In a videogame the gameplay IS a part of the story, why do so many not understand this?
To be honest, it seems that the people at Bioware themselves don't understand it. As much as I'd like to defend your position and I think it's the way it should be, DAII was designed with an absolute gameplay story/segregation in mind. Absurd insconsistencies in damage and hp numbers, absolute disregard storywise for player specs like blood mage, Hawke killing half of Kirkwall's population, "teleporting" enemies, enemies that cast without line of sight while the player has to do so, lack of friendly fire in what they consider a normal difficulty, even the fact that there are several difficulty modes.
It's no surprise that people think that combat is filler, because that's the treatment Bioware gives it. It's a shame. But it doesn't make the romances better anyway, they are way worse than the combat.





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