Aller au contenu

Photo

Project Q Updated to v2.0


  • Veuillez vous connecter pour répondre
664 réponses à ce sujet

#201
cervantes35

cervantes35
  • Members
  • 291 messages

Not to sure about the tcn01_a2_02 tile either was wondering if the oar in the wokmesh is making pathnoding really hard since it leaves a narrow corridor around that side of the boathouse.

 

May want to pull the paddle back and let in hang over the water and square up the wokmesh around the boat or even shorten the paddle no need to have a paddle longer than the boat.



#202
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

The city tile - tcn01_b02_02 is fixed. Whoever "fixed" it way back when had added a bunch of extraneous faces to the walkmesh. I'm amazed it even exported in that condition.


  • Rolo Kipp aime ceci

#203
Draygoth28

Draygoth28
  • Members
  • 445 messages
I have a few more animals almost complete. Was there something I missed on the last set I did?
  • boodah83 et Randomdays aiment ceci

#204
cervantes35

cervantes35
  • Members
  • 291 messages
No I don't think there is any problem I just wanted Pstemarie to take a look at the animations but he is really busy getting all the tilesets working that have been added recently.

I have some critters ready myself just waiting for a good time for the drop.
  • boodah83 aime ceci

#205
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

No I don't think there is any problem I just wanted Pstemarie to take a look at the animations but he is really busy getting all the tilesets working that have been added recently.

I have some critters ready myself just waiting for a good time for the drop.

 

Feel free to drop them in anytime. I'll be looking at all the critters this weekend - including those awesome animals Dray has been cranking out.



#206
Randomdays

Randomdays
  • Members
  • 262 messages

Yay for more critters!



#207
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

Draygoth's second round of animals have been uploaded to the server. Everything seems to be working fine with them. The latest pack includes two male gorillas, an okapi (zebra giraffe), an alligator, and a crocodile. 

 

Note: The gorilla may seem a little small, but remember this isn't one of the obese types you see at the zoo. Wild male gorillas, according to the Gorilla FAQs and Koko.org, average 3'3" tall when standing on all fours and average 5'6" tall when standing upright on their hind legs. They are nowhere near as big as the better fed, lesser exercised gorillas raised and held in captivity.


  • boodah83 et Randomdays aiment ceci

#208
The Amethyst Dragon

The Amethyst Dragon
  • Members
  • 1 878 messages

Draygoth's second round of animals have been uploaded to the server. Everything seems to be working fine with them. The latest pack includes two male gorillas, an okapi (zebra giraffe), an alligator, and a crocodile. 

 

Note: The gorilla may seem a little small, but remember this isn't one of the obese types you see at the zoo. Wild male gorillas, according to the Gorilla FAQs and Koko.org, average 3'3" tall when standing on all fours and average 5'6" tall when standing upright on their hind legs. They are nowhere near as big as the better fed, lesser exercised gorillas raised and held in captivity.

*sigh*  I just updated my hak files this morning and uploaded them for my players (for the new critters that were added to Q between versions 1.7 and yesterday's files). :P And crocs and/or gators were one critter I've been looking for.  And gorillas, too?

 

If we get some good giraffes and ostriches anytime soon, I'm definitely going to have to build out an area of my gameworld that's supposed to be kind of African savanna & light forest type region (with pygmies, African animals, etc.).



#209
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

Found a couple of gothic statues and columns that look like they come from the same placeable series as the grimbook. If anyone recognizes them please let me know who made them - I'm thinking it may have been Ziroc.


  • boodah83 et Rolo Kipp aiment ceci

#210
cervantes35

cervantes35
  • Members
  • 291 messages

Most of the stuff Ziroc did is prefixed with EFU if not I beleive it came from another source.

 

Correction he did create other material with typical naming conventions.



