I'd prefer it if all 3 of the mage companions are given access to the group heal spell as opposed to just giving it to a designated healer character. It would make it much easier for the player to constuct a balanced party with their favorite personalities.
My first character is rarely a healing mage so in DA2 I had to take Anders everywhere I went to keep my party from dropping. I also ended up killing him and while I was able to slide Bethany into his spot for the standard heal I had no group heal. The final battle didn't end up being all that difficult but speaking as someone who likes to fancy himself a strategic gamer it would've been nice to have that base covered and be able to role play as I liked.





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