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Effects of using Blood Magic(Main Character) on storyline


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#26
Zevran_of_Antiva

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plenty lol few in fact only 4 merril , jowan , malcolm and alain. No you need lyrium to enter fade a lot of it if you are normal mage if you are blood mage you can kill someone and already have access to the fade not mention mind control that would just give you in every conversation ability to control most characters in the game.That would require creating completly new game for blood mage. 

DA:O has blood mage class, It did not require a completely different game, but it had consequences.



#27
Gervaise

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I think the problem arose because they didn't make the consequences strong enough in DA2 for using blood magic.   We had characters in game, like Fenris and Anders, and characters in books, like Lambert, denouncing its use as corrupt and power crazed, needing the sacrifice of innocent victims and yet both the PC and Merrill could use it with seemingly little consequences.   No one ever said to Hawke, "hey why are you using blood magic?"    Marathari's death seemed as much due to her own stupidity as to Merrill's use of blood magic.  The Tevinter mages hunting Fenris use blood magic and the sacrifice of innocents but then they are portrayed as evil anyway.   Apart from some random mage encounters later in the game, where they have enthralled followers and that mage in the Blooming Rose who initially controls your mind, who says it is a combination of blood and desire, you really have no real example of mind control through blood magic.  So many people started arguing that there was nothing inherently wrong with blood magic.

 

In DAO if you want to deal with Connor in the Fade without going to the trouble of calling in the Circle mages, Jowan has to use blood magic and this involves the sacrifice of Isolde.   If you do so, then other characters disapprove of this, even if they don't go so far as leaving you for it.    If you want to learn blood magic, you do a deal with the demon that involves the sacrifice of Connor's soul.    All these things seem far more in keeping with the lore we are given on blood magic, the prohibition against it and the bad effects that result from using it.   Even so, they did not really go far enough.   Blood mages are meant to be able to control the minds of others.   If you did so, surely people would notice and object?   When you use the blood of allies to fuel your spells, why aren't they up in arms?

 

The other problem is the fact that it is meant to involve doing deals with demons for power and they do this because it gives them access to our world.    In DAI it is apparently "raining demons".   They have unrestricted access to Thedas so why bother doing deals with anyone?     Clearly if they did still wish to do so, it is far more likely to involve some form of actual possession of the mage they are doing the deal with or someone else nominated by them - as happened in ME.   So this would be extremely difficult to accommodate for the PC and still be consistent with game lore, since clearly the PC would be free to nominate anyone and such a scenario would then have to be written in for every character in the game.

 

Let's face it the Inquisitor is already going to have a pretty unique power and who knows if there are not others they will acquire that we have not yet been told about, so I wouldn't get too upset about not having blood mage specialisation available to you.   I'm pretty upset that Spirit Healer is gone as well but I'll get over it.    


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#28
DKJaigen

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Well it could be that necromancy is in fact bloodmagic that significantly evolved for hundreds of years without chantry supervision.



#29
Todd23

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Well it could be that necromancy is in fact bloodmagic that significantly evolved for hundreds of years without chantry supervision.

They decided on necromancy before deciding whether or not to have blood magic, so I'm assuming no. They're in alpha right now, so I assume they have made that decision by now. However there was a previous panel where they said that they hadn't decided yet. Apparently what they're looking for is a way to implement it with enough consequence and reaction that it makes sense. As opposed to how it was done in da2 and that if they can't do that well enough, they won't have blood magic in the game at all.

#30
Uccio

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The game itself most likely will have decisions which will come across as not very high moral choises (who lives, who dies) and so on. In such light I find it rather petty to single out blood magic as too "evil" since most likely you get to be evil if you so choose. People are getting killed en masse without anyone resorting to magic at all.



#31
Quyk Sylvyr

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I don't think it has to do with the "morality" of blood magic.  Rather, it has to do with the fact that it's a big challenge to portray blood magic in such as way that the PC sees it for what it is.  I think we've all seen the arguments on this board about whether blood magic is actually evil.  A lot of evidence pointing to the neutrality of blood magic relies on our experiences with it as a player.  The player never sees increased attempts at demon possession because of blood magic.  We don't see the veil thinning because of our use of blood magic. 

