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The default inquisitor.


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#76
In Exile

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Default faces; I'll use them if I feel like using them. And if I feel they fit the character I have envisioned.

The Montreal studio has always been BioWare, founded specifically to work on a multi-player project related to ME, what would become the multi-player portion of ME3. Unless they made some recent announcement to the contrary, which I rather doubt.

 

Montreal isn't Bioware. Edmonton is Bioware. That was the group that came up with BG, KoTOR. DA:O. ME1-3. Everything else with the name "Bioware" is an expansion by EA after the acquisition with new talent, with Austin being an exception to a limited degree because some KoTOR devs were moved on the project.



#77
Bob from Accounting

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First of all, that's stupid.

 

Second of all, they've said point blank they've seeded the Montreal studio with personal from their old studio.



#78
Liadan

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Given the option i prefer to customize my characters. I never used the default option for my female characters. I used male Hawke default once but i always used the default for my male Shepards ( i never created a  male Shepard that look good  :().


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#79
In Exile

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First of all, that's stupid.

 

Second of all, they've said point blank they've seeded the Montreal studio with personal from their old studio.

 

Considering a studio to be the people who make it up and not the name on the door isn't stupid. 

 

As for who works in Montreal, all I can say is that the major creative names behind ME and DA all still continue to be tied with Edmonton as far as we know. 



#80
Bob from Accounting

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Not the name on the door, but their methods, focuses, technology, and goals. Which we have no reason to believe aren't completely intact. By your definition, every time someone new joins the studio and every time a veteren departs, it becomes 'less' BioWare. Which is silly.



#81
Fyurian2

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For both the Mass Effect series and DA2, I stuck to the default faces. Simply because there wasn't enough customisation options for making faces.

For example, it's impossible to replicate Sheploo's ears in a custom character.

I know that sounds trifling, but those minor details matter to me when it comes to making custom heads for my characters in a game. I like to fine tune details on a custom face and the more options and variations within each option, the better.

 

Even as horrid as I find it, I actually prefer the customisation options available when creating a character in Dark Souls 2. That game has practically no point in making a custom face/head, but I still do it.

 

In the case of Origins I was really only unhappy with how beards and facial hair could only be used on default jaws/cheeks, always resetting those options whenever trying to have a beard and/or facial hair.

I was more forgiving of Origins, because I was going to be spending more time reading conversation options (a la Baldur's Gate) than in DA2 and the ME games.

 

I don't doubt the same or similar restricted amounts of customisation will be in Inquisition, but I'm hoping that under Frostbite it won't look as bad.



#82
In Exile

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Not the name on the door, but their methods, focuses, technology, and goals. Which we have no reason to believe aren't completely intact. By your definition, every time someone new joins the studio and every time a veteren departs, it becomes 'less' BioWare. Which is silly.

 

Not at all. We've seen this happen to lots of development studios as the creative minds behind them left. If there is a type of game design that defines a particular studio, and those minds leave, it's certainly not the same studio even if the name on the door is the same.



#83
Blue Gloves

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I liked default lady hawke, was not as huge a fan of default femshep (not gonna lie, I liked the black femshep w/ the Rhianna hair the best, even though the hairstyle itself was pretty impractical for a marine and definitely not within current regs), and never even considered default wardens.  I pretty much always customize, even when I like the look of the default- and I'm not sure what it says about my level of narcissism, but my first one or two PCs always resemble me, at least a little. 



#84
Blue Gloves

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No, that wasnt what I said at all. I just mean that I wish the default was randomized and that there was no default, but most of all I hope we are not forced to play default even for a little while as it can make anyone, myself included, feel that we are not playing correctly. i dont see anything wrong with that. even more than that, PoC are hardly ever default characters despite being a huge group of players. And forcing PoC characters to be White to be "awesome" has bad implications. if all the default characters look similiar anyway, For Men- White, grizzled, 30 something For Women-White  Spunky 20 something, then really I think defaults would be better randomized. Since they are rarely changed much from the original template, anyway.

 

 

I never really detected racism in bioware's default characters, evidence or consequence of privilege possibly, but since bioware's done more than pretty much any other AAA studio to acknowledge and attempt to normalize the privilege that exists in the North American and Western European gaming scene, I'd have to say that any negative connotations that the default characters have is peripheral at best.

 

So far, I think Bioware has done a superb, and subtle, job of keeping the "default" inquistor ambiguous by mostly showcasing major NPCs like Cassandra and Morrigan in the trailers and generally keeping human dude-quisitor encased in full armor.  Let aside the fact that we can't even confirm that the PC used in the expo gameplay footage is the default version, we don't even really know much about him besides the fact that he's a dude, and he's a human.  I think this is cool, and prudent, for a number of reasons- but mostly because it allows Bioware to avoid some of the drama that followed the reveal of defaults like femshep and sheploo and at the same time, showcases some of that new, adaptive armor that we're all so keen to see anyway.



#85
In Exile

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I never really detected racism in bioware's default characters, evidence or consequence of privilege possibly, but since bioware's done more than pretty much any other AAA studio to acknowledge and attempt to normalize the privilege that exists in the North American and Western European gaming scene, I'd have to say that any negative connotations that the default characters have is peripheral at best.

Bioware can be a leader in the industry while still having room to improve. 



#86
Blue Gloves

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Bioware can be a leader in the industry while still having room to improve. 

