Really? You've seen their skills and progression and know that Warriors are limited? I think we've seen maybe 2 skills thus far. Jumping to conclusions much?
Also in DA2 warriors had great progression, just take Reaver and look at all the options you have to kill everything around you.
I have no idea what it is you are trying to say here. Are you saying there should be 10 classes, and somehow that would make them distinct? I think you're confusing distinct with generic. Any game that has 10 classes is going to have each class overlap severely with at least 3 other classes. Or are you saying something else that I cannot parse out of your statement?
Lost credibility with that.
Hello you are kind of both right, you know
The problem with class is not the concept it is the implementation. In fact I have seen classless system being more restrictive than a class based system.
RPG are there for you to play something as close as the character you want.
so a warrior can be any thing from a fully armored knight to a loin clothe moon boot and cape Conan.
and a rogue can be anything from robin hood to a sneaky thieve.
In role/function based (MMO-like) RPG, the classe is defined by what it is going to achieve in the game and how it is going to achieve it.
So if you look at DA:2 with an MMO-like RPG in mind, it works quite well, most of the build works quite well for what they are intended to do. though there as some build that are relay super powerful and put any other combination to shame.
if you look at DA:0 with the more classical RPG approach, it kind of sucks; the games does not let you play what you would like and limits your tactical abilities and the once you have chosen a build you are super limited in your tactical choice and really even in the rotation of cool down.
a class system based on lore do not need armor or weapon restriction to work, a MMo-like RPG can't exist without it because system wise, the gear is direct part of the class is implemented game system wise.
for example, in SWtor
if a Sith marauder (DPS) could use heavy Armour like a Sith Juggernaught (tanks) , that would break the system as it would give the a durability worth several level up. In short at same level that would be much better than a tank or a dps warrior.
if we ere to use a lore base class system, the ability to tank should come from the Juggernaught class/profession/talent tree.
let say it is giving a Armour bonus regardless the armour (it might be proportional to the armour) and reduce you speed/range.
let say that the maurauder class/profession/talent tree double the range you can move - two time the Armour speed penalties
now either call can use any type of armour, it does not have such an impact on the game system.
Phil





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