"Special anti-reaper EMP" is still just a space magic weapon.
Agreed, I still say we should find away to break down their kentic barriers.
"Special anti-reaper EMP" is still just a space magic weapon.
"Special anti-reaper EMP" is still just a space magic weapon.
Unfortunately, after spinning our wheels through all of ME2, it was pretty much the only option left to fall back on.
It was the only option Bio ever wanted anyway, which might be why we were spinning our wheels in ME2.
If you metalbolism or digestion is slow enough. Sure it can work. With all the infrastructure in place it's basically husbandry anyway. With the whole galaxy as a farm. We're talking beings that are up to 2 billion years old. 50.000 years to them is like... 2-3 months to us.
It's still inefficient and stupid. You harvest much more via a Goa'uld-style operation rather than the slash-and-burn ME1 established.
If you're going to have the Reapers be idiots anyway, how are you improving anything?
Doesn't need to be fixed
"Special anti-reaper EMP" is still just a space magic weapon.
Yeah, because it's the only space magic in this game.
It's not real like... you know... FTL, eezo, biotics, aliens, handsized mass accelerators, artificial gravity and stuff like that.
Yeah, because it's the only space magic in this game.
It's not real like... you know... FTL, eezo, biotics, aliens, handsized mass accelerators, artificial gravity and stuff like that.
Point here is that people whine about the Crucible for being space magic. You're going to replace space magic with space magic.
The other stuff you mentioned no one cares about.
It's still inefficient and stupid. You harvest much more via a Goa'uld-style operation rather than the slash-and-burn ME1 established.
If you're going to have the Reapers be idiots anyway, how are you improving anything?
I know it's exceedingly hard for humans to stop procreating and keep population growth to a minimum, but then again we're simpletons. I'd believe that reapers had the intelligence and rationality to purposefully keep their population at some level that would guarantee their ability to make the galaxy submit and extend their food supply for as long as possible.
Sure you could let the intelligent organics, you use for food and/or raw materials, spread to the entire galaxy and feast alot and constantly, however that would also use up the food/rawmaterials that these intelligent organics need much quicker.
It's the equivalent of letting animals overgraze.
By reaping intermittently, before the organics consume all gardenworlds, you stretch out the ressources. Which might be important if you can live for a significant portion of the universes lifetime.
I know it's exceedingly hard for humans to stop procreating and keep population growth to a minimum, but then again we're simpletons. I'd believe that reapers had the intelligence and rationality to purposefully keep their population at some level that would guarantee their ability to make the galaxy submit and extend their food supply for as long as possible.
Sure you could let the intelligent organics, you use for food and/or raw materials, spread to the entire galaxy and feast alot and constantly, however that would also use up the food/rawmaterials that these intelligent organics need much quicker.
It's the equivalent of letting animals overgraze.
By reaping intermittently, before the organics consume all gardenworlds, you stretch out the ressources. Which might be important if you can live for a significant portion of the universes lifetime.
Yeah lets just ignore everything in the game and created something entirely different.
Point here is that people whine about the Crucible for being space magic. You're going to replace space magic with space magic.
The other stuff you mentioned no one cares about.
Yeah, but I can't really take complaining about replacing space magic with space magic in a game based on and around space magic, that seriously.
Personally I think hacking their kill switch makes more sense than galaxy wide anti reaper EMP, but on this front, I'm taking the "whatever" attitude.
The games spent too much time convincing us that conventional victory was impossible, thus we need ... something...
I still like indiana jones even if the ark was full of magic and the effects unconvincing.
Yeah lets just ignore everything in the game and created something entirely different.
I'm not ignoring it. I'm saying it makes more logical sense than the explanation we got.
The reapings makes nooo effin sense, from the perspective of them being supposed to stop organics from developing a god ai.
It doesn't establish that a god ai is physically possible, or likely, or that a god ai would necessarily be "evil", or that such a thing would even concern itself with us (ant's from it's perspective).
Even if we suppose that organics can create an ai that can become allmost omnipotent and that this ai will be evil and squash ants beneath it for whatever non-sensical motivations, it still doesn't make any sense.
You couldn't just settle for reaping a few thousand planets here and there every 50.000 years to prevent it.
You'd have to reap and check every planet, moon, asteroid, comet, fleck of space dust and cubic foot of space for sneaky organic life developing intelligence developing god ai's and not just in the milky way. It's searching a 100 billion places in a 100+ billion galaxies across the universe.
This is by orders of magnitude more unbelievable than a reaper emp, simply due to the logistics of it.
