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The Ashley Project (Two New Armors)


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#1
Bomma72

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rlcr53.jpg

 

http://www.mediafire...shleyProject.7z

 

Here you go, two new armor's for Ashley (Spector and Ajax).  Now you can completely get rid of the dress armor!  Both come with DTX1 and DTX5 textures as ASHa (or the default armor slot) is DTX5 and the others are DTX1.  I can't take credit for the textures, I modded the Ajax armor textures (by the Great Ottemis*  Correction they are Smarteck, the Great still stands) so that it would be blue and orange.  I just seemed to like this color.  Face is from the Ashley Legacy Project from Elle, you will have to download that to get the face and pulled back hair.  I believe it is compatable, and it is a great mod. 

 

http://www.nexusmods...57&user=1&pUp=1

I am not sure where the other texture came from originally but I got it from the original Tela Vasir Armor mod which was posted here on the board.  I changed it a little bit around the neck.   I wasn't able to find it anymore so I can't give credit, if anyone knows I will add that to this post.  

Finally I must thank Getorex for their patience and help in posing the model.  Without their help this mod would not have been possible, and if you were following the thread you know I had him/her change poses about a million times.

So how do you install.  Well you have to use ME3Explorer here

http://sourceforge.n...ts/me3explorer/

then replace the mesh, here is a guideline.

http://me3explorer.f...r-udk-t502.html

Follow the second half of the video.

The two dress pcc's are

~\Mass Effect 3\BIOGame\CookedPCConsole\

BioH_Ashley_00.pcc
BioH_Ashley_00_Explore.pcc

and

~\Mass Effect 3\BIOGame\DLC\DLC_OnlinePassHidCE\CookedPCConsole\

BioH_Ashley_02.ppc
BioH_Ashley_02_Explore.ppc

if you have the Collector's edition.

Make sure you select all the LOC's

Feel free to change any other armors as well but If you use the 00 armors make sure you use the DTX5 textures.  Ashleys armors are located under BIOG_HMF_ARM_ASH_R in Texplorer.  ASHa being the 00 armor and so on.

So after you find the location you have to replace the corresponding textures.  

One thing I figured out is that the BioH_Ashley_00_NC.pcc is the "Non-Combat" armor so if you want that to remain the dress (or the Normandy uniform if you are using the legacy mod) when you add the textures make sure the Save Changes/Select PCC's is checked in Texplorer before you save.  Then make sure you DON'T save the texture to the BioH_Ashley_00_NC.pcc.  In this way you won't change her outfit on the Normandy or Citadel.  

If not then if you do change the 00 armors you are going to have to add the corresponding mesh to the BioH_Ashley_00_NC.pcc as well.

Now for the selection screen images, these images are located in GUI_Henchman_Images, obviously replace the Glow with the Glow, and the non-glow with the non-glow, and make sure you pick the corresponding armor you are replacing.

Finally if anyone wants to try to make a MOD out of this and post it on the nexus feel free (Just give me credit), I don't know how and don't want to try to figure it out as I am happy to mod as I have been doing.  I started this way when you couldn't mix mods at the time and this is what I am used to.  It will take me too long when I am busy making other mods! :)

PS.  Here is Ashley in her Pink armor from ME2.

http://www.mediafire...stxb/AshPink.7z

I started to work on this but decided against it as I don't think it fits so I doubt there will a selection screen unless there is a big demand and Getorex is up for posing it.  Plus Ottemis is doing such a good job of changing Ash's blue armor to pink I suggest you just use that.  

 

 

Other mod True Shadow Broker...

 

2646wba.jpg

 

http://forum.bioware...pink-ce-outfit/


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#2
DeinonSlayer

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Nice. Looks consistent with the Ashley Legacy Project, wonder if it'll conflict with it.

 

I look forward to the Liara one as well, whenever you release it.



#3
Ottemis

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Wait, the Ajax textures aren't mine, I never did the Ajax. Might have been Deadmeat or Smarteck? I know Tarkov released a blue recolour based on smarteck's black retexture. http://social.biowar...m/project/8633/



#4
Bomma72

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Yeah it's smarteck.  I will change that.  I have gotten his permission too. 



