Now you're just stroking my ego... By all means--continue.
Yeah, I got ya. I'll even use the Ghost/Harrier combo and pop all Guava packs I can!
On my way
Now you're just stroking my ego... By all means--continue.
Yeah, I got ya. I'll even use the Ghost/Harrier combo and pop all Guava packs I can!
I adore the Harrier on the GI.. but not the other Geth kits.
I agree on that one. GI Harrier is what I use for speedrunning and it is pretty darn OP. The GPS is better at dealing with on host phantoms though.
I only use the harrier for themed challenges or speed runs. That's it.
Who cares about the spitfire?
My Engineer Volus does!
Last time I used the Harrier, I ended up as part of a 4 man pug where everyone was using it.
We got 5 waves survived and a sub-20 minute game, which is definitely not my normal pug experience. I don't know if that qualifies as "overpowered", making pug games enjoyable, but it's definitely not normal.
Last time I used the Harrier, I ended up as part of a 4 man pug where everyone was using it.
We got 5 waves survived and a sub-20 minute game, which is definitely not my normal pug experience. I don't know if that qualifies as "overpowered", making pug games enjoyable, but it's definitely not normal.
My bronze pug games usually last less than 20 minutes, so I would consider this normal in my experience.
Ah sorry, I should've clarified: on Gold.
If a 4 Harrier team took over 10 minutes on Bronze, I'd consider myself a failure and go back to wood difficulty.
TL;DR
Harrier is powerful, but can you keep ammo in it? I've been avoiding the harrier recently because I'm tired of sitting on an ammo box all game. IMO that's what is supposed to balance the gun - kind of like how the Claymoar and Javelin have relatively low ammo.
The Harrier is slightly overpowered. The reason is its alleged "weakness" really isn't that much of a weakness. Ammo issues with the Harrier are almost always easily addressed. Maybe it's a problem if you're using a Jugg, I guess. Still, it's not so great that it's definitively better than every other gun. It's just an outstanding "all around" gun.
Excellent weapon, probably the best AR as far as all round effect goes and ease of use but you for sure have to account for ammo and either deal with it class wise, strategy wise or mods wise.
Excellent weapon, probably the best AR as far as all round effect goes and ease of use but you for sure have to account for ammo and either deal with it class wise, strategy wise or mods wise.
not just the best AR, but best weapon in the game
has no faction/map weakness like the reegar
I don't know. I think there is a pretty wide difference between the Harrier on Gold and Platinum, mainly due to the difference in ammo box clip payout.
Try a 4 weapon class Harrier only game on Platinum. I am sure it is more than doable, but you will probably need the team to rotate ammo boxes. Especially if you draw a bullet sponge faction.
TL;DR
Harrier is powerful, but can you keep ammo in it? I've been avoiding the harrier recently because I'm tired of sitting on an ammo box all game. IMO that's what is supposed to balance the gun - kind of like how the Claymoar and Javelin have relatively low ammo.
dumb question. Ammo management and ammo crate memorization isn't that hard to maintain especially at the hands of a skilled player
When all things equal(assuming both players are skilled but using different weapons), the harrier will almost/always come out on top
I don't know. I think there is a pretty wide difference between the Harrier on Gold and Platinum, mainly due to the difference in ammo box clip payout.
Try a 4 weapon class Harrier only game on Platinum. I am sure it is more than doable, but you will probably need the team to rotate ammo boxes. Especially if you draw a bullet sponge faction.
LOL the ammo box payout in platinum isn't that much of hindrance, just wait 1 or 2 seconds for it to regenerate. Also, some crates give 3 clips which replenishes most(if not all) your ammo
a 4 weapon harrier team in platinum means, more players zone ammo crates. That doesn't MEAN it's a hindrance. it just means more players are fighting the faction near an ammo crate. Ammo zoning isn't that difficult to do, the only time it will become a hindrance is if it's an objective wave. Then again we have 6 clip packs to use
not just the best AR, but best weapon in the game
has no faction/map weakness like the reegar
Don't agree with this but we all have our views. And no the ammo issue is not trivial if you are 'forced' into certain behavior due to lack of ammo, whether that be a ammo box circuit, using an ammo pack etc it lessens efficiency. Add something like a hazard map to the issue and the problem is compounded. Great gun, one of the best but others are for sure better in the hand of a skilled player in my opinion.
