Ok, thought I'd make a new thread about this because we were really derailing Helix's JAM thread over there. Just to bring everyone up to speed, I am basically continuing the discussion we had here. I'll just quote giftfish's last post since the nested quoting system on the new BSN boards is pretty messed up:
As the situation exists now, yes. But, this whole discussion is in the context of users who extract their DLC, and the presumption that the content modders will now be able to make WIndows installers for those DLC files (if they choose). If that's the case, MEHEM/TM doesn't need to be installed to the sfar anymore; it can treat the unpacked DLC files as any other game file.
Your comment here seems to assume that MEHEM/TM would still be installed to the sfar via VPatch or a .mod file. But, for TM, if I'm going to have to make windows installers for folks who unpack their DLC, then what I'd like to do is only have windows installers, and not need to make .mod files any longer. Saves me some work, ugh.
On a related note, what's your strategy if a user unpacks their DLC (either via DLCEd2 or Texplorer) *then* decides they want to install MEHEM?
You've mentioned that you and KFreon have an ongoing discussion about this, and I'm aware you disagree with him. But, it seems to me that it's important everyone is on the same page about this stuff. Right now, KFreon and Ottemis are still telling everyone to scan on vanilla files. It's basically become a mantra, and anyone who spends any amount of time on ME3Exp knows this. It's also in the ME3Exp Set Up Guide that Ottemis mainstains. So, when users start to hear from someone else that they should scan on modded files, it's just going to create confusion, especially for new users.
Maybe WV should create a "private" section on the forum similar to what TM has (or something)? That way ME3Exp developers and major mod creators can talk amongst themselves and try to figure out the best way to handle difficult issues like this? I can make the suggestion to WV via PM if you like the idea. If you think it's not necessary, then that's fine, too. Just tossing the idea out there.
Here's the thread on ME3Exp, btw, where WV, JohnP and I have been talking about some of this.
And here is my reply. Sorry it got a bit lengthy
:
Well, I don't see a reason to install content mods after you unpack your DLC at this point.
The main reason for unpacking the DLC is for texture and possibly mesh mods.These mods should be installed after story mods anyway.
KFreon (and Ottemis, I think, correct me if I ma wrong) say that they only support tree-scan of vanilla files. That only means that they cannot predict what will happen if you scan on modded files (which is fair enough).
I hope KFreon is ok with me posting this here but here is a quote from one of is pms on the matter:
As long as the replacing pcc has the same exports as the original, all will be fine. Clarification, the treescan looks for textures in the pcc's, and adds the file and the export ID inside the file, to the tree. So if you add entries to the export list, that won't work after scanning (i.e. Texplorer won't see anything new) but if you just edit entries, all should be well.
I bolded the important part here. tree-scan checks the pccs an the basis of their export lists and saves that data. As long as you mod your files before the scan, things should always work (provided that the modded file works in the first place).
Maybe it would be a good idea if it could be made a bit more clear (especially in any tutorials) that tree-scan on modded files is possible, just not supported by the texture modders and that people have to deal with problems that arise from this on their own or with our help.
What I can tell you for sure is that if you do the tree scan on a vanilla game and then install MEHEM (or CEM and probably also TM), you will break your game 99% of the time because all of these mods modify export lists and change pcc files without regard for the texture mods.
I hope this makes things a bit more clear. It is a tricky issue since you have multiple components interacting here, which don't really "see each other".
As for my strategy, regarding MEHEM, for now, I am rather contempt with the v0.4 installer as it is because it works if used properly and, as I said above, I don't really see the advantage of installing the mod on anything but a vanilla game before extracting DLC.
That said, if possible, I am happy to try and accommodate people with the the next version as much as possible. We need to have a discussion with wavion on this (haven't seen him in a while) but since I am mostly traveling next month, I won't be able to update anything essential until July or August (I know I keep procrastinating all things modding more and more but this year is just a bit crazy for me
).
Ok, sorry for that wall of text. Would be good to get Otte's input on his, too I guess.





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