Another idea I had for rewriting ME3, which I haven't detailed, involves following up on ME1&2 with no new plot developments at all.
So basically, the galaxy is hopelessly screwed.
ME3 basically becomes a tragic horror story where Shepard goes to each planet, trying to figure out some way to stop them, but all his/her efforts fail. With each failure, Shepard sees each civilization of the galaxy fall one by one, with every subsequent mission bringing new husk horrors he must fight. Old friends of Shepard also get indoctrinated and need be put down as they attack Shepard. None of your previous decisions change anything. The Reapers roll. In a last act of defiance, Shepard places a beacon with something that's believed to be the key to stopping the Reapers forever before he himself is taken by them...
... and then, we witness the next cycle's war: they fail too.
See, some people don't understand how dark this whole thing could've really become. BioWare took the tone and threat somewhat seriously, but enough to make the experience manageable. The above is essentially what goes through my mind every time someone says: "I wanted to directly fight the Reapers more!"





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