The existence of the mass relays would kind of undermine this idea about preventing organics from "overgrazing" the galaxy, though even that would not really be possible, or at least be very improbable. I don't really mind the whole preventing extinction by synthetics mandate that drove the Intelligence to create the reaper cycles. I can just as well chalk that up to zany robot logic that sends it into this loop of destruction. Anyway, I would've simply done away with the visible wave of energy, and have it simply be a signal transmitted from the Citadel that carries through the relays, with the exception of Synthesis, which is the only one that physically alters everyone else. Of course, you kind of lose whatever dramatic effect of this big explosion, but I don't really care, and I don't consider it to be important.
Again, missing the point. Why let organics develop interstellar travel at all? It can't be to maximize productivity of the harvest because if they wanted productivity they wouldn't be using inefficient slash-and-burn methods in the first place.By reaping intermittently, before the organics consume all gardenworlds, you stretch out the ressources. Which might be important if you can live for a significant portion of the universes lifetime.
Again, missing the point. Why let organics develop interstellar travel at all? It can't be to maximize productivity of the harvest because if they wanted productivity they wouldn't be using inefficient slash-and-burn methods in the first place.
But I realize that this is a bit unfair. You're not actually trying to make sense here so much as trying to draw a curtain over the mess ME1 made.
Because you want more food than one planet can sustain, but you limit it to not include every planet that can sustain life. Beyond a minimum of productivity it's much more about longevity of the food supply. The reapers can obviously wait 50.000 years between munchings and do, because well ... Why doesn't most humans eat every 30 seconds instead of waiting hours between eating?
The only mess here is the control and synthesis endings. The catalysts premise is unbelivable and thus there is no reason believe him or to allow the continued existence of the reapers.
Because you want more food than one planet can sustain, but you limit it to not include every planet that can sustain life.
The only mess here is the control and synthesis endings. The catalysts premise is unbelivable and thus there is no reason believe him or to allow the continued existence of the reapers.
The Catalyst's premise is very believable.
Agreed, I still say we should find away to break down their kentic barriers.
Theoretically possible with a few hundred years of warning to build enough warships scaled up enough to be able to kill reaper ships consistently. I don't know the size of the council fleets, but they would have to be much much larger to defeat my loose estimate of the reaper fleet consisting of 50.000 reaper destroyers and full reapers.
Whether the galaxy could support such a huge fleet is doubtfull and I suppose thats one of the things sovereign would have been on the lookout for and the reapers would swoop in way before such a build up was possible.
So... practically impossible.
...
Maybe if we had a delorean... hmm
The Catalyst's premise is very believable.
But that means that all of ME doesn't work, not merely the last five minutes.. I'm OK with that if you are.
But that means that all of ME doesn't work, not merely the last five minutes.. I'm OK with that if you are.
Unless again, the reapers and catalyst were bs'ing all the way through because they think we're tasty bacon or just plain crazy. Then it doesn't matter that they only check 0,0000000001 percent of the universes galaxies for god ai, because thats irrelevant.
They still want to kill us and they're still a threat. Now the reason just makes sense or is truely unfathomable, rather than being illogical logic and nonsensical.
Guest_Magick_*
The story doesn't need fixing. Its either "us" or "bioware". They changed the game from an rpg to an all out shooter and forced the story to correlate with it. We can only hope Bioware learned from their mistakes for the next ME or space sci-fi game.
Again, missing the point. If the Reapers can't actually monitor the galaxy, then their whole plan can't work. Some race could develop and surpass them while they're hibernating.Unless again, the reapers and catalyst were bs'ing all the way through because they think we're tasty bacon or just plain crazy. Then it doesn't matter that they only check 0,0000000001 percent of the universes galaxies for god ai, because thats irrelevant.
The story doesn't need fixing. Its either "us" or "bioware". They changed the game from an rpg to an all out shooter and forced the story to correlate with it. We can only hope Bioware learned from their mistakes for the next ME or space sci-fi game.
An inventory management system that punishes you if you don't feel like opening its spreadsheet every time your companions level.
Again, missing the point. If the Reapers can't actually monitor the galaxy, then their whole plan can't work. Some race could develop and surpass them while they're hibernating.
Just plain crazy still works, of course. But what's the point of swapping out a rationale you don't like in favor of just plain crazy?
Yes, their plan does not work, have never worked and cannot work and the premise of the catalyst is thus unbelievable.
You are slowly inching your way to understanding how big 1 medium sized galaxy is in a universe filled with galaxies.
It is nigh physically impossible and practically illogical for the reapers to reap on a scale that can fullfill, what the catalyst say they are doing.
Anyone with basic common sense, that has ever read through an astronomy book published after the 50's, would have to conclude that the catalyst is lying or a combination of delusional/stupid, which means the ending never gives a reason for the Reapings and there is only 1 ending for people like me.
Crazy has the attraction of not having to give any logical sense, I can accept crazy... and I can even put the catalyst in that category, but atleast blow my mind away with crazy logic rather than stupid logic and give me more than 1 ending.