#5
Bomma72

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Liara is released.  See link.



#6
Shanlii

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These look great, Bomma :)  It's gonna be nice having everybody in Ajax.



#7
Bomma72

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Nice. Looks consistent with the Ashley Legacy Project, wonder if it'll conflict with it.

 

I look forward to the Liara one as well, whenever you release it.

I forget but did he do anything with the Pink dress?  If not it should work just fine, just follow my instructions make sure you don't replace the NC pcc, so basically only add the texture to the 00 files that are not NC, and you should be able to have the uniform on the ship and the armor on missions, this is how I am using it at the moment.  Replaced the first armor with Ajax and the CE with the Spector armor. 



#8
Ottemis

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ELE is a she. The Ashley Legacy mod replaces face/hair/default oufit/romance and hospital model for ash (don't think I missed any). It alters the wrap on the red CE outfit mesh slightly to account for the change in headmesh, avoids gaps because ash usually has a neck to chest-expansion there. The ME2 mesh never had that. Should work fine with these armor mods.



#9
Bomma72

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I thought someone else did it?  Wait are there two Ash mods? 



#10
Bomma72

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Ether way It should work.  I think I am using the mod you discribed, but I installed that one about two months ago so I don't remember.   If so "SHE" did a great job. 



#11
Ottemis

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I thought someone else did it?  Wait are there two Ash mods? 

There are two ash pack mods, one by Geto, one by ELE. I assumed you were using ELE's judging by the hair/face ingame and her hair in squadselect. I recognized them. But yeah, doesn't matter, should work.



#12
Bomma72

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OK I thought I was going crazy.  From your description I think I am using ELE's too.  I just started playing again after modding for 2 months, but that was the first thing I downloaded about 2 months ago.  I hate how they changed Ash, with the dumb dress and glamming her up.  Do get me wrong I love Miranda's over the top sexiness, but it makes sense for the geneticly engineered character.

 

Doesn't fit Ash though.  I could see her being sexy at a party but not in armor.  Thats dumb.  She was written better in the first game as well, she lost some of her feistiness. 



#13
Ottemis

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Yeah I felt the same way, bit of character assassination for Ash.
I mean people can like what they like, I just though it was completely unnecessary, she looked great in ME1/2.


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#14
DeinonSlayer

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Do you need to have purchased the armor pack for Ajax for this to work? Or is Ashley's armor mesh part of the included files?

EDIT: Never mind; got the mesh to import correctly, but can't do the same with the texture. Which one am I supposed to overwrite the diff with?

Also, to unpack to overwrite the model in the Collector's Edition are there any additional steps? Thanks.

#15
Drengin

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Also, to unpack to overwrite the model in the Collector's Edition are there any additional steps? Thanks.

 

From experience using Meshplorer/Texplorer you just need to have scanned the DLC with Texplorer to enable manual texture alterations.



#16
Bomma72

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This is true. 

 

The Diff textures are for the ones in normal color.  See my notes on DTX1 and DTX5 and change accordingly. 

The Norm are the all Blue ones

and the Spec are the ones that have the odd color too them. 



#17
Ottemis

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I can assist in creating .mod packages for these. I'll poke you about it once the Kai Leng thing is released.

It's generally not hard rather than time-consuming, I've packaged up stuff for Ash before.



#18
Bomma72

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Great!



#19
DeinonSlayer

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Trying to figure out of there's a problem with TExplorer which is causing it to overwrite the texture regardless of whether the PCC is checked, or if BioH_Ashley_00_NC.pcc isn't the only one I need to leave unchecked in order for her uniform texture to be left alone when I replace it everywhere else for 00.

I replaced the mesh/texture and it worked in combat. I go back on the Normandy to find her hanging out in the observation deck, wearing her standard fatigues... which are textured with the new diff.

Restoring from backup. I'll try it again, but I might end up waiting for a .mod to install the way things are going. It looks great in combat, though.

#20
Ottemis

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Yeah the texture is the fun part, you can only split mesh from texture as long as the texture is being pulled from the 'right pcc'. Pretty sure that's why ELE didn't go that route.

