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Duty first!


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#1
Cankiie

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I like dragon age origins.

 

I like dragon age 2.

 

I am no doubt going to like dragon age inquisition.

 

But I am afraid that dragon age inquisiton might suffer the same as dragon age origins. Dragon age 2 is much more forgiven in the department which I am going to introduce to you first, if you have not already gotten an idea of what I might want to write about from the title.

 

It was Wynne who falsely described the grey wardens in dragon age origins: "Ultimately, being a grey warden is about serving others, about serving all people, whether elves or dwarves or men."

 

I would love to answer to that, without seeming like a whiny child. Because to me, I just don't get the feeling that being a grey warden is about serving others. Being a grey warden IS about stopping the blight, that is what it means to be a grey warden, that is why grey wardens appears to isolate themselves from society, if they did not have any love interest in the past or have had the luxury to become a king. They do not serve others. They are criminal and not so criminal people who all serve one purpose, to stop the blight by any means necessary.

 

Yet I as a character, had to either be ridicoulusly good hearted, or totally evil. My duty was to gather an army to fight the darkspawn, if I had to place a king on Orzammers throne, so be it and while I see the necessity there, it still made me feel like I was just doing my duty as a grey warden, I did it out of goodness, unless I chose to be a total ******.

 

I want to have a character that is a decent person, but who also understands that duty comes first, especially if such a thing as the blight is the major danger.

 

This is why Dragon age 2 is forgiven in that department, there is not really a huge threat there. You are either a goodhearted fool or a nasty ******. Maybe even a joking, good hearted fool or a joking, nasty ******. You don't have a duty or some responsibility that requires you to use any means in order to win.

 

I would argue against Wynne on her statement, but what options did I have?

 

1. But a grey warden bows to no one (Wow, self-entitled ******)

2. I don't quite understand (Yeeeeah..... you did have Duncan mentioning the purpose of the grey wardens)

3. You mean to say I serve as a protector?

4. I serve no one, and don't you forget that. (Oh goodie...... 1 and 4 are the same.)

 

I can see her point afterwards however. The wardens sacrifice their lives in order to fight darkspawn, in some way they do serve all others. But her point was that a grey warden exists to serve elves, dwarves and men by doing petty tasks for them, such as delivering a letter from one to another, save that little girl from some horrible kidnappers (Seriously, if the choice was between that little girl or a raid of darkspawn, where do you think the grey wardens would go?)

 

Duty first, everything else second.

 

I also want companions to be able to understand that. They have their own lives, personalities, moralities. But I still did not ask them to join, they chose to come along. I understand the disapproval and approval thing. And they should approve or disapprove. But I want the options to talk back and tell them that this is my duty, this is what I now exist to do. I seek to end the blight, I seek to find the one person responsible for the veil. I want the options and dialogue fitting for it, even if the outcome would still be the same. One event that comes to mind is the Anvil of the void event, when finding the anvil with Shale in the party.

 

Branka promises an army of golems to stand by my side against the blight, it comes at a price, but she could very well ask for volunteers as it have been done in the past, later I realise that they were forced, but still. At the time, with the blight rampaging, it did seem like a good idea to have golems on my side against it. Shale of course disapproved of it and I had no chance of explaining my action, why did I choose to do that. They don't have to understand or rather, they don't have to accept it and I'd still welcome Shale to fight me because of that choice, but it would give me a better feeling, if I could also make sure that companions knew that to me, my duty comes first and their personal feelings about the actions I am going to take is second, there is so much more at stake, so many things that are far more important.

 

I want to tell them that and I want them to respond properly to that, even if they are still going to try and kill me.

 

Illusion of being given options and all that.

 

The grey wardens, the inquisition, both being orders that do anything that is necessary to fufill their duties, and I want to see it.

 

Will I see it? Hopefully. Either way, I am going to play the game. I do still play origins afterall.


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#2
OctagonalSquare

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As long as we are not forced to be a duty-comes-first character, I fully support the option to do so. Personally, I choose to play a kindhearted person who is willing to help those in need.

 

The thing about the Inquisition, though, is that while its main purpose is to fix the Breach and hunt demons, you can also use your power for other things. You could theoretically make it about hunting apostates, aiding the Chantry, saving villages from dragons, fighting in Orlais... the list goes on. The organization is yours to shape. It's not as dead set as the Grey Wardens.



#3
Jawzzus

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I liked DA:O more because of that really, I hope with this one they find a good blend.  2 I felt like there wasn't really a reason to be doing what I was doing, like Hawke kinda just kept stumbling into things, where as the Warden did have a reason to do it.  That said I also hope they give us a reason that we can take time off from being super serious from our duty to lighten the mood, there wasn't much of that in Origins



#4
Cankiie

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As long as we are not forced to be a duty-comes-first character, I fully support the option to do so. Personally, I choose to play a kindhearted person who is willing to help those in need.

