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Things that were enjoyed from ME3


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#1
Harrison

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There's so many negative topics on here (mostly deserved) but I want to hear what people actually did like from ME3 like scenes, new characters etc.

My top things:
The sniper contest with Garrus. Garrus was the 'canon' bro which I understand some people disliked, but over all 3 games, 2 characters were always there, and Garrus was the closest friend Shepard had. The sniper scene was one of the few happy scenes in ME3, and was a great example of
Comrades having a brief moment of enjoyment

Traynor. She was a great addition to the crew, and was a much more likeable character than Kelly or pressley. The voice acting was great, and she was well written. She was just an all round enjoyable character, romanced or not.

The tuchunka arc. I know it's a bit one sided to make players side with the Krogan, but the potential consequences of curing the genophage always weighed on my mind despite the Krogan being portrayed in a sympathetic light. The geth/quarian conflict didn't have the same impact because of the 180 legion and the geth did on everything we learnt about them, and the fact that the quarians were made to seems like *****.

So yea lets hear what was actually enjoyed by players in ME3
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#2
Ryriena

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I kind of enjoyed the romance with Garrus in ME3. Plus citdeal DLC. That's about all I guess

#3
Mordokai

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I loved the battle system, with combos, rolls and much bigger freedom of movement. The fact that Shepard can now equip any weapon is also a great plus in my books. Different melee executions for different classes also look very nice, even if I never use them much.

 

The thing I loved most was the companions and friends, moving around the ship, interacting with each other and always having something to say. The fact that Shepard can now interact with other crew members more than she did in the previous games is also nice. All of this made the game feel much more organic and is, to date, the biggest bonus of ME3. I just love walking around the ship and watching how things change after every mission.

 

That's also why I love Citadel as much as I do. The chance to interact with people that mean so much to me is just something golden.


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#4
Harrison

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Citadel was golden, but I do understand why some don't like it. But any interaction with the crew is the thing that made mass effect epic. But as much as I like new dialogue after each mission, I don't like the stand around while they talk idea. I preferred the dialogue wheel, just if this was made so that new dialogue was available after every mission, not just every now and again
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#5
KaiserShep

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I love the changes to the weapon and combat system. With the exception of ME2's Mordin, who I think was probably the best written character in the entire game, I prefer the cast of companions in ME3, though I loved having Wrex as part of the group in ME1.


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#6
Staff Cdr Alenko

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The ability to vault over objects instead of taking cover first and then vaulting over them. Music (not the forcibly sad piano pieces though). Some of the character interactions, like Joker and Garrus Comedy Hour. Shepard VI... Jack in the Grissom Academy, maybe. Miranda saying "Nobody's perfect". Tidbits, basically.

 

 

I love the changes to the weapon and combat system.

 

Gotta disagree. The arcade additions were woeful, all the stupid arrows, combat rolls and the x marker. Weapon system and especially weapon customization was, in my opinion, rubbish. Combat peaked with ME2, I think. Take ME2 combat and add direct vaulting I mentioned and it would have been absolutely perfect.


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#7
KaiserShep

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As one who greatly enjoys melee attacks with my Vanguard, I'll take ME3's combat over 2's any day of the week. It was nice being able to grab a mook from over cover and insta-kill them.

 

I find the criticism against any weapon option in ME3 compared to 2 to be rather confusing, because ME2's weapon options were positively anemic on all fronts, and there were no options beyond those upgrades, which necessitated both buying the upgrade and then getting the resources, which necessitated scanning that was more tiresome than 3's. It made me long for ME1's insta-find by clicking on the planet. If not for my beloved Mattock, I wouldn't care about any of the weapons at all. Personally I think the weight system was much better. To hell with this whole weapons training limitation nonsense. You'd think even an adept Shepard should know how to use a motherloving assault rifle.



#8
Ryriena

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I agree the arrows where confusing and the one button commands for all of the actions command. It was odd seeing my Shepard do a roll, when I wanted her to run. lol

Mine was the black storm arc projector. I missed that weapon so badly it's not funny. I would have loved using the thing against a brute.

#9
Staff Cdr Alenko

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As one who greatly enjoys melee attacks with my Vanguard, I'll take ME3's combat over 2's any day of the week. It was nice being able to grab a mook from over cover and insta-kill them.

