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Project Q Updated to v2.0


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#376
henesua

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comments on robe (mostly icons):

robes 35-37, 39 --> icons missing. Not sure how unique these are. more of the greek stuff

robe 40 --> icon shows metal tunic w/ dragon

actual: scale plated tunic w/ eagle

robe 41 --> icon shows cloth tunic

actual: leather scale tunic w/ eagle

robe 42 --> icon shows cloth tunic

actual: tunic with metal scale

plt: grainy with artifacts. I might have a better one.

robe 43 --> icon shows cloth tunic

actual: leather scale tunic

robe 45 --> icon correct

plt: is grainy with artifacts

robe 46 --> icon correct. just wanted to say that this is an awesome model. :)

robes 47-58 --> icons missing. (nice models that I would like to have...)

robe 59 - 60 --> male icon missing. female icon is funky (I have this fixed and will share - from realms of myth fixes I think unless i did them and forgot)

robe 64 --> icon missing. (awesome model)

robe 68-69, 174, 176--> icons are high and this is true of all the greek skirts. (not sure if I have lower icons which would work with torso icons.)

robe 108 --> icon uses metal 1 for scales while model is metal 2 for scales.

robe 166 --> male has icon but no model - this might be a good one to make for monks.

robe 167 --> male has icon but no model. its a short skirt so don't expect anything... but a kilt would be gold.

robe 175 --> female icon funky (color background)

robe 180-181 --> that female dress. models display funny in toolset (don't synch with body). haven't checked in game with latest build.

 

---------------edit-------------------

put my versions of 59, 60, 106, 107, 108 to drop box. you should use any of this that you lack. its all Q compatible, been ported to many of the phenos and the like. I've been using those for years with Q. Plus the icons for 59 and 60 work I did not check to see if I fixed the transposed metal on 108.


Modifié par henesua, 26 juin 2014 - 03:02 .


#377
Pstemarie

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comments on robe (mostly icons):

robes 35-37, 39 --> icons missing. Not sure how unique these are. more of the greek stuff

robe 40 --> icon shows metal tunic w/ dragon

actual: scale plated tunic w/ eagle

robe 41 --> icon shows cloth tunic

actual: leather scale tunic w/ eagle

robe 42 --> icon shows cloth tunic

actual: tunic with metal scale

plt: grainy with artifacts. I might have a better one.

robe 43 --> icon shows cloth tunic

actual: leather scale tunic

robe 45 --> icon correct

plt: is grainy with artifacts

robe 46 --> icon correct. just wanted to say that this is an awesome model. :)

robes 47-58 --> icons missing. (nice models that I would like to have...)

robe 59 - 60 --> male icon missing. female icon is funky (I have this fixed and will share - from realms of myth fixes I think unless i did them and forgot)

robe 64 --> icon missing. (awesome model)

robe 68-69, 174, 176--> icons are high and this is true of all the greek skirts. (not sure if I have lower icons which would work with torso icons.)

robe 108 --> icon uses metal 1 for scales while model is metal 2 for scales.

robe 166 --> male has icon but no model - this might be a good one to make for monks.

robe 167 --> male has icon but no model. its a short skirt so don't expect anything... but a kilt would be gold.

robe 175 --> female icon funky (color background)

robe 180-181 --> that female dress. models display funny in toolset (don't synch with body). haven't checked in game with latest build.

 

---------------edit-------------------

put my versions of 59, 60, 106, 107, 108 to drop box. you should use any of this that you lack. its all Q compatible, been ported to many of the phenos and the like. I've been using those for years with Q. Plus the icons for 59 and 60 work I did not check to see if I fixed the transposed metal on 108.

 

Thanks for the listing - I'll get to work on those today. As far as the robes go that you posted - I've got em all. Which reminds me, I still need to do the sync models for all the new robes.

 

EDIT - Robe180 and 181 sync fine in vanilla Q. Localized error to your system? When you run the updater, be sure to use the "Force Update" method - basically just checks for a really low file size to see if an update is needed.



#378
henesua

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If you have all the robes, thats great. You should still use my icons. They are better.

 

As far as 180-181 goes: I have not tested in game with the new update. I've never had issues with those robes in game before so until I give you a definitive bug don't sweat it. Toolset displays are typically buggy anyway.



#379
Draygoth28

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Randomdays, yes please send what ever you thing would make a good mount of any kind. I need to wrap up the skin mesh animal pack and get back to overhauling the mounts . The skin mesh on the giraffe is the culprit. It is being like my one year old daughter..lol

#380
meaglyn

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Hi, pstmarie, thanks for all the work on this. Will be nice to remove the extra haks which you've pulled into Q.

 

I'm starting to merge this in with my hak set which is custom-over-q-over-cep, so there is some complexity. I noticed you've gone outside the Q reserved range in placeables.2da.  Any thoughts on pulling those ~100 lines down into the reserved range somewhere?



#381
Pstemarie

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Hi, pstmarie, thanks for all the work on this. Will be nice to remove the extra haks which you've pulled into Q.

 

I'm starting to merge this in with my hak set which is custom-over-q-over-cep, so there is some complexity. I noticed you've gone outside the Q reserved range in placeables.2da.  Any thoughts on pulling those ~100 lines down into the reserved range somewhere?

