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Romance: Beyond a bit of dialogue and a sex scene


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#101
Amfortas

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In a videogame the gameplay IS a part of the story, why do so many not understand this?

 

To be honest, it seems that the people at Bioware themselves don't understand it. As much as I'd like to defend your position and I think it's the way it should be, DAII was designed with an absolute gameplay story/segregation in mind. Absurd insconsistencies in damage and hp numbers, absolute disregard storywise for player specs like blood mage, Hawke killing half of Kirkwall's population, "teleporting" enemies, enemies that cast without line of sight while the player has to do so, lack of friendly fire in what they consider a normal difficulty, even the fact that there are several difficulty modes.

 

It's no surprise that people think that combat is filler, because that's the treatment Bioware gives it. It's a shame. But it doesn't make the romances better anyway, they are way worse than the combat.



#102
Amfortas

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the majority of the game's plot does not require romance. There are very, very few plot sequences that are romance specific, that allow flow from the plot. The vast majority are thrash dialogue that could be cut from the mage without changing the plot.

 

Look it works both ways! How does this prove that romances are more relevant than combat? (which was the discussion here I believe)



#103
Melcolloien

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wow, so much has happened over night in this thread :P

 

I agree with many of these posts, to be honest I would not like this to turn into a fantasy dating sim. That's not what the game is about. The romance is a part of the game, like the history and lore, like the interesting dialouge, like the music all of this adds a great deal to make this more than just a slash game where you click and kill stuff.

It would feel empty without the romances, I love the romances!

But it would feel as empty, if not more so; if the combat became secondary and less worked on.

 

We need both! In DA:O we had both! And I hope we get a better game than Origins with better battles and greater romances. :)


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#104
Falcon084

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This is simple. Combat is needed, Story/dialogue is needed. You kill someone, or thing and it affects the dialogue. It's no use a person screaming "save me from the dragon!" and you shouting back "sorry it's not a part of real gameplay!"

 

Back on to the main topic. What would you like to change to the romance options to make it better!



#105
Todd23

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This is simple. Combat is needed, Story/dialogue is needed. You kill someone, or thing and it affects the dialogue. It's no use a person screaming "save me from the dragon!" and you shouting back "sorry it's not a part of real gameplay!"

Back on to the main topic. What would you like to change to the romance options to make it better!

I think that the romance, interactions with other characters, dialogue, and story are all more interesting than the combat. Yet there's so much more combat in the game they don't expect you to even experience it all. I know we don't yet know the full extent of our interactions in game, but it just pegs me as odd that the less interesting part of the game is what it's almost entirely encompassed of.
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#106
Ryzaki

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Look it works both ways! How does this prove that romances are more relevant than combat? (which was the discussion here I believe)

 

Indeed. Good combat and a good romance make for a more enjoyable game to me. No reason we can't have both ^_^


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#107
Gwydden

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Look it works both ways! How does this prove that romances are more relevant than combat? (which was the discussion here I believe)

Relevance has nothing to do with quality. I would say combat is more relevant within the game as a whole, because you can't remove it without turning DA into something else. Romance, however, is more relevant to the story, because it actually adds to characterization and creates minor sideplots, which combat doesn't. Neither of them is in any way relevant to the main plot, at least not as they've been done so far.


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#108
wright1978

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Think the constant heavy positioning of romance content as optional and hence not likely to get access to additional resources is the problem. If a companion is technically optional do they get treated as inferior in resources being applied to them.

Due to this I don't want romances outside party because at least with party members adding romance specific content and general adventuring and dialogue content helps boost the effect.

#109
Amfortas

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Relevance has nothing to do with quality. I would say combat is more relevant within the game as a whole, because you can't remove it without turning DA into something else. Romance, however, is more relevant to the story, because it actually adds to characterization and creates minor sideplots, which combat doesn't. Neither of them is in any way relevant to the main plot, at least not as they've been done so far.

 

You misunderstand me. In the 1st page I posted my opinion on the subject, more fleshed out romances but in less quantity, to avoid spending too many resources on it. As it is now, I believe the quality of most of the romances is terrible and adds nothing to the game but awkward moments and laughs.



#110
SnakeCode

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No, you're wrong. Even I grant you that the fight with the archdemon has to actually involve the PC participating in any way beyond the actual killing blow, the majority of the game's plot does not require combat. There are very, very few plot sequences that are combat specific, that allow flow from the plot. The vast majority are thrash mob encounters that could be cut from the mage without changing the plot. 

 

 

No, that wasn't the discussion. Here is what you said: "As the heart of the very stories themselves are about conflict, saving the world and we ALWAYS do that through combat." You're wrong. We didn't save the world through combat. We saved it through diplomacy and plot magic. There was lots of combat - it was all very fun - but the combat we encountered was only tangentially related to any specific plot. There were very, very few scenes that specifically required the Protagonist to actually engage in combat. 

 

 

 

In a Bioware game, the gameplay actively contradicts the story. 

No, you're wrong. We don't save the world by uniting the Fereldan, uniting Fereldan does not stop the blight. Killing the Arch Demon stops the blight and saves the world. Plot magic or no plot magic, we saved the world through combat.

 

It doesn't matter if the gameplay contradicts the story (there is always going to be some story/gameplay segregation in any game you play.) It doesn't change the fact that the gameplay and narrative are one and the same.



