone explain to me what happened in this screen?


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#26
Kingtrace

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This is troll post, folks. The purpose of this post was to get people to argue/defend the game so the OP could feel superior about their "accomplishments". 


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#27
Allan Schumacher

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Also, translucent trees

BiBJvFLCQAE-Im8.jpg

The branches can be seen through the tree trunk.

 

It's actually not.  It's clearer to see in the video, but I suspect you're buying into some level of visual cues that the sun is a point of light that isn't effectively an infinite distance away (i.e. all the light waves are effectively parallel).  What you're seeing is the same visual effect that causes the beams of light to be seen at all.  The light is coming through the split in the branch, which is why at slightly different angles (seen in the video) the branch "appears" to slightly bend.

 

Unless you have decided that the tree branch suddenly becomes rigidly straight with no deformations or organic looking growth that conveniently goes behind the tree, which the rest of the branch does not do.

 

 

It's an optical illusion and your brain is filling in what it thinks it sees based on a still image.


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#28
wolfhowwl

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It isn't trolling to point out that some of these screenshots have not been flattering.

 

It does not send a good message when the content that is supposed to show off BioWare's hard work and sell the game to people has glaring issues like a hand clipping through a rock or staff. Someone had to look at that and say "that's what we want our game to be represented by."

 

Since I doubt BioWare wants to be perceived that way, perhaps they should have their marketing team exercise some due diligence when releasing or posting material.


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#29
Allan Schumacher

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I'm of the opinion that, in general, the reception to what we've released so far has been quite positively received, however.

 

It's possible that for a lot of people it's just not an issue?


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#30
Doctoglethorpe

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I have no problem with the images shown in terms of graphics and all that jazz.  Goofs like his hand in a rock are funny but easy to tolerate in games.  I do think the KISS fan on your art team may be overdoing it a bit though.  I hope there's a good reason why a regular old mountain would grow spikes like that, otherwsie I'm just gonna be OCD every time I see it.  



#31
Hizoku

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Off topic...Why is it that everytime I see a new pic of Cassandra, she's some how curvier? Not that's a bad thing.

yeah i noticed that as well, also it seems to me like her face is becoming more masculine...



#32
KC_Prototype

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Someone at marketing is either very lazy or just doesn't understand what they're supposed to be doing.

 

Putting something like this

 

Party_06_WM_web.jpg

 

up on your official site is laughable.

I don't see your point?



#33
keightdee

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Solas' hand is clipping through the rock beside him.

 

If you watch the most recently released trailer closely you'll notice of a similar visual issues: Cassandra's eyelashes clip through her face, all of the NPCs on the Grey Warden battlements briefly disappear, the Inquisitor's staff clips through their back at one point, and Varric has a very prominent neck seam.

 

Whether that worries you or not is up to you.

 

EDIT: The disappearing NPCs glitch is so amazing I had to make a gif.

 

2vtd5xf.gif


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#34
Direwolf0294

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I'm of the opinion that, in general, the reception to what we've released so far has been quite positively received, however.

 

It's possible that for a lot of people it's just not an issue?

I'm sure it's not an issue to a lot of people. The thing is that at the moment BioWare and EA's reputation is pretty low with many, and people being people they want to see the game and company fail, so they take any little flaw and blow it up into a huge issue so they can use it as proof that the game will be horrible, BioWare has lost its way and so on. Every new DA:I screenshot and video and what have you is going to be picked apart and scrutinised until something wrong is found, and then that's all people are going to be talking about. It's stupid, but that's just what the internet is like.

 

That said, while a hand clipping through a rock is completely understandable from a technical point of view and not something anyone would really notice ingame, it's really not the sort of thing you want to show in a screenshot that's meant to be promoting the game.



#35
leaguer of one

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yeah i noticed that as well, also it seems to me like her face is becoming more masculine...

Her face is just more fiercer. The more I see her the more I was to play a male pc just to romance her.


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#36
N7_5P3CTR3

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Let's take a moment to remember:

 

!.  Everything we've up to now is still Pre-Alpha.

 

2. These are in game screen shots, not polished compositions.

 

I say wait until we see some fully post production material before we break out the fine toothed combs. ;)


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#37
Hizoku

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Her face is just more fiercer. The more I see her the more I was to play a male pc just to romance her.

Really? it's having the opposite effect on me. Oh well, Beauty is in the eye of the Beholder I suppose.



#38
Darth Krytie

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I'm sure it's not an issue to a lot of people. The thing is that at the moment BioWare and EA's reputation is pretty low with many, and people being people they want to see the game and company fail, so they take any little flaw and blow it up into a huge issue so they can use it as proof that the game will be horrible, BioWare has lost its way and so on. Every new DA:I screenshot and video and what have you is going to be picked apart and scrutinised until something wrong is found, and then that's all people are going to be talking about. It's stupid, but that's just what the internet is like.

 

That said, while a hand clipping through a rock is completely understandable from a technical point of view and not something anyone would really notice ingame, it's really not the sort of thing you want to show in a screenshot that's meant to be promoting the game.

 

 

Honestly, I think you're overestimating how many people give a jot one way or another about any particular game company. For every one person loudly discussing games on a forum,  there's probably hundreds that don't care all that much.

 

The people who are spectacularly picky about this crap that they feel the need to yell loudly about every imperfection and holler around gaming boards like they're a DoomSayer of Game Companies are so insanely outnumbered, that I'm not very worried about the impact.


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#39
leaguer of one

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Really? it's having the opposite effect on me. Oh well, Beauty is in the eye of the Beholder I suppose.

It's not like she's ugly.



