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Monk or Cleric


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#1
slowpoke68

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Hello all.  Started playing DnD in the early 80s while in junior high.  Played BG, BG1 and NW1 (loved BG but didn't care much for NW2).  Finally decided to try out NWN2 and am liking it a lot.

 

First I tried a swash/rogue, but didn't like the fact that I did no damage to so many mobs like undead.  Does even one rogue level make your attacks ineffective against all undead, or am I missing something?  I mean in that first graveyard I did 0 damage to all the undead as a 3 swash 2 rogue.

 

Looking at rerolling and can't decide between a monk or a cleric.  Was thinking about doing a monk with able learner and using him to do open locks/ disable traps...is this viable?  Also I read monks are really OP which could take the fun out of the game.

 

I would like to find a way not to tie myself to the one rogue NPC but still be able to open locks and disable traps.

 

Last option is a cleric with maybe battlepriest or doom guide.

 

Looking for any guidance with these class options I listed.

 

Thanks much!

 

 



#2
Tchos

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Undead are immune to sneak attacks, which are the main component of rogue damage, but you should be able to do normal, non-sneak damage.  Keep in mind that skeletal undead have damage reduction versus edged weapons, so you should use crushing damage against them, while fleshy undead like zombies are vulnerable to edged weapons.



#3
Dann-J

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Indeed. Attacking skeletons or zombies with a rapier (or any other piercing weapon) that doesn't have additional elemental damage is doomed to failure.

 

Neither monks nor clerics get many skill points per level, and tend not to have high intelligence (you'll want to build up wisdom instead), so they don't make very good candidates for taking cross-class skills via Able Learner. Monks are possibly slight better at it than clerics, since they get a couple more skill points per level and don't rely on bullding up skills like concentration or spellcraft.

 

I'd recommend a ranger as a jack-of-all-trades cross-class Able Learner-er. They get a high base attack bonus, and plenty of skill points to 'waste' on non-class skills. They even get a few divine spells. Plus they get a heap of 'free' feats depending on whether you select the archer type or the two-weapon type. Bards might also be an option, although they lack the 'free' feats a ranger will get, and don't get a high base attack bonus.

 

Only rogues can find and disable traps above a certain difficulty level, so you might want at least one token level of rogue to get the feat necessary for tackling higher-level traps.

 

Another option is to create a cleric with the Knowledge domain, so you can cast the Knock spell (gained at level 2) to open locks. Clerics already get the Find Traps spell (gained at level 3), although they have no way of disabling the traps they find short of sacrificing a summoned creature (or themselves).



#4
Arkalezth

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Do you have Mask of the Betrayer? If you do, sacred fist is a monk/cleric (or any other divine class) mix. so you could make one and try both classes.

 

Monks are not overpowered. In fact, they can be kinda weak if not built properly, especially at low levels. Cleric, on the other hand, is probably the strongest class in the game, but that doesn't mean you can't enjoy playing one.

 

As for rogue duties, 14-16 intelligence should be enough to cover the most important skills, so a rogue dip for skills is viable with pretty much any multiclass. Alternatively, you can just run over traps fairly safely if you have evasion (all three classes can get it in one way or another).

 

Regarding damage, as the others said, undead and some other enemies are immune to sneak attacks (there's a feat to fix that, but not before level 21), so it's advisable to have other damage sources, such as a good strength score. I wouldn't recommend playing a classic rogue (high DEX, low STR, etc) in the OC, as there are many undead.

 

We can suggest something more specific when you decide on what you want to play. Dann mentioned ranger and bard, and those are good classes for the OC (bard in particular may be fun if you don't know what to play), but so are others, so it's up to you.



#5
rjshae

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I found Rogue (4)/Ranger (2) multi-class into Shadowdancer to be a satisfying approach for a flexible skirmishing combat character. Especially since you get Hide in Plain Sight and Darkvision.



#6
Dann-J

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I found Rogue (4)/Ranger (2) multi-class into Shadowdancer to be a satisfying approach for a flexible skirmishing combat character. Especially since you get Hide in Plain Sight and Darkvision.

 

Yes. There's a lot of synergy between the two classes, such as light armour, stealth & search skills, plenty of skill points per level, and a focus on dexterity for the archer subtype. The ranger also brings Survival to the table, which is useful in Storm of Zehir.