 

Honestly? Until some of the more recent statements by devs and the semi-recent book of thedas, I was always under the impression that blood magic was fairly neutral and it was only how the player chose to use it that could be considered as "evil."  Even in DAO it was suggested that Jowan obtained his knowledge from a book which indicated to me it wasn't necessary to get the information from a demon.

 

Besides, it always felt like a blood mage conflicted with parts of the story (even moreso than a normal mage in DA2).  If a blood mage can use mind control, why would he/she have to go do X for Y's help?



#32
KainD

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Blood magic doesn't have any special consequences according to known lore. 



#33
SilkieBantam

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Necromancy sounds like Skyrim rip off...  :unsure:

Right. Because Bethesda invented Necromancy. Just like they invented dragons, werewolves and mounts. 


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#34
Hellion Rex

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If we have blood magic spells, I'm thinking that they could simply be another tree in our spell trees. Though, necromancy could also involve blood, I suppose.



#35
EmperorSahlertz

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Apparently not according to the classes listed on the official site, but thats not to say we wont get the ability, similar to the blood abilities in the Warden's Keep DLC. I just find it strange that in the game where mages are being singled out more than ever and in the game they said they want BM to be a threat again, they decide not to make it available to the player? That doesnt make sense and on top of that, its already been confirmed in this panel (http://biowarebase.n...ppropriate.com/). Whether its been cut is the big question for me.

It makes every bit of sense. They want the player to feel the sinister side of Blood Magic which they ahve previously completely failed at conveying, because the school was available to the player without any consequences. This skewered most players' view of Blood Magic, into thinking that it is "just" another tool and otherwise harmless. BioWare wants to rectify that, and to do this they must keep it out of the hands of the players.

 

 

Blood magic doesn't have any special consequences according to known lore. 

False. Blood magic is known to attract demons far more readily than any other form of magic.


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#36
Ryzaki

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Necromancy sounds like Skyrim rip off...  :unsure:

 

Baldur's Gate had necromancy magic in it. (and no BG didn't make necro magic either). Saying BW's ripping off Skyrim with necromancy is ridculous.

#37
Quyk Sylvyr

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Blood magic doesn't have any special consequences according to known lore. 

 

And this right there is why I think we're not getting blood magic.  I think Bioware means for there to be consequences of blood magic.  We just have never seen it as a PC. 

 

"Blood magic is an interesting one. Pure blood magic in the lore of the game is really supposed to be a very evil power. In previous games it wasn't really perceived to be that way. We talked about it being that way in the lore, we'd talk about crazy mages who went down the blood magic route and how that would have nasty consequences."  http://www.ausgamers...es/read/3432915



#38
KainD

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False. Blood magic is known to attract demons far more readily than any other form of magic.

 

 

It's not a form of magic, it's the same magic, just empowered by extra source - blood. Magic attracts demons, more powerful magic attracts demons more, blood magic allows to power-up spells further.


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#39
KainD

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And this right there is why I think we're not getting blood magic.  I think Bioware means for there to be consequences of blood magic.  We just have never seen it as a PC. 

 

"Blood magic is an interesting one. Pure blood magic in the lore of the game is really supposed to be a very evil power. In previous games it wasn't really perceived to be that way. We talked about it being that way in the lore, we'd talk about crazy mages who went down the blood magic route and how that would have nasty consequences."  http://www.ausgamers...es/read/3432915

 

What's the reason that blood magic is supposed to have consequences? 



#40
EmperorSahlertz

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It's not a form of magic, it's the same magic, just empowered by extra source - blood. Magic attracts demons, more powerful magic attracts demons more, blood magic allows to power-up spells further.

Again false. Blood Magic is its own school entirely. Blood can however ALSO be used to empower normal spells.



#41
KainD

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Again false. Blood Magic is its own school entirely. Blood can however ALSO be used to empower normal spells.

 

There are no schools, just MAGIC, and how you use it. Is lyrium a school of magic as well? Blood can be a component in casting a spell yes, which is not the same as using blood to power up spells, and which is not blood magic. 



