I was playing Skyrim with the Requiem mod and it was a fun, challenging and immersive experience for me.
However, the way the mod altered the game difficulties got me thinking about game difficulties in RPG and how they can be improved and added upon.
For the sake of discussion, let us just stick with Dragon Age. In previous Dragon Age games, there were difficulty levels where each level came with a certain fixed presets and values that we, the player do not know beforehand.
What Requiem did was to do away with fixed difficulty levels altogether and instead introduce adjustable bars for things like "Damage dealt", "Damage taken", etc.
I was thinking that perhaps Dragon Age should follow this.
So instead of Easy, Normal, Hard, Nightmare...we have adjustable bars for specific things. Things such as damage dealt, damage taken, friendly fire damage, health pools as well as toggle-able options for things like enemy using advanced tactics, environmental effects, etc.
Which means when you open the game menu, there will be a section devoted to difficulty alone. There we will have a main bar which denotes difficulty settings (Easy, Normal, Hard, Nightmare, Custom) and below them you will have the adjustable bars and toggle-able options for the list of things I stated in the previous paragraph.
This means you have two options. One is to just select a game difficulty and go with it OR you could make your own custom difficulty and play the game your own way.
Thoughts ? ![]()





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