 

An elf ranger / rogue also gets the benefit of always searching for traps, with no speed penalty. And with 13 levels of ranger you get the Camouflage feat, with no speed penalty when using stealth mode outdoors.



#7
slowpoke68

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Hi guys.  Thanks much for the feedback.  I think I have settled on rogue/fighter/sd.  Thinking something like 25 rogue 4 fighter 1 sd or something like that.  Its been so long since I played a game where damage resistance mattered that I forgot all about it.  Don't attack skeletons with pointy weapons, duh.  Need to put my DnD thinking cap back on.

 

I downloaded the platinum edition so I have all the classes available to choose from, but I guess I am just in the mood to play a rogue.

 

Thanks again!



#8
slowpoke68

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Hmm, still fooling around before taking the plunge.  I was thinking of more of a straight on fighting rogue instead of one that relies on sneak attack as much.

 

Do you think 19 Swash 11 Rogue might work?  I really like parry mode, would take improved parry and the two weapon fighting and defense feats, and it is appealing from an rp perspective.



#9
Arkalezth

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Nah, parry is a waste in the long run, especially for a rogue (this has been discussed to death many times before and I don't feel like doing it again), and that character doesn't have a reliable method to sneak attack (namely, HIPS or feint with very high bluff).

 

If you want a dual wielder with stealth and rogue skills, a STR based ranger with a rogue dip would be your best bet, at least for the 20 first levels. Example: http://nwn2db.com/build/?113470

 

Edit: Just noticed that the build I linked isn't sneaky. If you want stealth for the sake of it, change one of the classes for shadowdancer, like here (just use a different race): http://nwn2db.com/build/?19241



#10
Luminus

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For the OC, don't worry about undead. If you don't want to use Kaedrin's pack which has the Shadowbane Stalker inside which let's you damage undead, you can just craft elemental/undead-bane weapons and be done with it.

But if you're between a Monk or Cleric, why not do both? Play a Sacred Fist.

Sacred Fists combine the damage and unarmed damage of Monks, with spells of the Cleric. But you will lag behind in Cleric levels a bit and your Turn Undead power would be much much weaker.
But you can punch everything hard and fast with your fists, no weapons.

Rogue/Ranger with Able Learner feat at first level, let's you be able to pick locks and traps while doing decent damage to undead. Especially if you go STR based and pick Favored Enemies (Undead).

Keep in mind that you will have to be in Light armor (Or Mithral Medium like Mithral Breastplate) to be able to use your Ranger two weapon style.
And pick a race with either Rogue or Ranger favored classes or Human/Half-Elf.

Humans are really good. They get an extra feat and more skill points.
Half-Elves are pretty bad in general.
Tieflings give +2 DEX and INT but -2 CHA. Favored Class (Rogue) but lag one level behind the others which isn't much.
Wood Elves have +2 STR, +2 DEX -2 CON -2 INT. Favored Class (Ranger). Great for damage, but less skill points and health. Ranger's Toughness at 3rd level fixes that, though.
Yuan-ti get +2 DEX, +2 INT, +2 CHA, plus Spell Resistance. Favored Class (Ranger). Powerful, but overused and too ugly for me and lag 2 levels behind the others which hurts.
 

I would choose between Humans or Tieflings for a Rogue/Ranger and focus on STR with a medium weapon in one hand and a light in the other. Like a Longsword and a Shortsword for example. Or Scimitar and Kukri etc.
Wood Elves are good, but give penalties to things that you care. Health and skillpoints.

You could take 1 Shadowdancer level (requires 2 feats: Dodge, Mobility and some skill points. Dodge requires 13-14 DEX also, without items) so you can Hide in Plain Sight everywhere.

Also generally, Swashbuckler is garbage as a class. It's only good for a 1-3 level dip.

How I would build a Monk/Cleric/Sacred Fist:
Monk 1
Cleric 1

Monk until you qualify for Sacred Fist
Sacred Fist 10
Rest Monk for the damage. Use Cleric for the minor buffs and items.

How I would build a Rogue/Ranger/Shadowdancer:
Rogue 1, get Able Learner
Ranger putting skill points in Disable Traps, Open Lock, Search, Hide, Move Silently, Tumble get Dodge and Mobility eventually
Shadowdancer 1 to be able to Hide in Plain Sight everywhere
Rest Ranger until level 30.
In epics, get Bane of Enemies.
Pump STR all the way.