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Romance: Beyond a bit of dialogue and a sex scene


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#26
ladyoflate

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It takes time and effort to make those complexities. Once you spend more time making those romances happen than you spend making the fantasy adventure you've change genres. I'm not against romances in the game, I just don't think the devs need to spend more time on them. They're fine as they are for an RPG (unless the definition of RPG decides to change again).

 

Yes, because adding in an extra conversation or two is totally spending more time on the romances than the entire rest of giant game. Next thing you know, we'll be closing the veil tears by kissing people.


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#27
wolfhowwl

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It takes time and effort to make those complexities. Once you spend more time making those romances happen than you spend making the fantasy adventure you've change genres. I'm not against romances in the game, I just don't think the devs need to spend more time on them. They're fine as they are for an RPG (unless the definition of RPG decides to change again).

 

They could just cut the number of romances and focus the same amount of resources on a few higher-quality relationships.


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#28
In Exile

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Yes, because adding in an extra conversation or two is totally spending more time on the romances than the entire rest of giant game. Next thing you know, we'll be closing the veil tears by kissing people.

 

Investigate options regarding nug-farming are obviously an equally valid investment of cinematic and word resource. 



#29
Hanako Ikezawa

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Investigate options regarding nug-farming are obviously an equally valid investment of cinematic and word resource. 

Wouldn't it be nug-herding? You farm plants, not animals. ;)



#30
Aimi

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Wouldn't it be nug-herding? You farm plants, not animals. ;)


I, for one, farm gold.
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#31
In Exile

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Wouldn't it be nug-herding? You farm plants, not animals. ;)

 

That explains why the pigs I kept burying didn't grow into more pigs. 


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#32
ladyoflate

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That explains why the pigs I kept burying didn't grow into more pigs. 

 

To be pedantic, pig-farming is actually the term. I think herding is reserved for grazing/pastured animals.

 

But nugs are canonically herded!

 

~*~useless trivia~*~


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#33
Andraste_Reborn

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I thought nugs were wrangled?



#34
Mr. Homebody

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They could just cut the number of romances and focus the same amount of resources on a few higher-quality relationships.

 

Agree. Quality is more important than quantity. ME 3 had a lot of romance options but it was only minor addition and irrelevant to the main plot. From what I remember no one in the Normandy even noticed relationships of my Shepard (there was some dialogue line from Liara when I romanced Miranda in one of my playthroughs but that's all). 
 
Budget for the game has its limits and it is better to make fewer but more complex romances than a lot of shallow ones.

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#35
ladyoflate

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I thought nugs were wrangled?

 

I think they've been referred to with both. Like cows or horses.



#36
Riny

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As in Origins & Mass Effect it was the NPC's that weren't in my group that I wanted to romance the most, so that would be a nice option. Also I would like some major flirting to happen before I can even get a kiss from my love interest, just like RL :)



#37
Sequin

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Romance has evolved really well with Bioware titles. But with the new generation upon us, I do hope that it adds some more layers. Otherwise, it just remains formulaic.


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#38
metatheurgist

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Yes, because adding in an extra conversation or two is totally spending more time on the romances than the entire rest of giant game. Next thing you know, we'll be closing the veil tears by kissing people.


Sure, if they can fit what you want in one or two conversations great, but I doubt it. People seem to be asking for much, much more. Personally I'd rather they put more into relationships, it's not all about romance. How about a good Bromance?



#39
SnakeCode

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Meh, i'm not too fussed about Bioware adding more romance content than we already have, I think there's plenty already. I'd rather they spend that money on making the actual game as great as it can be. I think people tend to forget that these games aren't actually about the romance content. That is an added bonus to an already great game.

 

Not to mention these forums are already dominated by romance discussion. Can you imagine if even more romance content was added into the game? We'd never see another non-romance related thread again!   :P



#40
Melcolloien

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I don't think most people play for the romance or forget that that's not what the game is about.

But it is a part of the game and it makes it more real.

For example, the Warden. He/she was thrown into a terrible situation and failure was not an option, to have someone to care that extra for, to give you something to see and touch - not just "do it for the people of Ferelden!", to give you a direct cause and someone worth fighting for, woth dying for or worth living for.

 

To me, the romance makes the game more real in a way. Why would you sacrifice yourself in this way if not for the people you love?
 

Maybe I just get to carried away :P But to the romances, like I said adds to making it feel more real and it makes the game more engaging.
It's not the most important thing, but it helps carry the story and your character.


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#41
Todd23

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For me romances legitimize a lot of why I interact with my companions in the first place. Because without actually having real connections and at least somewhat complex relationships with them, using them as points to further express my own character, I don't really see the point in getting to know... say Anders, and figure out just how many ways he hates Templars and likes the idea of freedom. I'm also quite the romantic, and wouldn't mind the game becoming more like a dating sim.

#42
ladyoflate

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Sure, if they can fit what you want in one or two conversations great, but I doubt it. People seem to be asking for much, much more. Personally I'd rather they put more into relationships, it's not all about romance. How about a good Bromance?