 

Which lines are you looking at - 5000+ right? Yeah, I mean't to move those and forgot  :wacko:



#382
Hekatoncheires

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Worth mentioning: the centaur model comes with mounted cloak animations. It should be possible to create an iteration for the for other mounted phenos if its modified a bit to sit on shoulders properly.


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#383
Pstemarie

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Worth mentioning: the centaur model comes with mounted cloak animations. It should be possible to create an iteration for the for other mounted phenos if its modified a bit to sit on shoulders properly.

 

You read my mind


  • Jedijax, Hekatoncheires et Rolo Kipp aiment ceci

#384
meaglyn

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Which lines are you looking at - 5000+ right? Yeah, I mean't to move those and forgot  :wacko:

 

Yep. There are 86 lines tagged with [PS] at 5001.  I'll hold off merging that one :)


  • Rolo Kipp aime ceci

#385
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If you have all the robes, thats great. You should still use my icons. They are better.

 

As far as 180-181 goes: I have not tested in game with the new update. I've never had issues with those robes in game before so until I give you a definitive bug don't sweat it. Toolset displays are typically buggy anyway.

 

I've got your icons in. I've started crossing stuff off the list as I fix it.


  • Rolo Kipp aime ceci

#386
Pstemarie

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Yep. There are 86 lines tagged with [PS] at 5001.  I'll hold off merging that one :)

 

They're supposed to drop down to 4001 and up - I'll move them ASAP.


  • Rolo Kipp aime ceci

#387
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I would really like to have a cart with 4 wheels that i can have as a placeable without an animal or driver. 

 

I've taken Tom's cart, removed the driver and ox and rendered it as a placeable - two versions: one empty, one loaded.


  • henesua et Rolo Kipp aiment ceci

#388
henesua

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how about that as a creature so that we can add to the tail and make ridable?



#389
Pstemarie

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how about that as a creature so that we can add to the tail and make ridable?

 

That's next. You want both versions?



#390
henesua

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hell yeah. Thanks much. Cogline thanks you too. He's this NPC you see, and.... *gets yanked away for babbling*



#391
henesua

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BUG REPORT

 

long file names (just learned how to crawl all directories to find these files)

 

q_creatures.hak

     corpoDefinitivoOpt.dds

q_items.hak

    The_Prince_sword_D.dds

 

rolo is encouraging me to next figure out how to use a series of commands to find where in each file these show up, but I am not quite skilled enough with SED to master that. And next I have the long promissed list of overriding content...

 

coming up today.


  • Rolo Kipp aime ceci

#392
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BUG REPORT

 

long file names (just learned how to crawl all directories to find these files)

 

q_creatures.hak

     corpoDefinitivoOpt.dds

q_items.hak

    The_Prince_sword_D.dds

 

rolo is encouraging me to next figure out how to use a series of commands to find where in each file these show up, but I am not quite skilled enough with SED to master that. And next I have the long promissed list of overriding content...

 

coming up today.

 

I can setup textpad to search for that string in .mdl files - it even will find it in binaries.


  • henesua et Rolo Kipp aiment ceci

#393
henesua

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yes, but do that with two commands for all of Q and then get back a document that tells you where to make the changes. :) i can't do that yet.



#394
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More fixes...

 

1. Fixed long text names referenced by Henesua, and

2. New female feet are back thanks to Dr. Scholls...er...I mean Boodah.

 

Back to icons  ;)


  • boodah83 et Rolo Kipp aiment ceci

#395
boodah83

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2. New female feet are back thanks to Dr. Scholls...er...I mean Boodah.

 

Lol, hate to report this, but the feet mdls for the large female pheno are not properly synced to the shins plus the left feet for the large female human is showing up metallic again. Normal pheno works fine, though.

Btw, talking about minor issues: Probably on your list, but just in case, the only parts missing for some genders now are the shins (and a few robes, though I'm not sure if a male equivalent of the girl "ninja" one and similar robes is really necessary).

 



#396
Pstemarie

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Lol, hate to report this, but the feet mdls for the large female pheno are not properly synced to the shins plus the left feet for the large female human is showing up metallic again. Normal pheno works fine, though.

Btw, talking about minor issues: Probably on your list, but just in case, the only parts missing for some genders now are the shins (and a few robes, though I'm not sure if a male equivalent of the girl "ninja" one and similar robes is really necessary).

 

 

Man, "foot me"  ;) I've uploaded a set of the normal sized feet named to be for the large pheno. If these work without the metallic issue then I'll try scaling them.

 

Shin are on the list. Got into icons today and more issues with that (plt files suck!)

 

EDIT - Scaling and exporting the models in 3dsMax broke them. I then tried using the armor maker to make the models using the working female normal foot models - same result. I then looked at the large male human feet and those are broken too. Conclusion, no barefooted large pheno. 



#397
boodah83

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Yup, I just checked, no shiny metallic issue with those now.



#398
Pstemarie

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<claps hands>

 

Large pheno feet001 models are gone and so is metallic feet issue. If someone else wants to look at the foot001 models for the normal pheno and see why they're so special that'd be great - cause I'm done with those (wasted enough time on a seldom used pheno).



#399
boodah83

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Yeah, I can live with only the normal pheno. And I guess in medieval times, everyone being able to afford a large phenotype kind of lifestyle, was probably able to afford shoes as well. :D

 

But looks like you deleted the normal pheno human male feet instead of the large ones...

 

Last foot related post by me, I promise.



#400
Pstemarie

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The human male feet are back and the large ones are gone.