For those of you who are older than dirt, yes, it's that Sunset World. Or a take on it, anyway.
So, former PW devver here with an odd and incomplete skillset, I've got:
1. Solid, if probably unremarkable, area-design skills, a bit remedial on some trigger types.
2. Lots of custom-content I've developed for the purpose.
3. A solid story with twists, turns, and multiple potential endings that all look VERY different
4. No experience ever in actually making a module
5. Zero experience scripting at all outside of writing dialogues and doing journal entries ages ago.
Has anybody ever posted a "here's what we recommend hitting first, and here's a good workflow" article on nwn2 module design? I'm ramping up to start this project going, but am finding that while I know the things that I know, I don't know what it is that I don't know, and that worries me. I'm assuming the best workflow starts with "get the areas made and solid first," since that's what everything else builds on, but post that? journals and such first, or npcs, or, or, or....?
Feedback would be lovely.
Thanks,
Happycrow





Retour en haut