 

Hey, a nicely complex friendship path can only add to a romance, since they'll share a lot of the same dialogue. I about cried when Morrigan called my Warden 'sister', and it's one of the reasons I've yet to roll a dude to romance her. It just means so much.


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#43
fchopin

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To me, the romance makes the game more real in a way. Why would you sacrifice yourself in this way if not for the people you love?


It is easy to sacrifice yourself for the people you love but I also want an ending where you get a chance to sacrifice the people you love because it is the right thing to do.

I think the more options we get for the ending the better the game will be.

#44
Stormy

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Hey, a nicely complex friendship path can only add to a romance, since they'll share a lot of the same dialogue. I about cried when Morrigan called my Warden 'sister', and it's one of the reasons I've yet to roll a dude to romance her. It just means so much.

 

Exactly.  And for those who play for the action and the immersion this makes the environment that much more fleshed out.  I mean, how many of us got pissed the h@ll off when the Couslands were betrayed, and really felt that burn in your temples when the anger rose?  Or how many cried when Hawke's mother died in her arms?  Or, even, those who played ME3 at Thane's bedside?  That's all part of the immersion; romance or friendship.

 

That's what I adore about this game, series and company thus far.


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#45
9TailsFox

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Exactly.  And for those who play for the action and the immersion this makes the environment that much more fleshed out.  I mean, how many of us got pissed the h@ll off when the Couslands were betrayed, and really felt that burn in your temples when the anger rose?  Or how many cried when Hawke's mother died in her arms?  Or, even, those who played ME3 at Thane's bedside?  That's all part of the immersion; romance or friendship.

 

That's what I adore about this game, series and company thus far.

Playing Cousland and killing Howe was more personal story than all DA2.


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#46
SnakeCode

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I don't think most people play for the romance or forget that that's not what the game is about.

But it is a part of the game and it makes it more real.

For example, the Warden. He/she was thrown into a terrible situation and failure was not an option, to have someone to care that extra for, to give you something to see and touch - not just "do it for the people of Ferelden!", to give you a direct cause and someone worth fighting for, woth dying for or worth living for.

 

To me, the romance makes the game more real in a way. Why would you sacrifice yourself in this way if not for the people you love?
 

Maybe I just get to carried away :P But to the romances, like I said adds to making it feel more real and it makes the game more engaging.
It's not the most important thing, but it helps carry the story and your character.

I agree to an extent, but you can't deny that a LOT of people on these forums talk about romance and their LI as though that's all there is to the game, or as though it's by far the most important part of the game (which perhaps  it is for them, and i'm not saying that there's a problem with that.) 

 

I feel like my post was somewhat taken the wrong way, so i'll just repeat what I said in another thread to try to clarify what I mean:

 

 

I appreciate the romance content. I just don't think it's the be all and end all of the game. Let's not forget that this IS a game after all. With an actual plot, an interesting world to get lost in. Many interesting in-world issues to talk about, not to mention the actual gameplay aspects of it as well.

 

I just want to be clear that this isn't an attack on anyone, I actually like the romance content. I just view it as an added bonus to an already great game, not as though it's actually what the game is about.

 

LOT'S of people love the romances, and it's absolutely the most important part of the game for them, and that's fine. I just hope more information is announced soon so people will have something new to talk about. (Although i'm aware that the majority of threads will still be dominated by romance discussion. :P )



#47
Amfortas

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Or how many cried when Hawke's mother died in her arms?


I laughed, it was so terribly done. Just the same problem I have with the romance plots.
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#48
Maraas

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Playing Cousland and killing Howe was more personal story than all DA2.

Have to disagree with you on that. It was not. There were precisely two instances involving Couslands and Howes, and the second one was buried under the critpath stuff shared with elves, dwarves and mages. There was a nice touch in Awakening, though, really got me thinking what I would've done in my Cousland's shoes. 

 

Although I would agree that despite the scarcity of actual content it worked real well. The feels! I remember them still, some five years later. And that gets me thinking if romances really need additional scenes and teh drama and what have you. Couldn't hurt, of course, and I believe BioWare's been really stepping up their game over the years, but I also believe it's more about personal investment, rather than developer's effort.


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#49
SnakeCode

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I laughed, it was so terribly done. Just the same problem I have with the romance plots.

Kind of agree with this. I love Bioware and their games, but I do think people really tend to overrate the writing (for both plot and characters) in many Bioware games.

 

They have their emotional moments (particularly the Mass Effect series), but (imo) they have never wrote anything even close to the level (in terms of feels) of something like say, The Last Of Us. Or The Walking Dead, or even something like Assassin's Creed 4; Black Flag (the last third of that game really tore me up.).

 

They have also yet to write characters that I care about as deeply as I care for Joel and Ellie, Clem, or any of the characters from Valkryia Chronicles and the Persona, series.


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#50
Maraas

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Kind of agree with this. I love Bioware and their games, but I do think people really tend to overrate the writing (for both plot and characters) in many Bioware games.

They do (people being people), but then it's always the case. I for one never quite understood the fascination with the Walking Dead, and I played the first season in one go. So again, I guess it's more about personal preferences than anything else.