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Project Q Updated to v2.0


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#351
henesua

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those skinny arms and the rich brat's face don't work for a centaur, but i like where you are going with this centaur thing, Pstemarie. :)



#352
Mecheon

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Don't also forget this one exists

 

Also if you go completely nuts there is a full set of drider animations lurking around the Vault...


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#353
Pstemarie

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Don't also forget this one exists

 

Also if you go completely nuts there is a full set of drider animations lurking around the Vault...

 

You just saved me a lot of work. The current implementation I've used consists of 3,000+ models. The top of my list today was to convert the centaurs to a phenotype for the existing human race and eliminate the need for those centaur parts (which are just renamed clones of the human PC parts).

 

EDIT - Phenotype conversion is done. I just have to convert over the Q robes and cloaks and we'll be all set.


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#354
boodah83

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The textures for the left human female foot 001 seem to be "missing" now, though they still appear under certain conditions, so I think they are actually overwritten or somehow "influenced" by another related plt.

 

The missing thighs/legs you added most recently still lack textures, the male ones only on the right, the female ones on both sides.

 

Greatsword 9 has no textures as well.

 

And the most severe and game-breaking bug of them all: The "(DAG) Fish Bones" placeable model looks like a retextured version of "(DAG) Fish 2" now (the original looked like... uhm, fish bones).



#355
Pstemarie

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The textures for the left human female foot 001 seem to be "missing" now, though they still appear under certain conditions, so I think they are actually overwritten or somehow "influenced" by another related plt.

 

The missing thighs/legs you added most recently still lack textures, the male ones only on the right, the female ones on both sides.

 

Greatsword 9 has no textures as well.

 

And the most severe and game-breaking bug of them all: The "(DAG) Fish Bones" placeable model looks like a retextured version of "(DAG) Fish 2" now (the original looked like... uhm, fish bones).

 

These should all be fixed now.



#356
boodah83

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Hm, the female left foot is still having the same problem. I suspect some other plt (or mdl?) messing with it.

 

Re-posting, just in case it got overlooked between all the other stuff: Some textures for mace 25 (colors 2 and 3) are missing.

 

 

Another content suggestion: Issig Flintlocks (models, sounds, vfxs and scripts; link). I can see how this might be a bit too specific of an item for PQ, though.

 

Edit: Oh, and a placeable idea: wooden coffins.



#357
Pstemarie

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Hm, the female left foot is still having the same problem. I suspect some other plt (or mdl?) messing with it.

 

Re-posting, just in case it got overlooked between all the other stuff: Some textures for mace 25 (colors 2 and 3) are missing.

 

 

Another content suggestion: Issig Flintlocks (models, sounds, vfxs and scripts; link). I can see how this might be a bit too specific of an item for PQ, though.

 

Edit: Oh, and a placeable idea: wooden coffins.

 

The female foot*001 model is out. For some reason, if you overwrite the female foot model*001 it causes issues with the game - no texture and the left foot appearing even if other foot models are selected.

 

I'll look at the mace and Issig flintlocks (no promises though on those). I've got wooden coffins somewhere and I think there are already some I recently added by PHoD.



#358
boodah83

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The female foot*001 model is out. For some reason, if you overwrite the female foot model*001 it causes issues with the game - no texture and the left foot appearing even if other foot models are selected.

 

Hm, that foot only started to act up yesterday when you added the large pheno versions, so maybe the source of this problem is somewhere within those...  :? But it's not that important anyway.

 

I'll look at the mace and Issig flintlocks (no promises though on those). I've got wooden coffins somewhere and I think there are already some I recently added by PHoD.

 

Great! The PHoD sarcophagi are pretty cool, but they have a stone texture.



#359
Pstemarie

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Centaur female robes are just about done - only five more models, then its on to the male robes.


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#360
henesua

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found this file in q_items

Dark_Falchion_ELV-k.dds

 

the filename is too long. you'll need to rename that. I recall renaming that for myself once upon a time.

 

--edit--

similar errors as I find them (using elven's nwn-erf tool since the old erf tool was crapping out on me)

 

q_creatures

c_dracolich_wing2.dds


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#361
Pstemarie

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found this file in q_items

Dark_Falchion_ELV-k.dds

 

the filename is too long. you'll need to rename that. I recall renaming that for myself once upon a time.

 

--edit--

similar errors as I find them (using elven's nwn-erf tool since the old erf tool was crapping out on me)

 

q_creatures

c_dracolich_wing2.dds

 

FIXED


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#362
henesua

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thanks Pstemarie. and i apologize for not doing my diffs yet. been having trouble getting the updater to work on my ubuntu box. With help from meaglyn and elven and kivinen, i was able to muddle through, and have a working script.

