Ok, so I'd like 9 primarily melee option sets that break down into slashing, piercing, and more blunt damage types (crit, anti-armor, higher base damage), and three ranged weapons that have their own range modifiers and limits, each with their own skill trees and animation sets.
Long weapons:
1. spear 2. poleaxe 3. staff / fighting monk style
Roguelike/mobility
4. main (rapier) & gauche 5. dual tomahawks/hatchets/hand axes 6. chain blade / rope dart
Close melee
7. longsword/greatsword (2h style) 8. short sword/mace/morning star & shield (think fighting in line, gladius etc.) 9. heavy melee (maul/great axe etc.)
Ranged
10. longbow- highest range/slowest/weak melee 11. crossbow- medium class/fast but weaker repeater and strong/accurate but slower single shot 12. throwing knives- extended short range and best melee