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Our very own Goddess Of Nature!


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#1
Lord Sullivan

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Was browsing the interwebs when I stumbled upon this free .OBJ model. I went all out and cleaned it as it was a mess filled with too many polygons and too many that were also useless and converted it  for the game.

Results:

statue01.jpg

 

statue02.jpg

 

statue03.jpg

 

statue04.jpg

 

statue05.jpg

 

statue06.jpg

 

Prays be! May the crops flourish to fill our bellies!


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#2
SHOVA

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Very Nice!



#3
Jedijax

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Amazing! Top quality!



#4
3RavensMore

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This is exactly what I've been looking for -- a very high quality goddess statue.  She's perfect!  Wish I could give it more than one like. 



#5
Carcerian

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Lovely work!



#6
Estelindis

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Very nice clean-up and conversion.  :)



#7
Lord Sullivan

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Glad you all like it. Been thinking of submiting to Pstmarie for Q instead of just releasing it individualy like this.

 

There is however the issue that shadow casting is not currently possible as it crashes the toolset when I set it to cast shadows in the aurora trimesh settings.

Maybe I'll try putting it through CM3 and see how it fairs afterwards.


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#8
henesua

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could you create a simple mesh around it for casting shadows?

 

And I would love to get my hands on this. Nice work getting this into NWN.


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#9
3RavensMore

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I don't suppose I could beg of you to release it on it's own?


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#10
Wall3T

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ill third that, maybe have two versions one for Q and another as a stand alone?



#11
Lord Sullivan

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Alright, alright... I'll release it on it's own with a few variations in size and a mirrored one. It'll be soonish.


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#12
Carcerian

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Perhaps "Mirror" for both left and right handed versions?

 

(Looks way better when you want on both sides)



#13
Lord Sullivan

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Perhaps "Mirror" for both left and right handed versions?

 

(Looks way better when you want on both sides)

 

Urm yeah, as I said, I'm making a mirrored one too.



#14
Lord Sullivan

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SO! managed to fix the shadow casting on this model as it was crashing the toolset and the game. I did it by breaking it in a few parts as oppose to one whole object as it was originally.

 

See...

statue_shadows.jpg

 

YEY!!! me so happy! :D


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#15
Proleric

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The semantic confusion may be

mirror1 = a polished surface that forms images by reflection (e.g. silver statues in CEP)

mirror2 = a mathematical reflection in a plane of symmetry
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#16
Lord Sullivan

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The semantic confusion may be

mirror1 = a polished surface that forms images by reflection (e.g. silver statues in CEP)

mirror2 = a mathematical reflection in a plane of symmetry

 

mirror3 = a 3D Studio Max modifier that mirrors objects. :P


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#17
Zwerkules

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mirror3 = a 3D Studio Max modifier that mirrors objects. :P

Does that work properly or is it as buggy as the gmax one?

If I mirror an object in gmax all the faces are flipped after applying a reset x-form modifier and collapsing it.

Having to select all faces and flip them is not a big problem, but still annoying.



#18
Lord Sullivan

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Does that work properly or is it as buggy as the gmax one?

If I mirror an object in gmax all the faces are flipped after applying a reset x-form modifier and collapsing it.

Having to select all faces and flip them is not a big problem, but still annoying.

 

It works properly as far as I'm experiencing.

Why don't you just get 3D Studio Max 2011-2013 student edition? unless you have an ancient computer that can't handle it, you be better off. The student edition comes with 3 years non-commercial educational license I believe.
 


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