 

The thing about the Inquisition, though, is that while its main purpose is to fix the Breach and hunt demons, you can also use your power for other things. You could theoretically make it about hunting apostates, aiding the Chantry, saving villages from dragons, fighting in Orlais... the list goes on. The organization is yours to shape. It's not as dead set as the Grey Wardens.

 

Of course.

 

It should NEVER be the only options. I do like having options myself.

 

I do sometimes consider the fact that my character in origins is pretty new to this grey warden stuff and not some old veteran. He have not yet been fully shaped by the other grey wardens just yet and could very well hold onto an aggressive attitude or a very kind hearted attitude.

 

But most of the times, I like the duty fufilling attitude, I like these kinds of characters that make choices that is most likely to be considered ethically, questionable or directly wrong, for the sake of dealing with a threat that is going to annihilate everything anyway if not stopped, and this is just the vibe I got from reading about the grey wardens before playing origins and even meeting some of the other grey wardens, such as Riordan or even Duncan himself. They were polite, kind, but Duncan somewhat forced Couslands father in the human noble origin, to agree to his son becoming a grey warden, if he wanted to be assured that Duncan would help his son and his wife escape the castle, bring them to safety. Riordan suggested Loghain becoming a grey warden, rather than having him killed, which I also agreed with Riordan on, let the man die fighting darkspawn, rather than just kill him, but I could never tell Alistair that this was an option for Loghain aswell and I just had to watch Alistair storm off like an angry child, even though this was pretty much a dialogue I should have been able to give, to make the tension less... well, less tense. I understand that Alistair would still walk away, because he felt more deeply about Duncan and what Loghain did in general, but that dialogue should be there so that the situation wasn't as tense, if you desired for that option.

 

In the end, this whole thing is pretty much alike another complaint I have, with npc's calling your character a child, despite your character looking old and/or even older than the npc calling your character a child. It is a part of the RPG's genre to have these flaws, and it is not exactly game breaking. It is just small bothers I would love to see developers somehow get rid off.



#5
Cankiie

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I liked DA:O more because of that really, I hope with this one they find a good blend.  2 I felt like there wasn't really a reason to be doing what I was doing, like Hawke kinda just kept stumbling into things, where as the Warden did have a reason to do it.  That said I also hope they give us a reason that we can take time off from being super serious from our duty to lighten the mood, there wasn't much of that in Origins

 

Travelling around would usually be a good time for mood-lightening events. During a dire situation that needs to be adressed as swiftly as possible, I find it awkward that the party would sit around a campfire, wasting time singing. They still do have the need to rest of course, they are still human even though they have more responsibilities.

 

Dragon age 2 was pretty much Hawke just trying to do better for himself and his family, however ending up getting mixed into all sorts of things because of this. I can accept that, he actually ended up in all these kinds of things by accident, which I personally think is fair game. And probably because of Varric exaggerating his stories aswell, giving Hawke a reputation which he probably could live without. But the point was that in dragon age 2 your character did not have a responsibility to stop the blight or save the world so to speak, which is why I can forgive the dialogue options there.

 

But when you do have a character that do have a duty. I would like to also be given the option to be a duty-driven character. And so far, from what I have heard, it seems that bioware have tackled that very well. You do not just go save that city or village, just out of the goodness of your heart (Not necessarily) but because it have ressources which are useful to you and your organisation, I love that.

 

I just hope that the dialogue options will have the same thing.



#6
Guest_StreetMagic_*

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Wynne is an abomination. Don't listen to her. It's the spirit of Faith, who's been twisted by the dumb dreams of children it saw in the Fade.

 

That said, I think Wardens are more power hungry than even I care for. There's little hints of that in Awakening, how that one lady tells you the First Warden is hoping the Vigil will prove that Wardens are important enough to run towns, that they have power even when there isn't a Blight.



#7
Cankiie

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Wynne is an abomination. Don't listen to her. It's the spirit of Faith, who's been twisted by the dumb dreams of children it saw in the Fade.

 

That said, I think Wardens are more power hungry than even I care for. There's little hints of that in Awakening, how that one lady tells you the First Warden is hoping the Vigil will prove that Wardens are important enough to run towns, that they have power even when there isn't a Blight.

 

I admit.

 

I only recently picked up dragon age origins, since the ulitmate edition was on sale on steam. And I only ended up buying it because of that sale, and right now I regret not having bought it earlier, because it IS a good game despite my complaint.

