They should've just kept it simple. The entire Earth mission needed to be fleshed out a lot more and gave us more of an epic feel. When you load up the Crucible, it should've just fired right then and there, and Instead of three choices, your ending is predetermined by how you played all three games:
Bad Ending: You didn't have enough forces to push through, Reapers win.
Normal Ending: Reapers destroyed, Earth is glassed, Normandy and crew die, Shepard dies, vast majority of Allied forces were killed.
Good Ending: Reapers destroyed, Earth is fine, Normandy and crew survive, Shepard dies, majority of Allied forces were killed.
Perfect Ending: Reapers destroyed, Earth is fine, Normandy and crew survive, Shepard lives, only half of the Allied forces were killed.
Then from there you get a series of epilogues that vary depending on your choices throughout the games. True we never would've found out what the Reaper motivation was, but I could care less because honestly The Reapers were ten times more terrifying when they were unknown. I'm sure some people might read this and go "No! Screw Happy Endings!" But to me, I'd rather have an ending that makes me feel, than an ending that makes me think. At least for a video game that took me on an emotional and personal journey over the course of 5 years.
In a series that ends with difficult final choices (or, at least try to be) in its previous two games and frequently probes those playing to think about the decisions they're making, I would have been pretty disappointed without one in ME3. Better execution would be great, but I prefer what's there instead of, essentially, MEHEM.





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