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Project Q Updated to v2.0


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#301
Pstemarie

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Another robe bug I found... robe 28 (the tika armor robe) doesn't play nice with the alternate combat styles.

 

And an icon bug.... the spectral great axes (top/mid/bot part 5, all colors) don't have icons.

 

As far as I recall, none of the tabards from patch 1.69 work with ACP, and Tika's was the original part/animation after which all others were patterned.

 

Jax is correct. Tabards do not work with the ACP. At some point I've got to go in and see why that is - my guess would be that the animation supers do not have the bones for the tabards.

 

I'll get those icons in - I had forgotten they didn't have any.

 

EDIT - Spectral weapon icons are in. I also added the 3 missing color variants for the spectral greatsword.


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#302
boodah83

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The chests were omitted because of the female versions - after explaining to my 9 year-old son for 30 minutes that I wasn't a pervert (he happened to walk by while I was working on the models). I know we've already got some nudity with a few other female torsos, which probably should have been never put in (you can make a suitable "street lady" without having nudity), but I'm loathe to add more if its not really necessary.

 

Lol, I see, but to be honest I really had to look twice to see what you're talking about there, never noticed that before. No problem, those parts don't look that good anyway. If the naked chests (only two, I think) already included are a problem, maybe you could overwrite them with a bikini or something similar; I doubt that would break or ruin any modules created before. People who want to create a module with nudity in it are probably going to dl one of the 15.317 nude haks out there anyway.


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#303
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Spectral greatsword icons have been rescaled to the correct size.


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#304
boodah83

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Hm, it seems like most of the belts from the Armory are still missing, as is the pelvis and the two thighs.



#305
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Hm, it seems like most of the belts from the Armory are still missing, as is the pelvis and the two thighs.

 

Haven't gotten those done yet.

 

EDIT - And they're up. I omitted the female versions of belts 030 and 031 (renumbered 040 and 041) because they are skirts and do not animate very well.


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#306
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Monster Mash Orcs and Spectral Warriors now have mounted versions. The orcs ride a little high in the saddle, but its necessary to accommodate the other mount variants.


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#307
MannyJabrielle

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Alright somebody asked for more LoW critters (Boodah). I have cleaned up his yuan-ti abominations and his Mariliths reducing size and fixing minor issues you just don't see till you import the models into 3ds max.

Bonus with this is they are tied to Baba beautiful medusa remakes so those will be added as well.

I'm curious, are there still plans to add these?



#308
henesua

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wow… looks like i am going to have to run another DIFF on my own content. Only issue is that I suspect i used different indexes for the same clothing, and so will have redundant content in my HAKs unless I script an index switch on PC log in or something and redo all the clothing on the palette. Hmmm…..



#309
Pstemarie

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I'm curious, are there still plans to add these?

 

Yeah, I just haven't seen them yet.



#310
boodah83

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Seeing a bunch of orcs mounted on grizzly bears charging towards you, you just know it is going to be one of those days again.

 

And I know it is getting annoying really fast, but that pelvis is still missing.

 

I think we also need to lay a trail of squirrels leading to those LoW creatures ... :D



#311
Pstemarie

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Seeing a bunch of orcs mounted on grizzly bears charging towards you, you just know it is going to be one of those days again.

 

And I know it is getting annoying really fast, but that pelvis is still missing.

 

I think we also need to lay a trail of squirrels leading to those LoW creatures ... :D

 

Got a number on that pelvis, cause I'm pretty sure I got them all. Might be I missed enabling it in the 2da.



#312
boodah83

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It is 050 in Q as well, just checked and you're right, it's not enabled in the 2da.



#313
Pstemarie

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I've enabled pelvis050 in the 2da and created a female version as well for all races.

 

BTW, if you wouldn't mind - care to list out all the part numbers that only have a singular sex version? I might as well as create the missing versions of those as well.



#314
Shadooow

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I havent upgraded to 2.0 yet, but I wanted to say that the ammount of work you've done there is incredible. I wish I was that productive myself.


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#315
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Part model 186 has been re-enabled in the 2das - error on my part (I forgot it was a 1.69 model - that's why I wasn't seeing it in the Q haks  :blink: ). Anyway, I'm tracking down those missing models that are showing up in the toolset and will eliminate their references from the 2das once I have identified them.



#316
boodah83

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I've enabled pelvis050 in the 2da and created a female version as well for all races.

 

BTW, if you wouldn't mind - care to list out all the part numbers that only have a singular sex version? I might as well as create the missing versions of those as well.

 

Sure, I'll try to find and make a list of those tomorrow.

 

Meanwhile, I found another missing part: Bicep 041 (ts #), which is listed as 063 in the 2da (no model for it).

 

Also Bicep and Forearm 211 are not listed in their respective 2da's, though you can select them via the appearance tab (like every part above numbered 200).