#42
In Exile

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There are no schools, just MAGIC, and how you use it. Is lyrium a school of magic as well? Blood can be a component in casting a spell yes, which is not the same as using blood to power up spells, and which is not blood magic. 

 

Blood magic clearly has unique spells and rituals. At the very least, we see that blood sacrifices can extend one's life, and that this is impossible with lyrium. We also see how blood magic spells can track the living. And how they can dominate minds. 

That's three unique uses, completely unrelated to using blood as a substitute for lyrium. 



#43
SerCambria358

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It makes every bit of sense. They want the player to feel the sinister side of Blood Magic which they ahve previously completely failed at conveying, because the school was available to the player without any consequences. This skewered most players' view of Blood Magic, into thinking that it is "just" another tool and otherwise harmless. BioWare wants to rectify that, and to do this they must keep it out of the hands of the players.

 

I dont see why that cant be incorporated into gameplay, im more than willing to bet most players wouldnt mind going through a trial of some sort as a result of becoming a blood mage



#44
KainD

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Blood magic clearly has unique spells and rituals. At the very least, we see that blood sacrifices can extend one's life, and that this is impossible with lyrium. We also see how blood magic spells can track the living. And how they can dominate minds. 

That's three unique uses, completely unrelated to using blood as a substitute for lyrium. 

 

Who said it was impossible with lyrium? Who said it's impossible to dominate minds without blood magic? Dreamers do it, Demons also do it. 



#45
EmperorSahlertz

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I dont see why that cant be incorporated into gameplay, im more than willing to bet most players wouldnt mind going through a trial of some sort as a result of becoming a blood mage

Personally I don't play mage much, and I would be royally pissed if BioWare went an extra mile just to cater to that handful of players who went not only the mage route, but the Blood Mage route.

 

The amount of content they would have to add to truly convey the consequences of Blood Magic they want is staggering, and cannot realistically be translated to every other specialization. In a perfect world, the budget would be limitless and all the specializations would get this treatment. However budget is limited, and BioWare should not waste it on making one specialization truly special.



#46
KainD

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The amount of content they would have to add to truly convey the consequences of Blood Magic they want is staggering, and cannot realistically be translated to every other specialization.

 

One more time. WHY is blood magic supposed to have any special consequences? 



#47
EmperorSahlertz

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There are no schools, just MAGIC, and how you use it. Is lyrium a school of magic as well? Blood can be a component in casting a spell yes, which is not the same as using blood to power up spells, and which is not blood magic. 

Again blatantly false. There are different sorts of magic, which draw upon clearly different energies. Blood Magic IS a unique school in taht it demands blood to even function though.

 

 

Who said it was impossible with lyrium? Who said it's impossible to dominate minds without blood magic? Dreamers do it, Demons also do it. 

Actually dreamers don't. All that is special about dreamers is that they can enter the Fade at will, and kill others while in the Fade. The spells they use to drive others insane are not neccesarily any different than the entropy school's.



#48
EmperorSahlertz

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One more time. WHY is blood magic supposed to have any special consequences? 

Because that is what BioWare wants. Deal with it.


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#49
SerCambria358

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Personally I don't play mage much, and I would be royally pissed if BioWare went an extra mile just to cater to that handful of players who went not only the mage route, but the Blood Mage route.

 

The amount of content they would have to add to truly convey the consequences of Blood Magic they want is staggering, and cannot realistically be translated to every other specialization. In a perfect world, the budget would be limitless and all the specializations would get this treatment. However budget is limited, and BioWare should not waste it on making one specialization truly special.

How much content do you expect out of it? They're stated that each class would be more meaningful and even specializations could lead to extra content, i dont see why Blood Mage would be any different.



#50
EmperorSahlertz

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How much content do you expect out of it? They're stated that each class would be more meaningful and even specializations could lead to extra content, i dont see why Blood Mage would be any different.

If it is to convey that Blood Magic is a dark and evil power, which BioWare wants, then you will need a whole lot more than just a few lines of dialogue and a side quest.

 

It is far easier for BioWare to simply keep such power out of the hands of the player, and then commit fully to really show the consequences of Blood Magic, instead of having the player walk around like one big contradiction to everything they try to convey.