My idea was always that there just should've been a small enough number of Reapers to make it pretty obvious that they couldn't beat the combined forces of the galaxy. This would explain why they shut down the relays; with all the star systems cut off from each other, it allows them to overwhelm each such system individually. With the relay trick no longer available post-ME1, perhaps they take a different tack: They go with the whole "I come in peace" approach, announcing that Sovereign was really just a bad seed and they're actually here to help everyone with their amazing technology. Meanwhile, they're accumulating forces by indoctrinating large numbers of people, or a small number of people in positions of power, or both. This would do a couple things:
1. It would pay off the whole "Nobody believes Shepard about the Reapers" arc that didn't have much of a resolution.
2. It would exploit indoctrination in an interesting way; IMO, this was one of the most poorly implemented plot devices in the series. In addition, having to fight large numbers of indoctrinated forces would have a moral weight that killing cannibals and other faceless mooks doesn't. As I've said before, the encounter with indoctrinated Salarians on Virmire should have been a preview of worse things to come.
3. It would enable conventional victory; if you're not going to have conventional victory, then you'll probably just end up with some kind of plot device (i.e. The Crucible! A computer virus that shuts down their shields! An exhaust port that leads directly to the main reactor!, etc.). These plot devices just generally aren't that interesting, so I don't see why a plot that requires the use of such a device should be automatically superior.
4. If you really wanted, you could draw connections to the Book of Revelations, with the Reapers taking the role of the false prophet or some such. Shepard is pretty much Space Jesus anyways, so why not?





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