#111
9TailsFox

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Relevance has nothing to do with quality. I would say combat is more relevant within the game as a whole, because you can't remove it without turning DA into something else. Romance, however, is more relevant to the story, because it actually adds to characterization and creates minor sideplots, which combat doesn't. Neither of them is in any way relevant to the main plot, at least not as they've been done so far.

In DA:I you are THE Inquisitor You have army spies subordinates. You can easy just sit on your throne and give orders.( Oh wait magical hand never mind). Something else would be called visual novel. I like visual novels but I don't want DA become one. Maybe spin-off I would love it.



#112
AkiKishi

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Let's focus on delivering a good game first and foremost. They should actually sell these romances as DLC it's a gold mine and would not interfere with game as a whole. Buy your favourite waifu for £5.99.



#113
daveliam

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Let's focus on delivering a good game first and foremost. They should actually sell these romances as DLC it's a gold mine and would not interfere with game as a whole. Buy your favourite waifu for £5.99.

 

Romances help make the game good in my opinion so by focusing on them, in addition to other aspects, they are doing exactly what you are asking for.



#114
Maraas

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Let's focus on delivering a good game first and foremost. They should actually sell these romances as DLC it's a gold mine and would not interfere with game as a whole.

I'm sorry, but how exactly do they interfere with the game as a whole?

 

Would you say that companion quests interfere with the game as a whole? Or any quests, for that matter? Or maybe it's those obnoxious conversations at every turn; I mean really, shouldn't they just sell this stuff as DLC for those who care about this kind of thing?

 

Isn't it clear that the actual game consists of (something you like) and not of (something you couldn't care less about). Right?


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#115
AkiKishi

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I'm sorry, but how exactly do they interfere with the game as a whole?

 

Would you say that companion quests interfere with the game as a whole? Or any quests, for that matter? Or maybe it's those obnoxious conversations at every turn; I mean really, shouldn't they just sell this stuff as DLC for those who care about this kind of thing?

 

Isn't it clear that the actual game consists of (something you like) and not of (something you couldn't care less about). Right?

 

I like canonical romances linked to the plot FFX style. Romances are kind of just another side quest in DA. You can access 1 romance (likely) that means everything else is wasted unless you replay the game. By making the romances DLC, you have the money to fund very deep meaningful stuff, while at the same time not taking away from the game as a whole. 

 

Romances are pretty thin , and I don't realistically expect that to change but DLC could change that. 



#116
daveliam

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I like canonical romances linked to the plot FFX style. Romances are kind of just another side quest in DA. You can access 1 romance (likely) that means everything else is wasted unless you replay the game. By making the romances DLC, you have the money to fund very deep meaningful stuff, while at the same time not taking away from the game as a whole. 

 

Romances are pretty thin , and I don't realistically expect that to change but DLC could change that. 

 

The problem with a canonical romance is that those games have pre-determined protagonists.  Bioware games don't.  So you can't have a set canonical romance without prescribing a gender/sexuality onto the protagonist OR leaving out the rest of the players.



#117
Maraas

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By making the romances DLC, you have the money to fund very deep meaningful stuff, while at the same time not taking away from the game as a whole. 

That's more like it. But then I remember this. So no, it just doesn't work that way.



#118
AkiKishi

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The problem with a canonical romance is that those games have pre-determined protagonists.  Bioware games don't.  So you can't have a set canonical romance without prescribing a gender/sexuality onto the protagonist OR leaving out the rest of the players.

 

I'm not suggesting Bioware do that. I'm just stating my preference.  I would pay £5.99 for more Trish time in the Witcher. I never choose LI's in advance I just kind of let events unfold so I can't really say the same about any of the Inquisition LI's.



#119
Falcon084

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Anyone want to Marry their LI in the game?

 

Another idea that comes to mind is if you cheat on your LI there could be a bloodbath involved - There, romance and combat mixed!


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#120
ladyoflate

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Anyone want to Marry their LI in the game?

 

Another idea that comes to mind is if you cheat on your LI there could be a bloodbath involved - There, romance and combat mixed!

 

I think an actual wedding scene option for the ones where it makes sense you'd get hitched within the time frame of the game would be lovely, yes.


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#121
king jacky

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I like ur idea


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#122
Hanako Ikezawa

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Anyone want to Marry their LI in the game?

 

Another idea that comes to mind is if you cheat on your LI there could be a bloodbath involved - There, romance and combat mixed!

I would love my character to marry their LI. Especially if it can be done before the sex scene. 


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#123
ladyoflate

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I would love my character to marry their LI. Especially if it can be done before the sex scene. 

 

That would be genuinely new, and a nice fresh version of the 'sweet semi-religious dude' LI they've had in both past games. Which is probably Cullen, now that I think about that. I'm not sure how I feel about it.


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#124
OctagonalSquare

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I would love my character to marry their LI. Especially if it can be done before the sex scene. 

I feel like that might be the case with Cass and maybe Cullen.


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#125
Hanako Ikezawa

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That would be genuinely new, and a nice fresh version of the 'sweet semi-religious dude' LI they've had in both past games. Which is probably Cullen, now that I think about that. I'm not sure how I feel about it.

 

I feel like that might be the case with Cass and maybe Cullen.

The Chantry followers are a pretty safe bet if they do this.