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Allow all Companion Warriors to use sword/shield and all rogues to use daggers/archers.


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#1
Pateu

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I hated that I -MANDATORY HAD- to take Aveline in a party with me or go Tankless.

 

In DA:O, I'd use the respec mod or potion to put the followers I like ( I ran Tank Alistair, Healer Morrigan, Archer Leliana, Arcane Warrior Warden ) in the roles I need.

 

DA2 did not have that option, since every follower was stuck to a weapon type ( sword+shield for Aveline, 2h for Carver/Fenris, mages- staves ).

 

I'd like that every companion has the ability to wield every weapon his class uses.

 

If I like a companion I don't want to be forced to gimp myself by taking him, nor do I want to be forced to pick someone.

 

Another thing- in DA2, Anders and Merril had a different spec. Merril had Entropy, Anders had Creation.

 

I'd like companions to have access to the same spell trees, at least the basic ones ( having custom Specialisations is fine ). But if I want to roll a Healer Merril because I don't want Anders with me, I'd like to be able to do that.


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#2
NoForgiveness

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they already said this would be in the game... even Varric can use daggers or other bows, if you so choose.


Modifié par Ratonhnhaketon01, 23 mai 2014 - 09:36 .

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#3
Melcolloien

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I agree!
I like the fact that they had their own class but I would like for them to have two classes to choose from and the ability to spec them the way you want/need.



#4
Melcolloien

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Ratonhnhaketon01 - cool but having Varric abandon Bianca for daggers? That would be so wrong :o


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#5
Pateu

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they already said this would be in the game... even Varric can use daggers or other bows, if you so choose.

 

Good, good.

 

That's half the issue solved.

 

Now, moving on to spells- do all rogues have access to the -SAME- core trees?

 

I want to be able to play Varric the same I would play another Rogue, but keep Varric due to his personality.



#6
NoForgiveness

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Ratonhnhaketon01 - cool but having Varric abandon Bianca for daggers? That would be so wrong :o

 

Agreed.



#7
NoForgiveness

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Good, good.

 

That's half the issue solved.

 

Now, moving on to spells- do all rogues have access to the -SAME- core trees?

 

I want to be able to play Varric the same I would play another Rogue, but keep Varric due to his personality.

 

I would assume so. mainly because of how many people complain about the Anders/Merril thing, where they're "forced" to bring Anders because he's the only one with healing spells after act 1.(I personally think this is a load of crap because you don't necessarily need a healer) Plus if it allows a character to switch to different weapon, it would make sense to have the tree to support it. else what's the point of switching?
 


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#8
Pateu

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I personally think this is a load of crap because you don't necessarily need a healer

 

On Nightmare?

 

I shudder to think how playing without a healer would be.

 

Maybe if all enemies spawned on combat start instead of gradually, but as it is I dread playing without a healer.



#9
DumSheeps

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And while you are on it, bring back the dual wielding and stop embarassing yourself like newbies. It was hard to do, it would take a lot of time.....B.S. ! All other developers do it, i dont think they are born on Mars.



#10
Kage

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On Nightmare?

 

I shudder to think how playing without a healer would be.

 

Maybe if all enemies spawned on combat start instead of gradually, but as it is I dread playing without a healer.

 

Indeed, it is impossible to play nightmare without a healer because you have no clue where the enemies are going to appear, where they will magically fall from the sky.

You can be the #1 tactician, and then suddenly an elite assassin appears behind your line, behind your traps, and almost one shots your squisshy... ¬¬



#11
In Exile

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On Nightmare?

 

I shudder to think how playing without a healer would be.

 

Maybe if all enemies spawned on combat start instead of gradually, but as it is I dread playing without a healer.

 

You don't need a healer on nightmare at all. 

 

Indeed, it is impossible to play nightmare without a healer because you have no clue where the enemies are going to appear, where they will magically fall from the sky.

You can be the #1 tactician, and then suddenly an elite assassin appears behind your line, behind your traps, and almost one shots your squisshy... ¬¬

 

You're wrong. Firstly, you can always control the battlefield enough that enemies will never ambush you by keeping an eye on your party, pausing frequently, and (especially) retreating to choke points. Secondly, assassins can always be forced out of stealth with spells like fireball or archer AOEs like burst arrow.  



#12
Andraste_Reborn

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Indeed, it is impossible to play nightmare without a healer because you have no clue where the enemies are going to appear, where they will magically fall from the sky.

 

That's simply not true. I once played everything past the end of Act 1 without any mage at all, because Bethany died in the Deep Roads and for RP reasons my pious Hawke refused to have anything to do with abominations or blood mages. I played on Nightmare the whole time.

 

Also, any two-handed warrior makes a more than adequate tank.

 

That said, I welcome the news that all companions will be able to use all weapons.



#13
Ashelsu

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Indeed, it is impossible to play nightmare without a healer because you have no clue where the enemies are going to appear, where they will magically fall from the sky.

You can be the #1 tactician, and then suddenly an elite assassin appears behind your line, behind your traps, and almost one shots your squisshy... ¬¬

Erm, no, you can. What people said.

I played all melee party (using this guide http://forum.bioware...-party-updated/) and had no trouble, and I am an average player at best. It was a godsend because I hated Anders.