 

I have an idea about that though, if we re-wrap both outfits onto the same texture surface both meshes would be calling the same textures and it should automatically pick up correct wrap for whatever mesh it's using at any given situation. You would lose some texture quality, all tho the casual outfit is 2048, but if we wrap smart we preserve size of important elements and downscale those that matter less/are less noticeable.

This is ambitious, never done something like it before. I like it =o Obviously only really viable as a compatibility mod ontop of ELE's Legacy Ash. I'll have to look into it and see what Bomma thinks.

 

So for clarification, theoretical talk about how to get the 1st casual outfit (ELE's mod) to show up in non-combat situations and using the ajax mod here in any combat situations.



#21
Bomma72

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Wow that is a great idea.  you could do a whole lot with that.

 

For the current issue try restoring the correct texture for the NC outfit first.  Then make a copy of the NC PCC and move it somewhere.  Next put in the new textures for the new armor.  Finally copy back the NC pcc and it should work.  That is what I did before I knew you could select just certain PCCs.  I guess the selection method doesn't work.  I know for sure mine does as I have been using it in game for many of my NC players.  Right now I got Liara in her white dress on the Normandy and Citadel.  Ash in her uniform, I got the idea because of how James has a special outfit for non-combat. 

 

Ottemis I think your idea would be great for lots of stuff really, for instance I wanted Ash's first appearance to be in her dress uniform so I changed just that one but since this is also the NC PCC to get it to be back to the regular uni I had to switch the PCC after the first scene, but with your technique it would work and if both textures are 2048 if you make it the 4096 size no loss in quality.  I may attempt this.   

 

However I am still confused why my way works.  It seem to me that there is an issue with Texplorer since if you remove the PCC and put it back then it works.  Maybe I should send a message to Warranty Voider about that.  I first started experimenting with this when I added the helmet to Laura's CE armor update I did.  Using this technique you could add extra head pieces to every henchman's armor instead of the dumb mask.  Though I haven't fixed the removal of the hair issue as of yet. 

 

Now my latest idea, take Trainer on the Grissom Academy mission. 



#22
DeinonSlayer

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@bomma

...You know, I actually hadn't thought of that. I need to try that. Just the _NC.pcc, right? All others should be changed? I'm just trying to implement Ajax for now, but will try to give Ashley the "Buff Fem Shep" body afterwards.

This would all be an absolute boon to integrate into the Legacy project. Tie in Getorex's hospital shirt fix and we'd be set.

#23
Ottemis

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Only necessary to wrap things together if the instances of the texture aren't equal to the instances of the mesh, which causes the wrong texture to be pulled on occasion. Toolset limitations in therms of not being able to 'de-select' the PCC's a texture should apply to are a different issue as there are other methods of excluding certain PCC's for textures (through modmaker and/or script editing).

 

Point being, whichever the case, I think I can get it to work =)

I'm sure I'll find out once I try and separate the outfits though this is functional in Geto's default outfit mod for Ash is it not? If so, then it's just a matter of hitting the right PCC's. It would be better as not having to rewrap makes it automatically compatible with the casual in both Geto's and ELE's mod.



#24
DeinonSlayer

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@Ottemis
So when I tried simply exporting the "Buff FemShep" body (standard Alliance uniform, bulkier arms) as .PSK, then loaded it in place of the same mesh used in the Legacy Project for Ashley's Alliance fatigues, I saw that her arms appeared a lot darker than before. Was this mesh loading both the FemShep texture AND Ashley's texture on top of it? It'd explain why it was so dark... just trying to figure out if I'd need to replace Ashley's texture with a blank diff to make it work.

#25
Ottemis

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The femshep texture has an overlay mask in the specmap (alpha) that applies sheps skincolour overtop. It's likely that's what's happening. Ash just gets her skincolour straight in the diffuse, so if colour is added ontop, it gets a lot darker. The femshep mod is a body mesh adjustment, you should be able to use the textures I adjusted for ash in ELE's Legacy project and have that work for that casual outfit (in theory).

 

If you just exchanged the mesh I'm not quite sure what's happening there, best have a look at which texture it's using.