 

I can now run builds of q whenever i need so will be more easily able to do what i set out to do for ya.


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#363
henesua

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I was wondering about horse carts and whether we can get a variant of the ox cart cut scene (placeable and tail) which works as a mount. The current ox cart cut scene is a bit obscene when used for a mount. Those dirty old men!

v2_horsecarts.jpg

Top Left is human on the ox cart cut scene. Middle is a human on the Q-horse cart. Bottom right is the Ox Cart cutscene as a critter. Just off screen to the right is a cart that almost looks like the cut scene cart. I would really like to have a cart with 4 wheels that i can have as a placeable without an animal or driver. And then a cart tail with animal so that the driver NPC/PC can move it around. Would be fun.

 

Possible?

 

Wouls also like a placeable of the Q horse cart... but it might be there already, and if not I might just rip it up and repurpose as a placeable if you won't.


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#364
Randomdays

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I have a few carts like that from EE3 I could make into placeables and send your way if you want to check them out.


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#365
Randomdays

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Less choices than I thought when I looked thru things. Don't know if they're what you're looking for. Two carts loaded with trade goods below, one Arabic style. I can easily remove the driver and animals so that nwn animals can replace them if you want.

 

cart_zps93ce3a90.jpg


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#366
Pstemarie

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Centaur phenotype has been uploaded to the server. The new phenotypes work for humans/half-elves only and fully support robes and cloaks. There may be some mild clipping issues, which I'll work to resolves as I work with the new models.

 

This most current addition to Project Q required the creation of another hak - q_robe2.hak. Place this hak BELOW q_robe.hak.

 

The current full implementation of Project Q (including all optional haks) is as follows:

 

q_!vd_build (remove when module is complete)

q_!armoury

q_!fightingsfx

q_!tilereskins

q_!tilesets

q_2da

q_creatures

q_items

q_placeables

q_portraits

q_race

q_race2

q_robe

q_robe2

q_sounds

q_tilesets

q_vfxgui


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#367
Draygoth28

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Hard to find time to get anything done between RL and work. If you guys want those wagons as mounts I could take a look at them. If I have a descent Ox skin, could make both versions (horse/Ox). Not to sound silly but who would have thought skinning a Giraffe would be so difficult/frustrating. Lol
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#368
cervantes35

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Hard to find time to get anything done between RL and work. If you guys want those wagons as mounts I could take a look at them. If I have a descent Ox skin, could make both versions (horse/Ox). Not to sound silly but who would have thought skinning a Giraffe would be so difficult/frustrating. Lol


I know that feeling Dray. Pstemarie is just a machine don't know how he does it.
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#369
Pstemarie

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I know that feeling Dray. Pstemarie is just a machine don't know how he does it.

 

I have all Summer off and this is the only real hobby I've got atm. Although, my son and I will be starting on a new 40k table once I get the rest of the materials.


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#370
Pstemarie

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Hard to find time to get anything done between RL and work. If you guys want those wagons as mounts I could take a look at them. If I have a descent Ox skin, could make both versions (horse/Ox). Not to sound silly but who would have thought skinning a Giraffe would be so difficult/frustrating. Lol

 

Sounds good Dray - you're a wizard with skins.



#371
Verilazic

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Please forgive a newb's confusion, but I've been looking and looking, and can't find a complete summary of all the content in Project Q. Not a big deal for most of it, but I hear it includes the ACP pack, and it's kinda hard for me to figure out what animations are in there. I'd like to combine it with a few other animation sets, like Vaei's and the romantic suite, but I'm not quite sure where to start since I'm not sure if those are actually already included... >.<

 

Currently downloading, so maybe it'll be more clear once it's finished.



#372
henesua

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That info is in the docs. But to cu to the chase: all of those animations are in.


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#373
Verilazic

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That info is in the docs. But to cu to the chase: all of those animations are in.

Whoohoo! Also, I found the Project Q Wiki finally, but it seems pretty sparse; I don't think it lists the ACP phenotypes, and there are a few other animations I might like to add... I assume the docs are included in the download.



#374
Pstemarie

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I've been so busy adding content that I've pretty lax with the documentation. However, the animation sets you're looking for are included and are documented. If you're thinking of adding animations to the primary animation supers, you'll find there just isn't that much space left. However, its fairly easy to implement then through other phenos. 

 

What animation sets are you interested in particular?

 

The wiki is being added to constantly, but the primary caretaker of that site had some computer issues recently and has been working on content. 



#375
Randomdays

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Draygoth, I can send the wagons your way. I can delete any of the driver, the animals or the reins/harness that you want.

 

On the giraffe, is it skinmeshing or texturing giving you problems?