We're talking about different things. I'm talking about the capability to adapt to different situations in the middle of combat, an area under AOE damage, a path filled with traps, a boss that hits heavily at melee range, stuff like that. You don't need an archer skill tree to do that, just to able to equip a bow or crossbow and do the basic attack. Doing less damage as someone proficient with that weapon, as it should be.
In the same way I don't think that the fact that companions can equip diffent weapons necessarily means that they are going to lose their individual trees.
Ok that i can agree with, you mean like what was in DA:O, the switch weapon option?





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