 

I find the criticism against any weapon option in ME3 compared to 2 to be rather confusing, because ME2's weapon options were positively anemic on all fronts. If not for my beloved Mattock, I wouldn't care about any of the weapons at all.

 

Okay, the melee attacks were fun, sure, but they seem over the top and a bit out of place. About weapons, I'll PM you since this is supposed to be a thread about positive things.



#10
KaiserShep

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I must've played the game maybe 20 times by now. If I haven't found any serious fault with the weapons, I probably never will.



#11
Comrade Wakizashi

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I side with those who already mentioned the increased interactivity with crew members, the increased possibilities of conversation and constant changing in the Normandy and several locations, based on your missions and such.

I also liked the increased options for weapons modifications and the fact that you can customize more because Shepard can equip any weapon now.

 

Then again, and I know I am probably in the minority in this, I really liked Mass Effect 3 as a whole, actually. Including the ending and the entire final truth about the Reapers, Catalyst, etc. I actually have no problems with that part at all, contrary to many here.


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#12
DuskWanderer

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ME3 Only? Very well

 

 

The banter with most of my squad (not Liara) - I enjoyed my interactions with them, except for Liara, who I thought was shoved on me as my best friend

 

The sidequests with the people helping the war - It helped me feel like everyone was getting on board for the war. Underutilized, but I liked it

 

Getting e-mails from people I helped in the first game - That was nice and nostaglic.

 

The heartwarming dialogues - Talking to Kaidan when he's injured, talking to Garrus, and more

 

Gameplay - Much smoother, and power combos made non-Soldiers more fun to play



#13
Barquiel

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My answer from the last positivity thread :)

- the soundtrack
- the dynamic Normandy, with the crew moving around and having conversations with each other
- squadbanter during missions
- better customization options
- Shepard felt more alive to me than in ME2
- Liara's romance arc
- the Tuchanka storyline, Rannoch and the Cerberus coup
- Side quests, though fewer, capture the tone of the main story and integrate well into the storyline (AY monastary was my favorite)
- Many great moments with your squadmates and other characters (the goodbye conversations in London, Liara's time capsule...even small things like Charr's poem or the paragon interrupt during Khalisah's interview)
- combat was the best in the series
- The DLCs...Leviathan, Omega and Citadel were all enjoyable and I also liked the EC (epilogues)
- Multiplayer was surprisingly fun
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#14
KaiserShep

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Okay, the melee attacks were fun, sure, but they seem over the top and a bit out of place.

 

Isn't it a bit hard to determine what's out of place in a combat system that also includes magic biotics? For a biotic Shepard, a point blank shockwave seems like a pretty reasonable way to deal with an enemy. I mean, I can already charge headfirst into enemies through an impenetrable field, or suspend a couple mooks in the air with a miniature singularity.



#15
Staff Cdr Alenko

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Isn't it a bit hard to determine what's out of place in a combat system that also includes magic biotics? For a biotic Shepard, a point blank shockwave seems like a pretty reasonable way to deal with an enemy. I mean, I can already charge headfirst into enemies through an impenetrable field, or suspend a couple mooks in the air with a miniature singularity.

 

I never play as a biotic. Besides, I just said that I subjectively felt melee attacks were a bit out of place. I PM'd you by the way.



#16
RedCaesar97

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Things I enjoyed about ME3:

 

 - The environments.

 

 - The dialogue. A lot of people hated the "autodialogue" but I thought it made some of the best writing in the series. It gave more depth to a lot of the characters.

 

 - Garrus. I thought he finally become a likeable character.

 

 - The multiplayer. Remember when players were complaining that multiplayer was going to be tacked on and ruin ME3?  

 

 - Being able to use any weapon on any character. Claymore on the Engineer for the win!



#17
Staff Cdr Alenko

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 - The multiplayer. Remember when players were complaining that multiplayer was going to be tacked on and ruin ME3?  

 

 

Which it was. Tacked on, I mean. It didn't ruin "ME3" though, it ruins itself without any help pretty well. Speaking of positives though, I admit that as a coop shooter game separate from Mass Effect series, the MP was a good bit of fun.



