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My thoughts on fixing ME3


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#151
Iakus

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I would've just made ME3 building alliances for the upcoming war with the reapers and have ME4 be the actual war against the reapers.

 

Or make ME2 about building alliances (and making all these companions representatives of these races and factions rather than random bad@$$es) ANd make ME3 be about a war we've actually been preparing for rather than one where "we fight or we die"


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#152
Iakus

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Why? We have no pre-"ME3" data on how a thanix cannon affects a Reaper. It might as well ignore their shields and do massive damage.

 

The thanix is halfway to a directed energy weapon.

 

Instead of a metallic slug, it's a stream of superheated metal.  Even if a kinetic barrier stops the metal, the thermal energy still gets through, doing at least some damage.


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#153
Deathsaurer

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Aside from theirs being bigger and likely having a longer effective range? Basing a war plan around something you have no idea about is a terrible idea. Isn't that one of the complaints, and rightly so IMO, about the Crucible?



#154
dreamgazer

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Why? We have no pre-"ME3" data on how a thanix cannon affects a Reaper. It might as well ignore their shields and do massive damage.

 

If they're that easy to defeat, then why have't any of the previous cycles done so?

 

Hence, the problem with the Reapers. 



#155
Hadeedak

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It could have done with another game, yeah.

 

I can't back this up by anything beyond personal experience, but a 100% completion, all exploration, all dialogue, all the bells and whistles ME3 game is a couple hours longer than ME2 or ME1. And it still feels like way too much is crammed into it. Add onto that that you really don't get a lot of sideplots (everything seems to come back to Cerberus or Reapers, no detours to fight crazy AI or whatever), and it's really very busy. There's a lot going on in 3, and it could USE a lot more -- details on the war, evacuation missions, more on-the-ground stuff on Earth. It didn't have time for much fluff.



#156
Iakus

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If they're that easy to defeat, then why have't any of the previous cycles done so?

 

Hence, the problem with the Reapers. 

 

Because no cycle has been warned about the Reapers, united, and with access to the relay network during the war?

 

"They can't be defeeated because they've never been defeated" is kinda bizzarre logic


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#157
Staff Cdr Alenko

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Aside from theirs being bigger and likely having a longer effective range? Basing a war plan around something you have no idea about is a terrible idea. Isn't that one of the complaints, and rightly so IMO, about the Crucible?

 

A fair point. However, we do know a fair bit about Thanix cannons. The turians reverse-engineered and built them. That implies understanding of how they work.

 

 

If they're that easy to defeat, then why have't any of the previous cycles done so?

 

Hence, the problem with the Reapers. 

 

Where did I say it should be easy? It should be possible.



#158
dreamgazer

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Because no cycle has been warned about the Reapers, united, and with access to the relay network during the war?

 

"They can't be defeeated because they've never been defeated" is kinda bizzarre logic

 

"They can't be defeated because they've never been defeated over millions of years and across countless cycles" is more accurate.

 

That's a lot of time for similar situations to this to have never happened.



#159
Iakus

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"They can't be defeated because they've never been defeated over millions of years and across countless cycles" is more accurate.

 

That's a lot of time for similar situations to this to have never happened.

 

There is a first time for everything.

 

This is the first time.



#160
Deathsaurer

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And I just want to say I don't fault you guys for wanting a regular victory. I don't see how the Reapers as they're designed allowed such a thing with the given time frame. And as I've said before I think they're the reason the plot gets all wonky. They're what needed to change. Trying to force a conventional solution for them as is isn't what you should be focused on IMO. To quote Zaeed it doesn't feel like a real ground war when your opponent is the size of a freaking sky scraper.



#161
AlanC9

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Well, I saw about 5 cruisers firing at Sovereign. Cruisers. I mean, the PFI* of spaceships. Where's the rest of the fleet? Either they were busy holding off geth ships, or there was some heavy gameplay and story segregation going on in that scene.

 

 

Or they were engaging from long range, the way the codex says they do.



#162
dreamgazer

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There is a first time for everything.

 

This is the first time.

 

First time should have happened a long time ago, then. 