 

I have yet to go through awakening, I have completed origins three times now, since I bought it, and I never feel satisfied enough with my character to go further in awakening. I will do that at some point however.

 

And to clarify, yes I did play dragon age 2 before I played origins, I know.... blasphemy.

 

Anyway, the grey wardens being power hungry was not really a point of mine. I want the possibility to explain to the companions that duty comes first, their feelings second and then I want the companions to properly respond to such a response, as explained with Alistair.

 

Instead of Alistair just storming off like an angry child after having recruited Loghain into the grey wardens, because that is the only sensible choice to me, to have another member fight the arch demon and most likely make HIM sacrifice himself instead of giving into Morrigan and offer her a god child which she can raise however she like and her being a rather suspicious woman, I don't like that option.

 

Anyway, the possibility of explaining this to Alistair, that recruiting Loghain is a much more sensible choice, because of the possibility that he could die during the joining or could atleast die fighting a threat he helped advance much faster (along with Cailan) then the tension could somehow be lessened, letting him storm off while being less angry than he is currently in the game. I understand him having his grudges and not wanting to stand with beside Loghain or forgive him or have him seen as a hero, but I also consider Alistairs point of view and look on the grey warden as being somewhat faulty, seeing them as great heroes, whereas they are just a bunch of highly skilled warriors, criminals, murderers and whatever alike and have always been. They are recruited for their skills and they are given a duty where their focus should remain.

 

And I want a possibility for a character like that. A man who have his duty and who is determined to fufill this duty by any means necessary, and I want to be able to have him tell the companions this, not just tell them "You do as I say, because I say so!"


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#8
Guest_StreetMagic_*

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Alistair is just an idiot. Once you accept that, it all become easier to digest :D



#9
Cankiie

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Alistair is just an idiot. Once you accept that, it all become easier to digest :D

 

An idiot, perhaps. But he still shows to be a very good friend. And if Loghain is sacrified he will get better, which is slightly satisfying, but I still would love to be given the option to argue against their point of views. Especially Wynnes. I am not recruited to serve others, I am recruited to fight the darkspawn, to fight the blight....... atleast that is what I was told, do Wynne think she can explain being a grey warden better than a grey warden?

 

It was annoying.



#10
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An idiot, perhaps. But he still shows to be a very good friend. And if Loghain is sacrified he will get better, which is slightly satisfying, but I still would love to be given the option to argue against their point of views. Especially Wynnes. I am not recruited to serve others, I am recruited to fight the darkspawn, to fight the blight....... atleast that is what I was told, do Wynne think she can explain being a grey warden better than a grey warden?

 

It was annoying.

 

Not my friend. You couldn't pay me to travel with someone like that. It's all a matter of perspective though, I suppose.

 

I agree that I'd like to argue with Wynne more. Now I don't even recruit her. It's easier this way.



#11
AkiKishi

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Being an Inquisitor would appear to carry some sort of default responsibilities at least at the start of the game.I don't imagine you were just made an Inquisitor by chance ,as was the case of the Grey Warden. But rather you have a history of service and training. 

 

NPCS are still going to have their own opinions no matter how strongly you feel you are right. That's how things work in life, that's how it should work in an RPG.



#12
Cankiie

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It seems to be that becoming the inquisitor was far more by chance than becoming a grey warden, since becoming a grey warden would have the requirement that you were quite skilled in some way that could help the grey wardens fight the blight.

 

It was only by chance that you as a grey warden became a commander however, because every other grey warden in Ferelden just happened to die at Ostagar and the only other grey warden alive in Ferelden wasn't very much a leader in the first place, whereas your character seems to have been a natural leader, and I guess the same goes for the inquisitor.

 

However how they obtained what they have makes the difference. It seems the inquisitor have the power he/she have, is gained by chance, the inquisitor just happening to be in a place of a great explosion and be the sole survivor of said explosion, that is pretty much by chance.

 

And you are right, NPC's ARE going to have their own opinions, and I am not against that. But as I explained with the event of Alistair. You could tell him what you intended, and while I understand he would still walk away, because he feel more deeply about Loghains betrayal than you yourself, then it could atleast lessen that tension a little, if you were able to tell him that duty in this case comes first. You were able to tell him that not everyone in the grey wardens are good people however, which is often the option which I choose.

