So, I'm doing my first run through DA2 on normal setting. Usually I play casual. I'm at the beginning of Act 3 level 23 and playing a mage. I've run into 2 Arcane Horror's so far and they are casting something that drains my health fast. What is this thing casting and how can I combat it? I tried dispel magic (have that and the upgrade but I'm not sure if I'm casting it correctly). I cast it at the Arcane Horror but it just interrupted its' spell. Should I cast it on myself and my allies?
Arcane Horror: What the blankety blank blank is this thing casting?
#1
Posté 20 mai 2014 - 08:30
#2
Posté 20 mai 2014 - 10:52
Does it look like a Gravitic Ring? If it does, just move out of the effect of the spell. If you see the Arcane Horror get ready to cast a spell, have Varric use Pinning Shot or use Fireball or Stonefist, anything that knocks back/down an enemy.
#3
Posté 20 mai 2014 - 05:07
It's not gravitic ring. Whatever it is, it drains HP fast.
#4
Posté 20 mai 2014 - 05:59
Right. If it really was Gravitic Ring, you couldn't move anyway.
The point is, get out of the AoE.
#5
Posté 20 mai 2014 - 06:21
You need armor and/or armor runes that reduce spirit damage - that spell of the Arcane Horror causes massive spirit damage, so having equipment that reduces it will be a major help to you.
- maia0407 et Magdalena11 aiment ceci
#6
Posté 20 mai 2014 - 11:19
Thanks! I'll try that before my next encounter with one. I barely scraped by in the last encounter. Revived my party members several times with potions. Finally, almost everybody died and only Varric was left standing with almost no health and all potions on cool down. The Arcane Horror was almost dead so he finished it off but shades were on him. So, I ran him all the way down Sundermount into the camp to give time for a health potion to cool down. Took a health potion but for some reason, he couldn't use the revival potions so I had to finish the shades off while kiting them around. Fun times!
#7
Posté 21 mai 2014 - 06:23
Fought the Sky Horror. Yeah, big 'ol derp for me. Alan, you are right, get out of the AOE, duh. I started paying attention and noticed the big flashing blue light, I mean really it was right there, and moved away. lol I also added some spririt runes to my armor and that helped if I couldn't get away fast enough. I guess I just never had to pay attention to all of this before since I used to play on casual. Time to do another run through on hard. Oh, and not romance Anders on this next play through as well. He's really starting to ****** me off.
#8
Guest_Caladin_*
Posté 27 mai 2014 - 05:02
Guest_Caladin_*
Aye guys a royal pain with his constant moaning lol, also remember runes aside, you dont need to max 1 or 2 stats, i find it more beneficial to sort of share attribute points out especially into magic even though im not a mage, just for the magic resistance it gives, pause on the higher difficulties is your friend, pause often in combat, move your party out aoe an issue orders.
What i norm do for the Arcane Horrors an there equivalent is use Control/A which selects all your party and have everyone basically nuke the target done as priority
#9
Posté 27 mai 2014 - 05:06
I remember in Legacy there was an room with like, 3 arcane horrors and an revenant. I discovered that the best strategy is to use spells that stun and freeze, and the best of all, give them the same poison, have Bethany/FM Hawke cast gravitic ring on them. It will give you enough time to eliminate them before they can use their OP spells.
#10
Posté 27 mai 2014 - 05:19
Aye guys a royal pain with his constant moaning lol, also remember runes aside, you dont need to max 1 or 2 stats, i find it more beneficial to sort of share attribute points out especially into magic even though im not a mage, just for the magic resistance it gives, pause on the higher difficulties is your friend, pause often in combat, move your party out aoe an issue orders.
This is terrible advice. For example, putting 10 points into Magic usually gives something like 10% less magic damage taken. Now let's say your character has 300 HP base (which is already very high). Putting those 10 points into constitution would give you 350 HP, or a 16.7% increase in health. And since all Heals are percent based, that's more effective health than the magic resist. You'd have to have 500 HP to make constitution worse than magic for survivability for the most part.