For the garden variety player though you may be right.
LOL the ammo box payout in platinum isn't that much of hindrance, just wait 1 or 2 seconds for it to regenerate. Also, some crates give 3 clips which replenishes most(if not all) your ammo
a 4 weapon harrier team in platinum means, more players zone ammo crates. That doesn't MEAN it's a hindrance. it just means more players are fighting the faction near an ammo crate. Ammo zoning isn't that difficult to do, the only time it will become a hindrance is if it's an objective wave. Then again we have 6 clip packs to use
Why aren't you answering your PMs, man?
How high were you when you wrote this?
About as high as you have to be to understand it. I looked it up in Dialects of the World but couldn't make a positive ID.
dumb question. Ammo management and ammo crate memorization isn't that hard to maintain especially at the hands of a skilled player
When all things equal(assuming both players are skilled but using different weapons), the harrier will almost/always come out on top
Right, but I just find it to be easier and more fun to not use a gun that makes ammo dictate my movement around the map. IMO, 3 ammo box runs in one round is a lot. PPR>Harrier.
P.S. that was a rhetorical question
"Over Powered" is a meaningless term in this game since 1) its cooperative and 2) the majority of the game's challenge is self-imposed (both via kit/weapon selection and enemy difficulty selection).
I don't understand why various kits/weapons bother people. If you are competing for first place, then you should level the playing field and use the same-or-equivalent "OP" kit/weapon. Did you know that chess is a lot harder if you choose never to use your queen, and football is a lot harder if all you do is hop on one leg. Yet you never hear complaints from the no-queen / one-leg-hoppers, why, because its their fault for self-imposing that challenge. There should be no expectation for the competition to do the same. So if you want to compete, then actually compete and use everything at your disposal to achieve first. Otherwise stop worrying about what someone else does. Because the reality is, their success with the harrier is YOUR success too... since its cooperative game!
Capn does a good job detailing the other contenders to the throne in his earlier post.
I agree the Harrier is close to the top, but certain weapons are simply more powerful.
One weapon which hasn't been mentioned is the Hurricane .. at no weight with massive DPS (and much spare ammo), this is more powerful on many kits. After you get used to controlling the recoil (which really isn't that difficult with a little practice) it is a true murder train.
Also, lol at using a Harrier on a MM kit .. you like reloading? Alot? and you better literally hump an ammo box all game. Hurricane works much better on these kits.
IMO, the best all around weapon in the game is the Talon, good for every kit and playstyle in the game.
I find it practically unusable on Condor. Mainly because I never get to use it.
If you don't think that ammo box payout is a hindrance on Platinum, then I will give you an easy task.
Take the TGI with either Lancer only or Harrier only for some Unknown - Collector solos. Then tell me which weapon is actually less painful to use over a few solos.
If you want to say that isn't fair because in a team game you have more thermal clip packs for the team, then I would argue you aren't going to be able to control how often your teammates actually hit anything either, or how often they are even willing to burn a TC pack.
I don't really find the ammo a hindrance. I don't camp ammo boxes and there's almost always an ammo box between me and the next spawn I'm running to. Platinum is a lot trickier, especially depending on your teammates loadouts, but I've always managed. In my defense, I got i to X recently and have been putting it on as many kits as possible to see just we amazing it is on them. I'll grow bored with that soon and move on.
Don't agree with this but we all have our views. And no the ammo issue is not trivial if you are 'forced' into certain behavior due to lack of ammo, whether that be a ammo box circuit, using an ammo pack etc it lessens efficiency. Add something like a hazard map to the issue and the problem is compounded. Great gun, one of the best but others are for sure better in the hand of a skilled player in my opinion.
For the garden variety player though you may be right.
How much platinum experience do you have?
I can smell it in your post that you camp, and thus is the reason why you think it's low capacity is a hindrance. It's TRIVIAL especially to a guy who knows where all the ammo crates are. And EVEN IF it gets in the way, i have 6 emergency clip reserves to use.(i rarely use them all on a U/U/P game)
hazard map just means you have to play on your feet, instead of holding a specific position. WHich means, you have to be more strict on ammo crate memorization and ammo budget.
and this is all the presumption that that you are ONLY equipping the harrier and nothing else. You can always use a lighter secondary weapon