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My thoughts on fixing ME3


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#401
dreamgazer

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Another idea I had for rewriting ME3, which I haven't detailed, involves following up on ME1&2 with no new plot developments at all.

 

So basically, the galaxy is hopelessly screwed.

 

ME3 basically becomes a tragic horror story where Shepard goes to each planet, trying to figure out some way to stop them, but all his/her efforts fail. With each failure, Shepard sees each civilization of the galaxy fall one by one, with every subsequent mission bringing new husk horrors he must fight. Old friends of Shepard also get indoctrinated and need be put down as they attack Shepard. None of your previous decisions change anything. The Reapers roll. In a last act of defiance, Shepard places a beacon with something that's believed to be the key to stopping the Reapers forever before he himself is taken by them...

 

... and then, we witness the next cycle's war: they fail too.

 

See, some people don't understand how dark this whole thing could've really become.  BioWare took the tone and threat somewhat seriously, but enough to make the experience manageable.  The above is essentially what goes through my mind every time someone says: "I wanted to directly fight the Reapers more!" 



#402
ImaginaryMatter

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Another idea I had for rewriting ME3, which I haven't detailed, involves following up on ME1&2 with no new plot developments at all.

 

So basically, the galaxy is hopelessly screwed.

 

ME3 basically becomes a tragic horror story where Shepard goes to each planet, trying to figure out some way to stop them, but all his/her efforts fail. With each failure, Shepard sees each civilization of the galaxy fall one by one, with every subsequent mission bringing new husk horrors he must fight. Old friends of Shepard also get indoctrinated and need be put down as they attack Shepard. None of your previous decisions change anything. The Reapers roll. In a last act of defiance, Shepard places a beacon with something that's believed to be the key to stopping the Reapers forever before he himself is taken by them...

 

... and then, we witness the next cycle's war: they fail too.

 

Aren't you a ray of sunshine.


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#403
KaiserShep

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I like HYR's idea. It shows how not-grimdark ME3 actually is.



#404
wolfhowwl

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NeoGAF is notorious for their complaining. They're basically 4chan lite. Doesn't surprise me at all that they were flailing their arms crying out betrayal. Plus there are people in that link you provided saying they liked ME2. I certainly haven't imagined all the polls and conventions I've seen, where when asked what their favorite Mass Effect game was, ME2 won the majority of the votes. I love ME1, it's my favorite of the franchise, but ME2 was an amazing game. People who hated ME2 need to get their heads outta their rear. That game deserved the awards it got.

 

No they are not.

 

Anyways I don't see how attacking NeoGAF or appealing to popularity is a good defense of Mass Effect 2.



#405
dreamgazer

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ME3 got a ton of awards and accolades, too. Just sayin'.

#406
KaiserShep

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They were obviously paid under the table. Don't drink the Kool-Aid. Rabble rabble rabble rabble rabble.



#407
AlanC9

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Looking at H.Y.R.'s proposal, have there been any video games that bleak? I can only think of maybe one or two.



#408
KaiserShep

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The Last Of Us is pretty bleak.



#409
I Tsunayoshi I

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Looking at H.Y.R.'s proposal, have there been any video games that bleak? I can only think of maybe one or two.

 

New Vegas goes in that direction depending on your faction, and at the very least 3 of the chapters of the DLC storyline have some sort of grim ending you can get. Though Lonesome Road is just straight up grim for much of that run to start with.



#410
Staff Cdr Alenko

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See, some people don't understand how dark this whole thing could've really become.  BioWare took the tone and threat somewhat seriously, but enough to make the experience manageable.  The above is essentially what goes through my mind every time someone says: "I wanted to directly fight the Reapers more!" 

 

Right, because dark equals profound. Let's turn Mass Effect into a study on the futility of life or something.

 

You just have this mentality of the Reapers being too powerful, too numerous and the galactic races too insignificant to be able to do anything about it. It's like you have been indoctrinated, viewing the Reapers with superstitious awe. It's ridiculous.

 

 

I like HYR's idea. It shows how not-grimdark ME3 actually is.

 

Oh, "ME3" has plenty of non-grimdark moments. Enough even to make a case for an actual, non-contrived victorious outcome at the end. An example is telling Chakwas to save the bottle of brandy for the victory. Trouble is, these moments are mixed up with grimdark scenes and not in a good way. It doesn't paint a picture of making the best out of a bad situation, it creates a disjointed mess, a complete mood whiplash.



#411
TurianRebel212

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ME3 is a pretty great game to be honest. I mean I've got over 200 hours or so in the single player and another 250 plus in the MP. I got my moneys worth ten fold. There are what I would call major fundamental flaws in ME3... But only when you compare the flaws with it's predecessor. 

 

So.... Stuff like, cut down dialogue wheel, only 1 hub world, no ME2 squadmates, no vehicle and so on and so on. 

 

 

But those are ONLY flaws when you compare it to it's amazing and near flawless predecessor. 

 

Just taking ME3 as a it's own game. 

 

It's a pretty stellar achievement and great game. 

 

 

I'd say it's a good Mass Effect game. 

 

Again tho, ME1 and especially ME2, set the bar incredibly high. ME3, through really no fault of it's own, was probably going to disappoint on some level. 

 

But looking back on it, ME3 was a great game. And I thoroughly enjoyed it. 

 

And also. 

 

 

It's legacy isn't over. 

 

 

So... Lets just wait and see. 

 

 

And.... Have a little faith. 



#412
von uber

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If I recall correctly when miranda lists sheps injuries she doesn't mention re-entry just space exposure.

#413
KaiserShep

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Maybe she's afraid it'll have the Wile E. Coyote effect. Telling Shepard would instantly make his/her body disintegrate.