 

Not really important, I'm just curious: what is up with chest 186? It appears in the toolset, but I can't seem to find the mdls in any of the Q haks (looked in race first, of course).



#317
boodah83

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Lol, what the...? How do you answer my question 1 minute before I post it? :o



#318
Carcerian

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Lol, what the...? How do you answer my question 1 minute before I post it? :o

 

JohnSonsOfEther.jpg

 

Simple Technomancy  B)


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#319
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Lol, what the...? How do you answer my question 1 minute before I post it? :o

 

Tardis - that's how I get so much done.



#320
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Sure, I'll try to find and make a list of those tomorrow.

 

Meanwhile, I found another missing part: Bicep 041 (ts #), which is listed as 063 in the 2da (no model for it).

 

Also Bicep and Forearm 211 are not listed in their respective 2da's, though you can select them via the appearance tab (like every part above numbered 200).

 

Not really important, I'm just curious: what is up with chest 186? It appears in the toolset, but I can't seem to find the mdls in any of the Q haks (looked in race first, of course).

 

Great - that'll be a big help.

 

Model parts above 200 in the index will appear as viable PC parts for dynamic creatures. Its a hardcoding limit - Bioware capped parts at 200 then expanded it to 255, but they never fixed the dynamic profiles. Thus, for dynamic races, part #s 201 and up appear as creature parts.



#321
cervantes35

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cervantes35, on 13 Jun 2014 - 09:50 AM , said

Alright somebody asked for more LoW critters (Boodah). I have cleaned up his yuan-ti abominations and his Mariliths reducing size and fixing minor issues you just don't see till you import the models into 3ds max.

Bonus with this is they are tied to Baba beautiful medusa remakes so those will be added as well.

 

I'm curious, are there still plans to add these?

 

Yes, I ran into a serious computer crash early this week and am now getting it back up had only a phone and a tablet the last few days, but not to worry I have almost everything backed up starting to pull them out now I will let everyone know when I have everything pulled back.

 

I know I was going to post up the Marilths and Yuan-Ti Abominations but on my last sweep found some serious shadow problems  not my doing found that they where in the original models as well and I may need the slightly mad wizard (Rolo) to school me in fixing them.



#322
MannyJabrielle

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We beneficiaries have no issue with waiting for quality work :)  Hope nothing important was lost when your computer crashed.  Been there myself, it always seemed to happen the day BEFORE I was planning on doing major backups to the external harddrive!

 

I was mostly curious because I have the models in my module's custom haks, but since Qv2 has come out, nearly *every* custom critter I had in the hak has also been added to Q (which the module also uses).  LoW's invisible stalker/shadows won't be added to Q, so that leaves me with just those, Rebecca's birds, and the mariliths/yaunti's.  Qv2's also incorporated most if not all the placeables, tilesets and well... seeingly almost every other bit of custom content I had planned for my module... it's been like daily christmas for me with all the updates you all have been doing :)  Very grateful that it's all in one nicely working package.



#323
Beccarte

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I am making a module using Project Q and have noticed that there is an unexplained invisible blockage that I run into while moving across meadow tiles in the wild woods tileset.



#324
boodah83

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Ok, here it goes, below the armor mdls only available for one gender (mdl numbers):

 

Neck

Only for female: 181

 

Chest

Only for female: 119

 

Belt

Only for male: 040, 041, 042

 

Pelvis

Only for male: 150 (mdl exists but "empty")

Only for female: 160, 175

 

Bicep

Only for female: 162, 175, 180, 181 and 211 (if you add it to the 2da)

 

Forearm

Only for male: 103

Only for female: 166, 175, 181, 211

 

Thighs

Only for male: 040, 041

Only for female: 161, 175, 180, 181

 

Shins

Only for male: 030, 040 (both the same, 030 could be deleted)

Only for female: 163, 175, 181

 

Feet

Only for male: 030

Only for female: 159, 175, 180, 181

 

Robes

Only for male: 063, 064
Only for female: 010, 166, 167, 172, 180, 181, 198, 199
 

 

Furthermore there is one missing part (2da entry with mdls for neither male nor female) of each of the following; Neck, Biceps, Forearms, Chest and Feet.

 

For the biceps and forearms I think it is mdl 112 in both cases. But for the other parts I can only guess that it is either 063 or 186 (maybe one of those two has only mdls for certain parts?).

 

 

I also noticed that hand 255 (the lich hand) was added to the right side as well, but it seems to be missing it's texture (for all races/genders).

 

 

On another note, If Shemsu-Heru is ok with it, how about adding this?


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#325
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I am making a module using Project Q and have noticed that there is an unexplained invisible blockage that I run into while moving across meadow tiles in the wild woods tileset.

 

Can you please list out the tile numbers you are having issues with - or is it all of the meadow tiles - and I'll look at the walkmesh?