Oh, of course- as can we all- and the devs are always saying that they welcome comments and suggestions for improving their inclusivity and sensitivity.  I only meant to point out that I think that default white characters only suggest that "whiter is awesomer" in the barest, and most innocuous of ways and is less the result of some overt, racist agenda and more of a result of the privilege that exists in our society.  I also think that having a specific "look" in mind is probably helpful to the writers while they are defining and refining their story arcs.  My own personal feeling is that, rather than simply nerfing the idea of a default face, Bioware should design a default dude or chick of color one of these days, or else stick to the whole armor thing I mentioned above.  Only a suggestion though :)



#87
In Exile

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Oh, of course- as can we all- and the devs are always saying that they welcome comments and suggestions for improving their inclusivity and sensitivity.  I only meant to point out that I think that default white characters only suggest that "whiter is awesomer" in the barest, and most innocuous of ways and is less the result of some overt, racist agenda and more of a result of the privilege that exists in our society.  I also think that having a specific "look" in mind is probably helpful to the writers while they are defining and refining their story arcs.  My own personal feeling is that, rather than simply nerfing the idea of a default face, Bioware should design a default dude or chick of color one of these days, or else stick to the whole armor thing I mentioned above.  Only a suggestion though :)

 

Seeing as how Halo worked out just fine with a faceless protagonist, I don't see why Bioware couldn't do it the same way. 



#88
MrMrPendragon

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I used default male Hawke for my "main save"/canon or whatever you call it.

 

I guess it depends on what the default Inquisitor looks like. But I might experiment with the character creator first, then come back to default if I can't make a better looking character.



#89
Hippiethecat124

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I almost always play with custom characters, but my most recent run of DAII was with Marian Hawke, and I felt like she fit the story better than my customs. There was just.... something about the nostrils that I was never quite happy with on my CCs for that one.
However, with DA:I having four (FOOOUR!!) race options and a gorgeous Frostbite engine, I don't think I'll be playing a default unless one seems to fit the story much better than anything I could make.

#90
Thomas Andresen

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Not at all. We've seen this happen to lots of development studios as the creative minds behind them left. If there is a type of game design that defines a particular studio, and those minds leave, it's certainly not the same studio even if the name on the door is the same.

I... You... What... How can you be so right, yet so wrong at the same time?

You know what, I'm not going to argue this further.

#91
Ashelsu

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I never use defaults for several reasons. First, I like customizing my characters and making them as different as I can: genders, races, hair and so on. Second, I dislike defaults being forced on you in the marketing. It is like the game tells you "that is a real thing, what you are doing is wrong". It was especially jarring in Dragon age 2 where you were forced to play as default Hawke in the prologue. Please, no more such thing. Before creating PC I usually have a backstory and appearance in mind, so that was very irritating. I also didn't like that default MShep was based on a real person, while FShep was not and looked rather cartoonish comparing to other realistic characters' faces.

That said, I liked FHawke and wouln't mind if default faces were customizable in CC.



#92
Maraas

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It was especially jarring in Dragon age 2 where you were forced to play as default Hawke in the prologue. Please, no more such thing. Before creating PC I usually have a backstory and appearance in mind, so that was very irritating.

Yet fitted the story. I was annoyed by it too, but then Cassandra said the same thing I was thinking out loud, and I forgot my initial irritation altogether. Just a bs story that in no way interferes with anything. 

  • Hawke: When you tell people about our escape from Lothering, why do you make it seem like I have food all over my face?
  • Varric: You're larger than life, Hawke. I had to give you a few flaws just to make you approachable.
  • Hawke: Did you just call me fat?
  • Varric: Yes, that's pretty much how I tell it. "Hawke rolled into the fray like a gigantic pudding, covered in gravy." It's more dramatic that way.
  • Hawke: I hope the story ends, "And then Hawke backhanded the mouthy dwarf."
  • Varric: Everyone's a critic.

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#93
Darth Death

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Never, never have I played as a default model in a BioWare game, if the authority is there to change it. 



#94
Ibn_Shisha

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Given the option i prefer to customize my characters. I never used the default option for my female characters. I used male Hawke default once but i always used the default for my male Shepards ( i never created a  male Shepard that look good  :().

I've had this problem in Bioware and ES games.  Rather than resort to defaults, though, I've shifted primarily into running female characters.



#95
WidePaul

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For ME3 default femshep and DA2 default Marion, but otherwise I use a preset with a few tweaks, I don't otherwise customize as they end up looking fugly.

#96
Han Shot First

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I'm not sure yet. I don't think I've seen either version of the default Inquisitor without a helmet on. I'm guessing I'll probably customize though. The default will probably look to be about in their 20s, and I want to make the Inquisitor a little older than the Warden or Hawke. (late 30s or early 40s)

 

I used the default beardy Hawke in DA2 and Sheploo in the Mass Effect series. In DA:O I customized the Warden's appearance.



#97
Zymandis

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The default Inquisitor looks like my kind of guy, Like a regular, twenty-something bloke. There's a bit in the dragoneage.com trailer where he dramatically looks a Fade rift, and I'm like, "Yeah, that's my guy."



#98
Fiery Phoenix

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For ME3 default femshep and DA2 default Marion, but otherwise I use a preset with a few tweaks, I don't otherwise customize as they end up looking fugly.

That depends largely on the underlying character creator.

 

I hope we get a good one in DA:I.