Thought I'd post this here, rather than PMing Deager back, since it involves other mods, as well.
Btw, thanks for those values you PM'd me, Deager :]
I'm starting to get everything together for ThaneMOD's impending testing and release of v2.0, and I'm trying to find a single DLC priority value for TM that will work with every other mod and futureproof as much as possible. I don't know if this is doable or not, but we should probably all try to work together and make this as simple as possible, lol.
--JAM is easy as there is only one value: 3664. ThaneMOD needs to be lower for JAM to overwrite the right endgame files. The only thing that would complicate things is if JohnP ever wants to add credit music, as ThaneMOD also customizes this.
--Fob is afk and hasn't converted MEHEM yet, butThaneMOD absolutely will need to be above MEHEM for all the TM overwrites to work, including Credits Music (assuming the player installs that part)
--CEM is really, really confusing me with all the patches and values and trying to keep straight what TM users might have installed. I'm not sure in which cases I need CEM files to overwrite TM files in order to keep everying in TM working, part of which stems from me not having Citadel DLC/CEM. So, I guess I need some help.
CEM Values Deager PM'd me are:
CEM Full =3252
CEM Lite=3251
MEHEM to CEM Full=3669
MEHEM to CEM Lite=3668
JAM to CEM Full=3703
JAM to CEM Lite=3704
Additional LI Full=3705
Additional LI Lite=3704
ThaneMOD MEHEM Full=3707
ThaneMOD MEHEM Lite=3706
And, for reference:
Citadel DLC - 3250
JAM - 3664
As far as I can tell, values I might need to worry about are CEM Full.Lite, JAM to CEM Full/Lite, and ThaneMOD to MEHEM Full/Lite. MEHEM to CEM won't be used by TM users (they would use the TM to MEHEM, I assume). Additional LIs is another confusing one. It is included in the MEHEM version of TM, but not in the EC version. The EC version has the special version JohnP made that just puts Thane in the MS, and I'm pretty sure our version isn't compaible with the version he released separately.
I guess what it all comes down to is this:
--Does CEM base always need to overwrite TM? (I assume not)
--Do CEM Patches always need to overwrite TM? (I assume so)
--Will CEM Patches and CEM base always be kept separate? (this is important)
Also, Deager, does Citadel DLC modify credits music? I didn't think it did, but I wanted to make sure. Finally, I have one test copy you sent me of the TM to MEHEM CEM patch. It only modifies 2 files, the 720/730Memorial PCCs. Do all the patches only modify those 2 files?
Right now, I was considering a value of 3400. It would provide plenty of room between it, Citadel DLC, and JAM. And, as long as all the CEM patches need to overwrite, it would work with all of those, as well. It would also allow for overwriting base CEM content, when TM starts to edit some of these files in TM v3.0.
Another thing to consider is that It would also mean that Fob would need to place MEHEM below 3400. Anyone see a problem with that in relation to the above values?