#211
Draygoth28

Draygoth28
  • Members
  • 445 messages
I'll see if Randomdays sent me some giraffes or ostrich models.
  • Pstemarie et KlatchainCoffee aiment ceci

#212
cervantes35

cervantes35
  • Members
  • 291 messages
Hey dray great looking animals in your 2 sets thus far can't wait too see what set 3 looks like.
  • Pstemarie et KlatchainCoffee aiment ceci

#213
Randomdays

Randomdays
  • Members
  • 262 messages

Dray, if not let me know.


  • cervantes35 aime ceci

#214
Killmonger

Killmonger
  • Members
  • 237 messages

Assuming he has similar inloads there are ostriches, vultures, giraffes, gorillas and more in both the wp2 and zt2 downloads

I believe the zt2 mesh is the one of higher quality.



#215
Draygoth28

Draygoth28
  • Members
  • 445 messages
Thanks Randomdays and killmonger. I check it out and see if I have those.

#216
cervantes35

cervantes35
  • Members
  • 291 messages
Alright somebody asked for more LoW critters (Boodah). I have cleaned up his yuan-ti abominations and his Mariliths reducing size and fixing minor issues you just don't see till you import the models into 3ds max.

Bonus with this is they are tied to Baba beautiful medusa remakes so those will be added as well.

I also have cleaned up LoW's zombie if anyone wants to see these added?

Suggestion on which LoW's critters would everyone like to see cleaned up next?
  • boodah83, NWN_baba yaga et Rolo Kipp aiment ceci

#217
boodah83

boodah83
  • Members
  • 219 messages

Awesome!!!

 

The shadows and Invisible Stalker would be neat (as additional creatures though, Psm's shadow fiend is already very cool plus he said these might be too different from the traditional depiction of these guys for some people's taste).

 

And if you ask me, there can never be enough zombies, right?

 

Btw, would it make sense and be of any help to already hunt for bugs in the city tileset you provided the link for or will the Q one be a completely different version?



#218
cervantes35

cervantes35
  • Members
  • 291 messages
Hunting bugs would be like hunting bees In a bee hive that was just my version which was only about a quarter done. Pstemarie has his version and he is combing the two. The combined version will be the one to bug hunt in.

Those particular models probably won't be added but LoW has a bunch more to choose from.
  • boodah83 aime ceci

#219
boodah83

boodah83
  • Members
  • 219 messages

:D I understand about the tileset, think I went a little overboard with that before then. :blush:

 

I also really like the Bulezau (with wings and scaling it also makes a cool Baphomet-ish demon for non DnD settings) and the Hamatula.


  • cervantes35 aime ceci

#220
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

You can never have too many zombies.


  • cervantes35 et henesua aiment ceci

#221
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages

i did some too if you remember. They are still on my vault submission page. Some realy rotten ones! If you want feel free to add them ;)


  • boodah83 et cervantes35 aiment ceci

#222
henesua

henesua
  • Members
  • 3 871 messages

You can never have too many zombies.

This statement is true for DMs, Necromancers, and Fascists. As a player and in real life, I can see advantages to a few less zombies.


  • boodah83 et NWN_baba yaga aiment ceci

#223
cervantes35

cervantes35
  • Members
  • 291 messages
That's a big yes Baba. I think I'll include a zombie you never released tied to some different animations. Think I'll also add the commoners/betters if that's okay.

#224
NWN_baba yaga

NWN_baba yaga
  • Members
  • 1 232 messages

i remember 2 zombies and 3 beggars... one with a crutch attached to his left leg right (and he even walked strangely). Feel free to include all i did :)

 

but the vault ones are these here: Well shadows seems to be borked quite a bit... and i hope i gave the RE creature creator credits. Normaly i would have done so... cant remember so if not please add him. I used 1 or 2 zombie textures as a base for these.

 

1358618482_fullres.jpg


  • Pstemarie, boodah83, cervantes35 et 3 autres aiment ceci

#225
Pstemarie

Pstemarie
  • Members
  • 2 745 messages

EGADS!! Those are delightfully gruesome!