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Double Protection Sentinel


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#1
a_mouse

a_mouse
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Before moving on, I realized I had not tried a CQ build based on double protection - i.e. Sentinel with Tech Armor + bonus leaching power.  Inspired by Kronner (who posted a nice demonstration of this approach with Energy Drain), I tried a similar strategy on the Collector Ship with Reave:

 

(Video Updated 2/2015 with lost footage from final room, and reduced music volume)

 

Overall this approach probably works better with shielded enemies (using Energy Drain) since you can stay above the shield gate, and in some cases prevent having to recast Tech Armor.  Here the Reave health boost is more of a backup plan if things go south*.   Although not my personal favorite approach to CQC, it is certainly very …uh… straitforward.

 

*Update 2/2015: After gaining more experience with Sentinel, I would probably argue (now) that the extra layer of protection afforded by Reave is basically unnecessary in most situations.  As shown in this comparison, Tech Armor provides a level of mobility that is comparable to a Vanguard without needing to draw from the health pool.