I switched to GMax, as it is more Neverwinter-friendly and is more similar to 3D Max that I used in ancient times.
On some models, I cannot find a specific skin node. I am working on converting: Hook Horror, Ettercap, Mithral Golem, Stinger, and the Hobgoblin right now. I have their collision spheres done, but I remember reading that the skin cannot be attached to the skeleton in NWN2 models. I do not remember doing this step on my previous conversions, but is it absolutely necessary? Am I completely lost? Do I not make any sense? ![]()
On the jelly model, I can find a skin node. On other models, I cannot find it. I am probably missing something very obvious to a veteran.
Any assistance would be appreciated... if I finish these conversions I will release them with blueprints for others to use as well.





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