#18
KrrKs

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I loved the battle system, with combos, rolls and much bigger freedom of movement. The fact that Shepard can now equip any weapon is also a great plus in my books. Different melee executions for different classes also look very nice, even if I never use them much.

 

The thing I loved most was the companions and friends, moving around the ship, interacting with each other and always having something to say. The fact that Shepard can now interact with other crew members more than she did in the previous games is also nice. All of this made the game feel much more organic and is, to date, the biggest bonus of ME3. I just love walking around the ship and watching how things change after every mission.

 

That's also why I love Citadel as much as I do. The chance to interact with people that mean so much to me is just something golden.

All of this(!)...

 

 

I love the changes to the weapon and combat system. With the exception of ME2's Mordin, who I think was probably the best written character in the entire game, I prefer the cast of companions in ME3, though I loved having Wrex as part of the group in ME1.

... and this...

 

The ability to vault over objects instead of taking cover first and then vaulting over them. Music (not the forcibly sad piano pieces though).

and this!

 

 

 - The dialogue. A lot of people hated the "autodialogue" but I thought it made some of the best writing in the series. It gave more depth to a lot of the characters.

The after mission auto dialogue of party members was indeed very good!

 

Also the bigger side Missions / non priority missions (Grissom academy, Aralakh Company, Rescuing Adm. vas qwib qwib and the others)

 

 

all the stupid arrows [...] and the x marker

What arrows and marker? The mission objective/next step ones? (if yes,) I sometimes found them to be a bit distracting, but not very much so, and imagine to search FB glacier/ N7 Cerberus Lab (or any other N7 mission for that matter) for the next objective without them would be really frustratig.



#19
Kurt M.

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The gameplay changes and finally dropping weapons restrictions are my favourite things. You wanna create an Adept with a sniper rifle? If you're good with it, go ahead :D

 

That also applies to MP, no matter the "2 weapons restriction".



#20
Staff Cdr Alenko

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What arrows and marker? The mission objective/next step ones? (if yes,) I sometimes found them to be a bit distracting, but not very much so, and imagine to search FB glacier/ N7 Cerberus Lab (or any other N7 mission for that matter) for the next objective without them would be really frustratig.

 

Nah, the arrows that pop up when you're in cover and thell you where is your character going to go if you press space bar. And the little "X" marker which pops up every time you hit the enemy. It's just not necessary and it damages immersion. ME2 did without them just fine.


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#21
RedCaesar97

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Which it was. Tacked on, I mean. It didn't ruin "ME3" though, it ruins itself without any help pretty well. Speaking of positives though, I admit that as a coop shooter game separate from Mass Effect series, the MP was a good bit of fun.

The multiplayer carried ME3. 



#22
Staff Cdr Alenko

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The multiplayer carried ME3. 

 

If by "carried" you mean it allowed for a prolonged time of mindless fun with playing the game, then sure, it did. I played a bit of multiplayer myself (with an attitude to it which I described above) before selling my copy of "ME3" to some other poor bastard.


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#23
Ryriena

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If by "carried" you mean it allowed for a prolonged time of mindless fun with playing the game, then sure, it did. I played a bit of multiplayer myself (with an attitude to it which I described above) before selling my copy of "ME3" to some other poor bastard.


I haven't played MP, I dislike it as, I don't play to well with others. I much more of a wildcard than Cerberus :P. I just head canon that my Shepard survived to be married to Garrus or Kaiden. Depends on the Shepard, I has at the time.

#24
KaiserShep

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I played multiplayer enough times to unlock some characters and all, but as a story-focused player, it can end up feeling like a pretty empty experience, and is largely the reason why I avoid CoD games entirely, with its crap storylines. It's just something to do to kill time without focusing on quests.


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#25
KrrKs

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Nah, the arrows that pop up when you're in cover and thell you where is your character going to go if you press space bar. And the little "X" marker which pops up every time you hit the enemy. It's just not necessary and it damages immersion. ME2 did without them just fine.

Ahh, yes those arrows where really unecessary, but I can't remember seeing any X markers when hitting an enemy (on PC, maybe this is a console thing).

If I did, then I probably headcanoned that it is part of the helmet's/visor's HUD, just like the stupid enemy outline-boxes.