#163
Obadiah

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The way I look at it, the "no idea what it does" is either hyperbole, or just a result of talking to Hacket. That's the only explanation I have to make that plot device make sense. There's a crapload of information on the tech going into the Crucible in the War Assets listing, so I figure if we had asked the scientists working on it, they would have had a bunch of theories on its specific effect, but they would have all agreed it generates a blast that would have been massive and destructive.

To Hacket that translates to, "We don't know."

...and they were still willing to fire it near Earth.

#164
AlanC9

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It could have done with another game, yeah.

 

I can't back this up by anything beyond personal experience, but a 100% completion, all exploration, all dialogue, all the bells and whistles ME3 game is a couple hours longer than ME2 or ME1. And it still feels like way too much is crammed into it. Add onto that that you really don't get a lot of sideplots (everything seems to come back to Cerberus or Reapers, no detours to fight crazy AI or whatever), and it's really very busy. There's a lot going on in 3, and it could USE a lot more -- details on the war, evacuation missions, more on-the-ground stuff on Earth. It didn't have time for much fluff.

 

 

Thing is, another game just makes handling the various consequences of the previous games that much worse. This already wasn't being handled to many people's satisfaction in the existing ME3, and a fourth would have had to deal with as many branches as ME3 had plus whatever the new third game introduced.



#165
dreamgazer

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Not knowing what it'll do =/= Not knowing exactly what it'll do. 

 

This should have been more openly and accurately discussed throughout the game, of course.



#166
Fixers0

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Let's just start by re-introducing squad armor, shall we.


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#167
Daemul

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"They can't be defeated because they've never been defeated over millions of years and across countless cycles, some whom were even more advanced then the current cycle" is more accurate.

 

 

 

I added an extra bit at the end. 



#168
Staff Cdr Alenko

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Or they were engaging from long range, the way the codex says they do.

 

Where does the Codex describe the exact course of the Battle of the Citadel?

 

My point was there is a possibility of writing Reapers in two ways: either as an enemy that can be defeated conventionally, or as an unbeatable might that nobody can oppose no matter what without asinine deus ex machina solutions, and anything in between. All depends on the execution.



#169
dreamgazer

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ME1's ending didn't even happen without a DEM.

#170
TheOneTrueBioticGod

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Unless you can prove another cycle had access to the Relay network, then this is the cycle to do it. 



#171
AlanC9

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Where does the Codex describe the exact course of the Battle of the Citadel?

 

 

I'm just referring to standard tactical doctrine, which is in the Codex. If you're going to talk about this stuff you really need to be more familiar with the material.

 

But sure, Bio could have retconned Sovereign to be much weaker than he appeared to be in ME1. Hell, if we're talking rewrites I'd just cut the whole Saren-hopper sequence and have Sovereign be blown up by the fleet, full stop.



#172
Staff Cdr Alenko

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I'm just referring to standard tactical doctrine, which is in the Codex. If you're going to talk about this stuff you really need to be more familiar with the material.

 

I know the tactical doctrine entry. You sounded like you were refering to a codex entry which described the Battle of the Citadel itself.

 

So you don't know if they were engaging from longer range, or being under attack by geth ships, or whatever the heck they were doing. It's all speculation.



#173
Daemul

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The entire trilogy is full of bad writing tbh, so many inconsistencies and contrivances. I noticed all of the writing flaws in the trilogy, but its something I've come to expect from video game stories in general, it's the consequence of the industry being flooded with writers who are Hollywood rejects.

 

I've come to to conclusion that all games should take the Titanfall route and have the story be told in the background whilst people are playing the game so that we can easily ignore it and not notice all its flaws. 



#174
dreamgazer

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Unless you can prove another cycle had access to the Relay network, then this is the cycle to do it. 

 

Inusannon did, at the very least.



#175
AlanC9

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I know the tactical doctrine entry. You sounded like you were refering to a codex entry which described the Battle of the Citadel itself.

 

So you don't know if they were engaging from longer range, or being under attack by geth ships, or whatever the heck they were doing. It's all speculation.

 

Meaning that Bio could have come up with some sort of way for the ME1 scene to have been very misleading concerning Sovereign's strength? Sure. Never underestimate the power of retcon.