#414
Staff Cdr Alenko

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But looking back on it, ME3 was a great game. And I thoroughly enjoyed it. 

 

 

Lucky you, I guess? I don't really envy you, though. I wouldn't say it's a good Mass Effect game. It might be a decent game on its own. But then again, on its own, Kia Cee'd is a decent car. But it wouldn't be called that if it was made by Porsche and called a 911, would it?

 

Actually, comparing "ME3" to a Kia Cee'd is a little unfair. To the Kia. If games were cars, "ME3" would be the Lexus SC-430. Or a Peugeot. And not the 205 GTI, either.

 

 

 

Also, I'll answer a much earlier post:

 

You mean the game that starts off with killing and resurrecting the hero, rebooting a dead brain, retconning all weaponry, turning a small black ops organization in "Cerberus", diverting the player's attention with a side villain, and ending with "organic essence" and a Baby Reaper? 

 

The  disparity of "narrative legitimacy" between the two isn't what you think it is.

 

Yes, that's exactly the game I mean. Because even with these faults, it still manages to be great. The inconsistencies are there, to be sure, but none of them makes you stop and go "wait... what the actual frak is going on?".

 

I don't expect a complete, unequivocal lack of any plot holes or inconsistencies whatsoever. From any game. It's not feasible. Every game has them. Some of them are big, and some of them are small, and all of them or most of them can be overlooked when the overall experience is good.

 

But if a game fails so completely, that it actually abandons its central conflict, abandons character focus, loses narrative coherence beyond any cocievable repair and finally, abandons its very genre, then suspension of disbelief is broken, the writer-player contract is breached, willing participation of the audience is lost and it's the case of "goodbye, Mr Mac"*. I don't believe anything you say anymore. You just don't have the credibility.

 

The Reapers are coming. And it's up for us to stop them.

 

*A huge oversimplification for the sake of streamlining the thought. See what I did there?


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#415
KaiserShep

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The Lexus SC-430? I wouldn't compare any BioWare game to that miserable pseudo-sports car, but if we're going to use crappy cars to serve as some kind of comparo-hyperbole, I'd just aim lower and go with the Cadillac Cimarron, which was forged on a rusty anvil by Satan himself.


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#416
Tyrannosaurus Rex

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ME2, great game perhaps, but a terrible sequel and pretty much destroyed the franchise.


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#417
Tyrannosaurus Rex

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Looking at H.Y.R.'s proposal, have there been any video games that bleak? I can only think of maybe one or two.

 

Well, Spec Ops : The Line was rather bleak too, but there was some bittersweetness to the "Go home" ending.



#418
Ryriena

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I think the coma route is definitely preferable to what we got, but there are still one or two things that would have to be worked out: Most significantly, two year time skip is supposed to at least incentivize joining Cerberus; Lazarus does this by making Cerberus responsible for Shepard's resurrection, but if Shep just spent two years in an Alliance hospital, why would he/she want to join Cerberus on waking up?
 
Way back when, I suggested a scenario whereby Shepard would spend two years being held captive by Batarians or something like that, believed dead by everyone else, only to find that upon escaping, he/she is now persona non grata (for reasons I'm too lazy to explain here); discarded by both the Alliance and the Council, Shep is seemingly left with no other options to deal with the Reaper threat. Alternatively, it could be that Shepard is asked by Alliance top brass to infiltrate Cerberus a la Alec Leamas in The Spy Who Came in From the Cold. There are a couple layers I could add to this, but I'll just leave it there for now.



For me, I went with the idea that the Geth found them and rescued them. This is how you meet legion, I got rid of the whole joining Ceburse as my girls or soul survivor. Since it doesn't make any sense for someone with that background would join Cerbruse.

#419
CptFalconPunch

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But those are ONLY flaws when you compare it to it's amazing and near flawless predecessor. 

 

You're either blind/deaf or haven't played ME2 then if you think its anywhere near flawless.

 

 

There is nothing that can be done anyway, I'd rather have bioware fix ME2 as a whole and alter the earth mission and the ending a bit. The rest is near perfect anyway



#420
themikefest

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To fix ME3

 

I just want closure to femshep. Expand the breath scene

 

The femshep in ME3 is not the same femshep I played in ME1/ME2. I was playing her stunt double. I like to have her back. A lot of the stuff in ME3 my femshep wouldn't say or do.


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#421
Dubozz

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*Ahen*

Still a better ending.



#422
TheOneTrueBioticGod

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If I recall correctly when miranda lists sheps injuries she doesn't mention re-entry just space exposure.

Which, I can't stress this enough, is enough to completely destroy the human body. 



#423
von uber

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Which, I can't stress this enough, is enough to completely destroy the human body. 

 

Oh of course; I was just clarifying the whole re-entry thing. I don't think Bioware could've been that daft to think Shep survived re-entry.



#424
dreamgazer

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Right, because dark equals profound. Let's turn Mass Effect into a study on the futility of life or something.

 

You just have this mentality of the Reapers being too powerful, too numerous and the galactic races too insignificant to be able to do anything about it. It's like you have been indoctrinated, viewing the Reapers with superstitious awe. It's ridiculous.

 

And where, exactly, did I say anything remotely close to dark = profound?

 

All you need to do is pay attention to the story to realize that you're severely undervaluing their prowess.

 

Sounds to me like you've been indoctrinated by faux-military gravitas, thinking you're invincible and can take down anything with a big enough gun and strategy. THAT is ridiculous.



#425
TheOneTrueBioticGod

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Sounds to me like you've been indoctrinated by faux-military gravitas, thinking you're invincible and can take down anything with a big enough gun and strategy. THAT is ridiculous.

The phrase "big enough gun" implies that the gun you have, is in fact, the correct size to win. Phrasing.