Much more prepared? No, ME2's pointlessness ensured that the galaxy was, in fact, not more prepared.
And you're making the Reapers out to be really pathetic beings that have never done anything like this before. Millions of years. Millions.
Which ME3 could have fixed in a blink of an eye by letting us discover that while we were off chasing Collectors, someone actually was doing something about the Reaper threat. STG, small factions in the Alliance, Quarians etc.
I don't know why you think its ridiculous, darkness/futility and being insignificant is a part of our humanity.
Is it ridiculous that mass effect likes to explore places like these and trigger thoughts and emotions?
Mass Effect series was never about these aspects of humanity. Quite the opposite. No, it's not ridiculous that ME triggers thoughts and emotions, I never said that. Don't twist my words.
That you can find something deeper than basic violence and sex instincts?
I wonder where that came from, since I never said anything even close to what you are suggesting here.
I was in awe back in 2008, and I am still in awe today whenever I see that conversation. From that point in that game, I never had a more intense and cathartic play in my life. The villain is so intimidating due to his indifference, the satisfaction I got from killing him in the end is just unrepeatable.
Thanks for making my case for me. No such satisfaction could be gotten from "ME3". With ME1, I have a very similar experience. However, the crucial thing is that you get to defeat the scary enemy, prove them wrong. Not succumb to their way of thinking. Which is then brought up consistently in ME2 and even "ME3", despite what it is.
Saying that its ridiculous that someone views the reapers in superstitious awe, due to your real life beliefs is dumb. The whole art form of videogames is based on an illusion, a human imperfection of the eye. In this game you're able to get engaged, worry, be happy, be afraid etc, and you think its ridiculous we feel this certain emotion. Dark souls, amnesia, silent hill all did it.
What I called ridiculous was the ingame belief that the Reapers are too powerful to defeat them and I have compared that to the views expressed by ingame indoctrinated characters, like Saren.
The Reapers are and intimidating enemy but they are not the central character in ME. When people act like they value them more than they value their Shepard and his/her friends, that's what I call ridiculous.
Games make you worry, be happy, afraid etc. and I never said that it's ridiculous. In fact, it's what makes video games art, as you have said yourself.
As for the titles you mention, I haven't played any of them, but from what I know of Dark Souls I gather it's a completely different type of experience than ME. In ME the plot pretty much revolves around the player, when in Dark Souls I hear the player character is rather insignificant and the world of Dark Souls bears them no malice, is rather indifferent to them. It's not the case in ME.
Also, where did you get that "due to your real life beliefs" stuff? I don't see how is that an indictment, since we all operate on real world beliefs by which we judge the things around us.
Video games are video games, not real life. Its an imaginary world where everything can happen. Not all of us have the same tastes and suspend our disbelief the same. No reason to attack anyone if you can't feel it.
Can't feel what? Don't accuse me of not feeling something, especially if you're going to be non-specific about it. If that's about the intimidation/awe thing, I answered that. As for the remainder of this paragraph, well. We all get very emotive about video games.