I'm not sure if my math is right but on the Tsent with max AP weapon damage (no gear bonus, everything else max) CSMG = 1946 dps and Lancer = 2005 dps.
I guess that would depend on whether or not the CSMG armor bonus is from the base damage or not.
I usually just use the weapon calculator spreadsheet so I don't have to bother doing things like this by hand.
For a Turian Sentinel w/ 6 in Veteran (max weapon damage), Rail III, AP IV, damage barrel and mag upgrades for each, it outputs:
CSMG
Health Burst DPS 1665
Health Sustained DPS 1030
Armor Burst DPS 2259
Armor Sustained DPS 1397
Lancer
Health Burst DPS 2056
Health Sustained DPS 1491
Armor Burst DPS 2006
Armor Sustained DPS 1455
When I said 10% earlier, that was for armor DPS. As for the defense multiplier of the CSMG, it basically is a 1.5x tacked on at the end. Math wise it would be similar to if it was a base damage multiplier except that it does not affect the ammo damage calculation (although it "increases" armor DR).
edit:
Should just say it looks like this:
Armor Damage = [(BaseDmg + base_modifier)*(1+sum_weapon_bonus) - [50*(1-sum_armor_piercing)(1-sum_armor_weakening)]]*1.5
Collector Adept is the only guy that has a base weapon damage modifier for it. Oh and I left out the headshot / debuff term.
edit2: had a stupid error, made it more clear.





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