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Useless talents/spells


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#1
lightstryker

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Feign death seems kind of useless to me and the 5 minute cooldown further makes it a waste of a talent point. It pretty much serves the same use in a fight that stealth level 3+ does (since most enemies ignore you/cant see you in both instances) even though stealth is much better.

Anyone found a use for this talent? What are the talents/skills you find to be a waste?

Modifié par lightstryker, 23 janvier 2010 - 02:59 .


#2
x-president

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Arcane Shield is a total waste.


Others aren't completely useless but I never really use them.  The weapon spells, like flaming. frost, and telekinetic.  I just never find myself using them at all.  I just prefer spending the mana towards a better spell then trying to sustain them.

The entire enhancement line I avoid unless Wynne already has some.  It's another section I never find myself spending the points to use when there are other spells more worthy.

Weakness and Dissorient are 2 spells that really kinda become useless later in the game.  There are some other spells that you have to use early and do help sense it's the only thing you got, but they become almost toally unused or effective later.

Drain Life or Mana Drain are another 2 that are good early but are kinda lost in the shuffle later on.  PLus Death Syphon and Death Magic are kind of the upgrades for those spells and much more effective.  


** I haven't used a lot of the abilities besides Weapon & Shield section.  But I can say every ability in that section I constantl use in pretty much every single fight and are well worth it.  Really there are only 4 abilities and everyhting else is passive so those four are constantly being used.  The only sustained defense in that group that is good is Shield Wall, all the others I never use.

A Templar spell that is kinda useless is Cleanse Area.  It just doesn't seem to work like it should.  Holy Smite is actually pretty good though.

Modifié par x-president, 23 janvier 2010 - 03:48 .


#3
Sarielle

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x-president wrote...

Others aren't completely useless but I never really use them.  The weapon spells, like flaming. frost, and telekinetic.  I just never find myself using them at all.  I just prefer spending the mana towards a better spell then trying to sustain them.


You only turn those on after you've already expended some mana.

#4
Kaoschizm

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While not completely useless I was pretty disappointed with petrify, compared to glyph of paralyzation, a tier 1 spell - glyph has lower cooldown, better range, is instant cast (no projectile) and can be used as a trap or to trigger paralysis explosion. The only thing petrify has going for it is the shatter proc, but that alone doesn't make it worth it for me for a tier 4 spell.

#5
lightstryker

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I dont use petrify either. You basically get the same effect with Cone of Cold, which has the shattering property as well unless you're concerned with freezing your own allies. It has much less cooldown and can affect multiple enemies. I like paralysis as well.

I dont care for the heroic chain under Creation, either. I've yet to be in a situation where I had to use any of those spells. And Im not going to waste 4 points just to get to haste, which is the only spell in that chain I'd even bother with.

Modifié par lightstryker, 23 janvier 2010 - 05:54 .


#6
x-president

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Petrify isn't that bad.  It's the fast way to get the ability to shatter.  Only 4 spell points instead of 7 if you try to go for it.  For Wynne only 1 and for Morrigan 4 if oyu use cone of cold.

I just faught Flemeth on Hard and I'm pretty sure Wynne Petrified her for like 5 seconds.  I couldn't believe it.

#7
Addai

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Weakness, Disorient and shapeshifting spells seem pretty useless to me. Flame Blast... don't even bother. I do think Flame and Frost Weapons helps in tough fights, and you get them early if you are going for CoC or Fireball. Melee fights are over noticeably quicker when I'm running one of those. I don't much use the Heroic chain, either, and you can get buffs from your Champion or Bard so why waste the mage on that.



I disagree that the templar's Cleanse Area is not useful... love that for when someone gets stuck in a Crushing Prison or paralysis trap, for instance. It does seem not to work on hexes, however.



Being that I play a rogue a lot these days, I wonder at the usefulness of some talents like Below the Belt. The duelist's Upset Balance doesn't seem to work much better. The other duelist talents are great, however.

#8
lightstryker

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Below the belt is basically useless. You might use it early in the game but as soon as you get your other attacks, you'll forget you even had it. I rarely use it if at all. I go after the other talents in that chain, though, especially lethality because I often pour a lot into cunning and then evasion works well with a highly dextrous rogue. (you'll be much harder to hit) Both of those talents work well with either duelist, assassin, or why not have both if you have enough points to spend!

#9
DJ0000

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The absolute most useless talents in the game are the shapeshifter talents. First of all they don't work properly, second of all they wouldn't be usefull even if they did work properly and third of all, the creatures you can shift into are lame, they are only any good when used against you because they travel in packs which you cannot.

#10
lightstryker

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Yeah, Shapeshifting is horrible. It takes a few seconds to transform, you lose all of your spells, and the creatures are not that good. The talents you get with the animals have a lot of cooldown so you'll be meleeing most of the fight, which depends on strength but no one builds mages with strength! It should at least depend on spellpower but even so, it still sucks.

#11
soteria

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I'm surprised at so many people downplaying debuffs like weakness and below the belt. I suspect it's mostly because they aren't as flashy as other abilities, but I find them useful in taking down hard-to-hit enemies like revenants, especially as a cunning rogue with a relatively low attack.

#12
beancounter501

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The two hand tree has some real stinkers. First, shattering blows is completly bugged and does nothing. Second, destroyer. It applies some low armor debuff like -5 for 3 seconds and it only works on a critical hit. Critical strike is pretty lame to, mighty blows is just as good and it is a Tier 1 talent.



