It's true the crossbow was primarily a defensive weapon where the long reload wasn't much of an issue if you're doing it behind a wall and the ease of use a massive advantage if you could just give it some random dude point and say "shoot that fucker".
It is however also true that crossbows where history's first disposible AT weapon. Give a footsoldier a standard crossbow on top of whatever he's carrying as weapon and the first armored target he sees gets a high velocity bolt through its plate, crossbow gets slung over the shoulder or otherwise simply disposed and onwards as normal with a pike/axe/whatever.
That's why I'd LOVE to see a Kingdoms of Alamur: Reckoning'esque weapon system. Imagine your character having his standard set of weapons s/he's using and what his/her build is centered around and carry a crossbolt as secondary weapon. First guy every battle to get near the Inquisitor gets a faceful of crossbow bolt for massive spike damage, then your character switches to his standard primary build to deal with the rest.
It could also open up dynamic builds if, again a lá Kingdoms of Amalur: Reckoning, you decide to actually build your Inquisitor (or other characters if that's supported by the game) around a binary build to deal with different situations via using two different combat systems/builds.
I suggested having a pilum, small thrown axe, or other optional one off weapons a while ago, too. I like the idea of having secondary weapons to open combat at range, more than the Scorpianesque mechanic. Good call.
Also on the wrestling suggestion, I've always wanted my characters to also be capable hand to hand, and siuations that call for it. So having some real unarmed fighting styles represented would be very cool,. Just not pretend wrestling.. lol Even if it's just in the animation. Instead of the generic placeholder weapons.