Yeah, that sounds familiar..... Think it was Cerberus on the second game, right? Those were some nice games.
Actually been fooling around a lot with the Vorcha engie, pretty hilarious with the adrenalin mod.
Agreed. 6a of Bloodlust is awesome.
Yeah, that sounds familiar..... Think it was Cerberus on the second game, right? Those were some nice games.
Actually been fooling around a lot with the Vorcha engie, pretty hilarious with the adrenalin mod.
Agreed. 6a of Bloodlust is awesome.
How do you have him specc'd if you have Homing Nades maxed?
Uhh.. 6/6/6/6/6
Lol, that explains it. I don't have the point glitch ATM, and I don't foresee myself promoting anymore since I completed N7 Mastery.
Oh, I know.
Nope. Human Infiltrator with bat gauntlet is.
I've tried pretty much every melee build in the game. Except that. Time to check it out.
Is it just me or is Asari melee the most boring/tedious out of all of them?
Is it just me or is Asari melee the most boring/tedious out of all of them?
Wat?
It sounds like she's having an orgasm, and it sends enemies ragdolling through the air. What exactly is boring about that?
I've tried pretty much every melee build in the game. Except that. Time to check it out.
Is it just me or is Asari melee the most boring/tedious out of all of them?
AIU... she's crazy fast, ideal for melee. And with RM, she can handle situations other classes wouldn't dream of trying. Nothing like punching a mook off the map.
Krolord is fun because, well, he has the hammer time. 'Nuff said.
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HI with gauntlet can do 6450 except 4838 vs armor, vs a single target every 2ish seconds. Enemies can dodge cryoblast.
GI au natural can do 3166 EXCEPT 4733 vs all protections, over a wide AoE, every 0.75 seconds (using proxi mine first)
Huntress can do 3255 EXCEPT 4838 vs all protection, over a wide AoE, every ~3 seconds. *not sure which cloak bonuses count though*
Valkyrie 3105 EXCEPT 4657 vs all protections, over wide AoE, every ~3 seconds
If you want a melee Drell, go with Drellgod. Pull -> HM is HILARIOUS, Acolyte is always good with HM, and pull, and charge.Yeah, I'm not super surprised with that- if you haven't maxed Fitness for melee, his HM isn't super powerful to begin with. Even with maxed fitness, omniblade, strength enhancer, and berserker gear, cloaked HM only does 4k damage or so. This is why I was considering the Bat Gauntlet- puts it at about 5200 on a cloaked HM. But it becomes waaay slower.
May not be the most practical or efficient melee build, but I want to try it because a pure melee drell would just be too much fun.
Isn't the Juggs heavy melee fairly weak by the numbers?
Don't play platinum, and generally don't run melee kits, just kroguard, batguard and krolord.
But the Jugg HM is far stronger than the kalence numbers would indicate. Don't know why. But the jugg can certainly melee to death a gold banshee (if you're standing on a ramp and can get a couple of claymore shots in), and that ain't weakness.
Wat?
It sounds like she's having an orgasm, and it sends enemies ragdolling through the air. What exactly is boring about that?
It takes too long to get the orgasm out of her.
If you want a melee Drell, go with Drellgod. Pull -> HM is HILARIOUS, Acolyte is always good with HM, and pull, and charge.
I'd probably go 66606 for added Grenade Spam. Lots of dimensions to this character.
EDIT - I should clarify something. His HM is only just above 2k. That is enough to kill any non armored troop whose shields are stripped, which is why we need lolcolyte. His Heavy Melee comes very quickly after a Biotic Charge.
Sure, and I actually use HM quite a bit with my DV, even though I don't take any of the melee evo's on Fitness. I figured the DAI would be a better candidate for a more pure melee build though, mostly because of TC and the melee evo at rank 5, but also because I don't use Homing 'Nades the way I use Clusters so I can forego the Grenade Cap gear in that slot with him (for Bat Gauntlet, Hyrdraulic Joints or Berserker gear).
It takes too long to get the orgasm out of her.
Hmm, that just sounds like most women I've known ("known" in the Biblical sense), though.
Guest_IamBECKY_*
Sure, and I actually use HM quite a bit with my DV, even though I don't take any of the melee evo's on Fitness. I figured the DAI would be a better candidate for a more pure melee build though, mostly because of TC and the melee evo at rank 5, but also because I don't use Homing 'Nades the way I use Clusters so I can forego the Grenade Cap gear in that slot with him (for Bat Gauntlet, Hyrdraulic Joints or Berserker gear).
I just like DrellGod for it because, although it's weaker, it's damage is supplemented by Biotic Charge, which at the very same time gives I-frames and allows you to close the gap without being sad that you didn't take the movement speed evos. Biotic Charge + HM isn't much less damage than a cloaked HM. Also, more stagger, and radius stagger. Even though the DAI has cloak, the Drellgod probably has a higher rate of survival.
GI and GT
Geth Trooper spec'd for full shield recharge (including gear) seems to be able to HM indefinitely, so although the damage is lower than the GI, it's probably a lot easier to stay alive. And if you know you're going to survive your attack, you can just purge the Fortification for more damage.
But you have to take 5b in fitness for that. Flamer is also great for staggering before going into it. Probably skip passives in this build, or some hybrid way of doing things.
On another note, Asari Justicar is a great HM kit, with the bubble debuff and stagger, and the DR from HM, Bubble, and Reave. Reave is also a great stagger power. I'm of the belief that a stagger power is a huge bonus for melee characters because you can close the gap without being shot at. (I think I should re-spec my Incin-less KroSent..) EDIT: and of course, it's not only about melee damage, but what you can add to it that helps to form an overall strategy.
The cap is 3, but it doesn't matter since it can be spammed quicker than the enemy can react. Besides, the multiplier is against all defenses, so the only thing a friggin' 1 ton Krogan running headbutt hits harder than a puny geth energy pulse is health...
Biower pls.
I checked the number: Krosol reaches 5350 against everything but armor (4000) and GI reaches 45** with proxy debuff. this doesnt change much considering speed and AoE
Uhm. Well, according to the kalencegarden thingie, against protections GI comes out on top, although not by much. But those numbers might very well be wrong, yeah.
Krolord knows no equal.
If I were you I'd spec that krolord for biotic hammer and health/regen. I know health/regen seems strange for a melee class but on high difficulties I feel it's better to get most of your damage from the hammer charges, and the health regen is waaaaay more important than the extra melee. Bring a power amp IV and that hammer will one shot most non-armored things, making rage mode easy to stay in (it's even easier on gold since you can just backhand non-armored units).
clearly a vol-guard with batarian gauntlet