#11
Posté 01 juin 2014 - 01:51
Argh, that freakin' mystery attack by that Arcane Horror on Sundermount. I had to bump my game down a difficulty to deal with it, and I'd been skating through it with no problems until then. Enemy mages in DA2 are ridiculous in how fast they can one-shot a party. I think I'll need to invest in a handful of anti-magic spells for my Nightmare playthroughs.
#12
Posté 01 juin 2014 - 02:05
I've used crushing prison, walking bomb and any freeze spell. Or just move out of the area that its effecting.
#13
Posté 03 juin 2014 - 02:35
Arcane Horrors always cast Gravatic Ring to slow you to a crawl and deal lots of damage.
#14
Posté 03 juin 2014 - 04:16
Crushing prison the second you see it, and kill it before it manages to do anything. Only way I have found to deal with them. Don't give them chance to cast. Petrify, paralyze, prison, freeze...and keep your melees at it.
- Magdalena11 aime ceci
#15
Guest_StreetMagic_*
Posté 10 juin 2014 - 11:58
Guest_StreetMagic_*
Crushing prison the second you see it, and kill it before it manages to do anything. Only way I have found to deal with them. Don't give them chance to cast. Petrify, paralyze, prison, freeze...and keep your melees at it.
Same.
Hell, Crushing prison on everything really. My favorite spell. ![]()
#16
Posté 10 juin 2014 - 12:20
Dispel magic (mage spell) is perfect, very low mana cost, cancels any casting, channeling etc... can deal good damage if upgraded and has very low cooldown. You can permanently cancel enemy casts with it. Saarebas is a joke with it, even on nightmare difficulty. It simply cannot cast anything, it just teleports around.
- mrs_anomaly et Magdalena11 aiment ceci
#17
Posté 25 juillet 2014 - 02:55
Dispel magic (mage spell) is perfect, very low mana cost, cancels any casting, channeling etc... can deal good damage if upgraded and has very low cooldown. You can permanently cancel enemy casts with it. Saarebas is a joke with it, even on nightmare difficulty. It simply cannot cast anything, it just teleports around.
I'm going to try this. Crushing prison is a super spell but it's not right for everything. I don't know if it was coincidence, but I've had Carver underneath Malvernis when I cast it and he died right after. I haven't seen any info on if it does FF damage, but it seemed to. It would be nice if there was a visual indicator of who the spell was affecting other than a ring on the ground. With winter's grasp an cone of cold you can at least see who you accidentally froze solid.
#18
Posté 25 juillet 2014 - 03:23
Playing DA2 again and that blood magic/Arcane Horror thing with the red cloud that kills is awful. It drains life like you unplugged a bathtub and worse your compansions don't know to stay the heck out of it.
I usually force field the critters to keep them on ice until I cant wipe out the minions and then hold the party and attack from range.
#19
Posté 23 août 2014 - 10:12
Grenades and bombs I use. In the game. Especially the ones hat stun. I also found that weapons coated in poison works well.
#20
Posté 24 août 2014 - 12:37
I tried looking it up once. If it has a name, it's never mentioned in-game. Maybe the devs have a name for it. I know humanoid mages can't get it.
Only solution I've found is to stun-lock the thing, select my whole party, and throw everything I have it. The good thing about Arcane horrors is they have low hit points and low armour. A party of four can take them down quick if they're doing nothing else.
#21
Posté 29 août 2014 - 09:33
And I found out its name - turns out it's in the strategy guide.
It's "Exhaustion."
...which pretty much describes what I'm feeling after an hour of reloading against that Aviergen scrolls on the Wounded Coast >_<
- Magdalena11 aime ceci
#22
Posté 29 août 2014 - 09:48
Hmmm....never had a problem with these guys. Horror stops them instantly for a few seconds (works on 100 percent of ememies), then I or Merrill petrify them then zap the crap out of them from afar. Usally by the time Horror wears off Isabla or Aveline have already taken its health down 75% or more. If there is one or more in a huge group you can use Firestorm and/or Tempest to keep them at bay until you can focus on them directly.
- Magdalena11 aime ceci





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