#14
Exaltation

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I actually like the class/character-specific items/skills,makes the classes/characters unique.

they already said this would be in the game... even Varric can use daggers or other bows, if you so choose.

Bianca forever!,i can't see how Varric will use other weapon,only maybe if you persuade/intimidate him,also for sure Bianca will be non-destructible item and Varric won't allow others to use it lol.

#15
Nohvarr

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Erm, no, you can. What people said.

I played all melee party (using this guide http://forum.bioware...-party-updated/) and had no trouble, and I am an average player at best. It was a godsend because I hated Anders.

Agreed, I tended to take companions on missions I thought would interest them or would make use to their skills. So I never took Aveline on any mission that would compromise her status as Guard Captain, I always took Fenris on missions involving the Qunari, etc. I just use their skills and my own to overcome the various problems.



#16
Amfortas

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Any word on warriors being able to use bows or crossbows? That was the greatest problem they had in DAII in my opinion.

#17
In Exile

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Any word on warriors being able to use bows or crossbows? That was the greatest problem they had in DAII in my opinion.

 

Long-range seems to be limited to rogues and mages.



#18
Guest_Caladin_*

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Sorry i cant agree with this, the companions are not there for you to decide what or who they are, they are person's unto themselves, i actually liked they had there own skill set and in some cases i was actually envious of it (looking at you sebastian), so no.

 

The only time i feel like im "gimping" myself is if i dont take a rogue for chests, thats it, an hopefully something is done that allows other classes to open locks whether through magic or just brute force.

 

You are in no way what so ever being gimped otherwise for not taking a warrior/mage etc all difficulties are viable with no matter who is in or out of your group it is just that some setups are easier than others that is it, but all are viable an doable.



#19
Sylvius the Mad

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the companions are not there for you to decide what or who they are, they are person's unto themselves

The PC is a person unto himself in exactly the same way, and you get to decide all sorts of things about him.

#20
Amfortas

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Long-range seems to be limited to rogues and mages.

 

Thanks, I wonder what makes them think that warrior should be the least versatile class.

 

Sorry i cant agree with this, the companions are not there for you to decide what or who they are, they are person's unto themselves, i actually liked they had there own skill set and in some cases i was actually envious of it (looking at you sebastian), so no.

 

The only time i feel like im "gimping" myself is if i dont take a rogue for chests, thats it, an hopefully something is done that allows other classes to open locks whether through magic or just brute force.

 

You are in no way what so ever being gimped otherwise for not taking a warrior/mage etc all difficulties are viable with no matter who is in or out of your group it is just that some setups are easier than others that is it, but all are viable an doable.

 

How is it that you don't have any problem with manually leveling up companions or taking control of them?



#21
Kage

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Well, it is not the least versatile class depending on how you look at it.

Warrior in DA2 had the option of becoming a tank S&S, tank 2H, dps S&S (it is terrible in case you wonder), dps 2H.

Rogues in DA2 had the option of becoming dps DW, dps archer.

Mages in DA2 had the option of becoming dps, or more support type.

 

So if you look at roles, warriors were actually the one's with more variety ^^



#22
Char

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I'm both happy and sad about this- happy for increased versatility and choice, sad because I did quite like the individual skill trees for the personality and experiences of each individual character.



#23
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The PC is a person unto himself in exactly the same way, and you get to decide all sorts of things about him.

The pc isnt a person unto himself in exactly the same way, the pc is noone until we make him/her, wee define who the pc

 

Thanks, I wonder what makes them think that warrior should be the least versatile class.

 

 

How is it that you don't have any problem with manually leveling up companions or taking control of them?

 

Just like i never had a problem lvling up an taking control of any companions in DA2, i never made then who they werent, Isabela is a rogue type character but she aint no archer, vice versa with varric (my god who would even think of putting daggers on him), Anders is a healer it is how you meet him an in Awakening he is already trained down that path again.

 

When you think Aveline, you think gaurd, you think tank, you think sword n board, you do not think 2H

 

An when it came to lvling them up, you, or sorry i did atleast, put points in the spec's that enhanced who they were and at same time benefited the grp at that particular point in the story



#24
Amfortas

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Well, it is not the least versatile class depending on how you look at it.

Warrior in DA2 had the option of becoming a tank S&S, tank 2H, dps S&S (it is terrible in case you wonder), dps 2H.

Rogues in DA2 had the option of becoming dps DW, dps archer.

Mages in DA2 had the option of becoming dps, or more support type.

 

So if you look at roles, warriors were actually the one's with more variety ^^

 

We're talking about different things. I'm talking about the capability to adapt to different situations in the middle of combat, an area under AOE damage, a path filled with traps, a boss that hits heavily at melee range, stuff like that. You don't need an archer skill tree to do that, just to able to equip a bow or crossbow and do the basic attack. Doing less damage as someone proficient with that weapon, as it should be.

 

In the same way I don't think that the fact that companions can equip diffent weapons necessarily means that they are going to lose their individual trees.



#25
Amfortas

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When you think Aveline, you think gaurd, you think tank, you think sword n board, you do not think 2H

 

What makes you think that Aveline doesn't know how to shoot an arrow even if she prefers to fight at melee range? Don't you think that she would do it if she finds it more efficient in a particular situation?

Why wouldn't Varric keep a dagger close at hand even if he prefers to fight with a crossbow, in case somebody sneaks behind him?