In the shield line Overpower is weak, I would rather have Shield Pummel. And Assault is super weak for a Tier4 talent.



The last two talents in the Reaver line is also pretty poor. Aura of Pain - junk, Blood rage or what ever it is. Wow, you get like 5 extra damage for being half dead

#13
Zan Hakudou

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Whoever said Arcane Shield is a total waste, I want some of what you're smoking.

#14
soteria

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Overpower is a shield warrior's go-to ability to shatter enemies, so I have a hard time seeing it as weak. The knockdown is a nice bonus for locking a mage down.

#15
AntiChri5

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The power of blood buffs for Warrior and Rouge. Bloody Suicide mode.

#16
x-president

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Zan Hakudou wrote...

Whoever said Arcane Shield is a total waste, I want some of what you're smoking.


That'd be me.  :wizard:


Is it worht it?

#17
ajm317

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Overpower is kind of weak, but it comes with a knockdown and can shatter. Assault is pretty disappointing, but I think that's intentional. The shield tree is a tanking tree after all, and isn't about offense. About the best you can say about assault is that it's better than nothing.

For me the real useless talents in that tree are shield cover and shield defense. Does anyone ever use these when shield wall is just better and you can only pick 1 at a time? Really I think those two are so useless they should redo the tree and replace them with something else.  The shield tree has a whole lot of nothing in it, and those two are the most blatant offenders.

Modifié par ajm317, 23 janvier 2010 - 08:32 .


#18
Sidney

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Maybe not useless but never used:



Shapeshifting - takes too long and when is it I don't want my mage casting spells?

Disengage - Agaian, when don't I want my tank drawing fire?

Feign Death - Stinks outloud

Blood Thirst/ Bloody Grasp/Dark Sustenance/Tainted Blade - Great, I can hurt myself to do the same thing the endless mass of poultices or poisons I have can do.

Chain Lightning - Not much uselss and horrible ROI on a lvl 4 spell. should at least be insta-cast for as suck as it is.




#19
x-president

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I agree Disengage is useless. 

I guess you could use it if you switch to bow and arrow.  Otherwise they should given it to the mages.  It would have been put to use then.

#20
Onlyasandwich

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Tainted blade is an enormous damage buff, especially useful for a dual wielder. I may not run it all the time, but when I need something to die fast, it really seals the deal.

#21
Gaidren

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In response to a couple of comments above:



Below the Belt is amazing for 2h Str based rogues, since it does weapon damage (so it hits waaaay harder with a maul or 2h sword than it does with a dagger). It also resets the swing timer, which is sweet for 2h rogues when done properly. For standard dagger builds, whether Cunning or Dex based....yeah, BtB is kind of lame.



Not a fan of Arcane Shield, unless you are somehow boosting your defense skill some other way in addition. On Nightmare you'll still get hit nearly constantly with just baseline defense + Arcane Shield bonus....but if you start stacking on other stuff like GoW/Heroic Defense/+ defense items it becomes worth it.




#22
daddytat

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DJ0000 wrote...

The absolute most useless talents in the game are the shapeshifter talents. First of all they don't work properly, second of all they wouldn't be usefull even if they did work properly and third of all, the creatures you can shift into are lame, they are only any good when used against you because they travel in packs which you cannot.


I'm not agreeing or disagreeing w/ you but you can have a pack of 3 if you wish. PC Mage shapeshifter, Morrigan as shapeshifter, and Wynne as shapeshifter.
 
Then Alistair gets to fight alongside of 3 corrupted spiders.......CreeeeeepyPosted Image

#23
Enju_36

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Stone Aura is the worst...

#24
x-president

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daddytat wrote...

DJ0000 wrote...

The absolute most useless talents in the game are the shapeshifter talents. First of all they don't work properly, second of all they wouldn't be usefull even if they did work properly and third of all, the creatures you can shift into are lame, they are only any good when used against you because they travel in packs which you cannot.


I'm not agreeing or disagreeing w/ you but you can have a pack of 3 if you wish. PC Mage shapeshifter, Morrigan as shapeshifter, and Wynne as shapeshifter.
 
Then Alistair gets to fight alongside of 3 corrupted spiders.......CreeeeeepyPosted Image


I'm gonna have to try that.  Now that I could see work out.  Get 3 webbed people and then poison them.  Does the tactics menu support shapeshifter forms?

#25
daddytat

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x-president wrote...

daddytat wrote...

DJ0000 wrote...

The absolute most useless talents in the game are the shapeshifter talents. First of all they don't work properly, second of all they wouldn't be usefull even if they did work properly and third of all, the creatures you can shift into are lame, they are only any good when used against you because they travel in packs which you cannot.


I'm not agreeing or disagreeing w/ you but you can have a pack of 3 if you wish. PC Mage shapeshifter, Morrigan as shapeshifter, and Wynne as shapeshifter.
 
Then Alistair gets to fight alongside of 3 corrupted spiders.......CreeeeeepyPosted Image


I'm gonna have to try that.  Now that I could see work out.  Get 3 webbed people and then poison them.  Does the tactics menu support shapeshifter forms?


Yes it does. As long as the shapechange is in the slot above.
I'm glad your going to try this. I suggested it but havn't gotten around to trying it out yet. It was going to be my next playthrough in a week or so.

Let us know how it works.Posted Image