Was looking at the A2_lop hak from the vault with the playable lizardmen, ogres, etcetera, and thinking "you know, these look really good" (good enough I'm using the lizardmen in the module I'm slowly doing all the stupidly-long groundwork for). I know how the main meshes work, but I'm not very good with the attachments and haven't done a big survey of which skels have attachment points and which don't. Is making additional attachments to spice up the ranks of the humanoids any more complicated then simply cloning the parts over to whatever coding is given for that race? Seems like it'd make an easier way to make them look more threatening and less pushover-y.
Armor Attachments for Humanoids
Débuté par
Happycrow
, mai 20 2014 06:48
#1
Posté 20 mai 2014 - 06:48





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