#40
Devtek

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After 20 years of gaming i can honestly say I don't see a game looking like a game as an issue.  Until Dragon Age 12 is beamed directly into my cerebral cortex and its my own hand in that rock I will not care about clipping.  It's like people have never seen a npc walk up stairs before (something I don't think any game I have played has ever gotten right).  Touches like characters actually struggling to walk up a 45 degree angle cliff (unlike skyrim) or holding out their hands to stop themselves from running into a wall are all welcome changes but expecting every single pixel to be perfectly arranged is asking a bit much.

 

I'm of the opinion that, in general, the reception to what we've released so far has been quite positively received, however.

 

It's possible that for a lot of people it's just not an issue?


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#41
mupp3tz

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It's actually not.  It's clearer to see in the video, but I suspect you're buying into some level of visual cues that the sun is a point of light that isn't effectively an infinite distance away (i.e. all the light waves are effectively parallel).  What you're seeing is the same visual effect that causes the beams of light to be seen at all.  The light is coming through the split in the branch, which is why at slightly different angles (seen in the video) the branch "appears" to slightly bend.

 

Unless you have decided that the tree branch suddenly becomes rigidly straight with no deformations or organic looking growth that conveniently goes behind the tree, which the rest of the branch does not do.

 

 

It's an optical illusion and your brain is filling in what it thinks it sees based on a still image.

 

Hi Allan. I'm not sure if you're referring to the same spot, but I think the poster was talking about to the right of the picture and not the center.

 

eVstqxO.jpg

 

I'm not really one to notice these sorts of things but, hey, we all got our different expectations.  ;)



#42
leaguer of one

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Hi Allan. I'm not sure if you're referring to the same spot, but I think the poster was talking about to the right of the picture and not the center.

 

eVstqxO.jpg

 

I'm not really one to notice these sorts of things but, hey, we all got our different expectations.  ;)

That  extension is not a tree branch. That a shadow mix with glare.


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#43
mupp3tz

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It could very well be, but to me, it does look like it's coming from the second to the right tree. That would also mean that the light source would be coming from behind us to create a shadow on a tree at the forefront.



#44
slimgrin

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I wouldn't be worried about clipping and low res textures when you have 900 ft. spikes of awesome sprouting from a cliff.


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#45
Deflagratio

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The "Spikes" argument I'm way more sympathetic to than just the graphics snobbery. I believe the strength of the art is infinitely more important than the objective graphical measurements like texture resolutions, polygon count or draw distance. They do "Stick Out" (Pun not intended) in comparison to the rest of the visuals in the world. Even the fort itself.

 

As for overall graphics snobbery, I can't say I'm wholly unsympathetic there either. After all, what more is there to critique in a screenshot than just the visuals? I still advise dialing the the cynicism back a bit. Yes, everyone wants to be able to say "I hated it first" but this is just a race to the bottom.


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#46
deuce985

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I don't understand why this is a big deal? The game still has almost 5 more months of polish to be thrown on top. Even with these problems, name me an RPG not named Witcher 3 that looks better than what we've seen in DAI? I can't think of a single game Bioware ever did that you would consider a technical marvel graphically. And anyways, RPG isn't exactly a genre that has technical powerhouses when it comes to graphics. I'll take an uglier game for one that plays better and more polished.

 

I still think DAI looks better than any other RPG aside from W3.


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#47
Guest_EntropicAngel_*

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After 20 years of gaming i can honestly say I don't see a game looking like a game as an issue.  Until Dragon Age 12 is beamed directly into my cerebral cortex and its my own hand in that rock I will not care about clipping.  It's like people have never seen a npc walk up stairs before (something I don't think any game I have played has ever gotten right).  Touches like characters actually struggling to walk up a 45 degree angle cliff (unlike skyrim) or holding out their hands to stop themselves from running into a wall are all welcome changes but expecting every single pixel to be perfectly arranged is asking a bit much.

 

Sleepings Dogs, Mafia II, and L. A. Noire all did a very good job with stairs--the characters have a specific up-and-down animation that matches the stair positions.

 

I don't understand why this is a big deal? The game still has almost 5 more months of polish to be thrown on top. Even with these problems, name me an RPG not named Witcher 3 that looks better than what we've seen in DAI? I can't think of a single game Bioware ever did that you would consider a technical marvel graphically. And anyways, RPG isn't exactly a genre that has technical powerhouses when it comes to graphics. I'll take an uglier game for one that plays better and more polished.

 

I still think DAI looks better than any other RPG aside from W3.

 

FINAL FANTASY XV

 

WATCH DOGS *salivates*

 

Yeah yeah, not RPGs. i know...



#48
Hizoku

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They're gameplay screenshots aren't they? clipping shouldn't matter.. it should be expected, can't think of any game that doesn't have it.  And as for the resolution problems, the game is still in development.. give them a break.

 

Hi Allan. I'm not sure if you're referring to the same spot, but I think the poster was talking about to the right of the picture and not the center.

 

eVstqxO.jpg

 

I'm not really one to notice these sorts of things but, hey, we all got our different expectations.  ;)

It's just a shadow... granted, judging from the POV, angle/distance/side on which the branch is located on, and the direction from which the source of light is coming from.. it shouldn't be there, at least that's just the way it looks like to me..could be wrong.

 



#49
Chewin

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Yeah I as well am having a hard time picturing the keep serving any other purpose than to look visually appealing. That fortress doesn't look natural at all.

And yeah, those spikes look dumb, for whichever reason they exist.

#50
ncRidesh

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People, the problem isn't the game having those imperfections. They still have 5 more month to polish it.

The problem is BW using those pictures, with those imperfections, to promote the game. I mean, how the employee that take and upload those pics didn't notice? That's sloppy...


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