thanks for taking a look rjshae. the crashing happens in game.
It seems like placeables is all that's left, though it doesn't seem like an excessive amount to me. could having a placeable with a missing .hak have something to do with it? but only sometimes?
Hi,
I have been looking at this, and can say that the module *still* crashes if I remove the main town and do a transition between the tavern and the town house alone. I have also had it crash trying to enter the game, which is also into the tavern. My suspicions at this stage lie with something to do with the tavern, but I will keep checking.
UPDATE: I regret to have to say that in the time I have been able to test this that I have not been able to discover the reason for its crashing.

Personally, I don't think its anything to do with the quantity of objects used, as I am testing between the two interiors, which still causes the crash after a few swaps.
My only advise now, would be to start a new mod and "copy" by exporting parts at a time from the original and seeing which part you import causes the crash. Hopefully, this method may help to narrow down the offending problem.
Do update this thread if you manage to track it down, and if I get more time (and find it) I will do the same.
UPDATE: One other thing I forgot to mention, which might be worth trying ... I mostly use a script to do the transitions in my module rather than the properties on the door. Perhaps that has some bearing. i.e. Try to use a script to handle the transition rather than rely on the "door property" to jump to a door or waypoint. Just a thought.
Lance.