 

I would have LOVED the same option with Wynne when she starts to lecture you on, what it means to be a grey warden. I wanted to smack her across the face for that, or atleast just argue against it, because her version is far from correct if I understand the order correct and even from the start it is made clear that they are not exactly the heroes she despict them to be..... or anyone else for that matter. And they can have this opinion of course, I don't mind that, but when Wynne lectures you, a grey warden, about what it means to be a grey warden, without understanding that the grey wardens are criminals and not criminals alike, a bunch of good hearted and not so good hearted people, who have one single duty, to stop the blight. Not to bring absolute peace, or to act as a authority, which she tries to force onto you as the warden.

 

I wanted to argue against that. It may seem meta, but Duncan demonstrates the exact same attitude when recruiting the Cousland warden. Howe is a bad man, but it is not my place to teach him a lesson, all I care about is stopping the blight and all you should care about when becoming a warden, is stopping the blight, no matter the methods used.

 

And I wanted that kind of philosophy for my warden and I want to be provided with the same kind of dialogue when conversing with the companions. THen they can react negatively or positively, depending on their personalities, Shale could still disapprove a lot and end up fighting me for all I care, I just want to be able to choose the option, to have my character tell them, that he/she considers her duty to be more important, then their personal feelings, that stopping the major threat here, is more important than their own small problems. Without being a total dick about it, again, the options for the Wynne discussion have been laid out: "Grey wardens bow to no one".

 

It is a minor problem, really, once again similar to the problem with npc's referring and treating your character as a child, despite your character being wrinkled, grey haired and having a full grown beard. Minor issues that is easily overlooked, but I would certainly like some improvements in these departments.



#13
AkiKishi

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You become a grey warden because the blood did not kill you. Nothing to do with skill or anything else, just luck you don't die when you drink the blood of Darkspawn.



#14
Cankiie

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You become a grey warden because the blood did not kill you. Nothing to do with skill or anything else, just luck you don't die when you drink the blood of Darkspawn.

 

I guess that is true if you leave out the fact that the only reason you even get the possibility to go anywhere near said blood, is that you are one incredibly skilled being, be it with magic, sword, bow or whatever.

 

I still think the inquisitor thing is more of a chance than becoming a warden for that reason a lone. Both however ended up as leaders because appearantly both are natural leaders. This could be different for the inquisitor, obviously, since it have yet to be released and I have not yet played the game. But the warden just happened to be a natural leader and that still didn't bother me.

 

And isn't the initial point either.

 

I ask for the option to tell my companions that their opinions doesn't really matter, what I care about right now is finding/ending the major threat, gather the ressources, information, whatever needed to find this major threat, everything else is second. And I don't want to be a total ****** about it, saying that I don't care about their problems at all. I want to be given these dialogue options, rather than just the absolute good or the absolute evil, even a neutral disposition might be wrong in this case. It is somewhat more..... chaotic good I suppose. But I just want the dialogue and I want proper responses based on the companion characters personalities.



#15
naddaya

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I agree on everything. Two conversations with Wynne irked me the most, the one about duty and the Wardens and the lecture on why my character shouldn't bang Zevran. I wished there was the option to tell her to mind her own business in a sensible way instead of sounding like a kid throwing a tantrum.

 

My character had been reasonable and dedicated from the beginning. She didn't like having the weight of the world on her shoulders and wasn't too fond of the Wardens, but she was fully aware of what was at stake. She had just started having casual sex with Zevran. It became more later, but at that point it was just sex.

 

Wynne took noticed and asked (paraphrased): "If you had to choose between your love and your mission, what would you do?". There was no option to tell her that was a stupid question, because if my character didn't stop the blight, it was likely that no one else would have, and everyone would have died anyway.  Instead I was stuck with "I don't wanna make that choice", "You make things sound more dire than they are" and "But being a warden is haaard".

 

Then she said that my character's behaviour was "not fitting for a Grey Warden" and that "she was obviously too immature to handle a relationship" when told to back off. I nearly lost it. She seemed to know nothing of my Warden and her intentions, her reasoning was so inconsistent I started having doubts about her sanity. But I didn't dislike her words as much as my Warden's responses, or lack thereof.



#16
Cankiie

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I agree on everything. Two conversations with Wynne irked me the most, the one about duty and the Wardens and the lecture on why my character shouldn't bang Zevran. I wished there was the option to tell her to mind her own business in a sensible way instead of sounding like a kid throwing a tantrum.

 

My character had been reasonable and dedicated from the beginning. She didn't like having the weight of the world on her shoulders and wasn't too fond of the Wardens, but she was fully aware of what was at stake. She had just started having casual sex with Zevran. It became more later, but at that point it was just sex.

 

Wynne took noticed and asked (paraphrased): "If you had to choose between your love and your mission, what would you do?". There was no option to tell her that was a stupid question, because if my character didn't stop the blight, it was likely that no one else would have, and everyone would have died anyway.  Instead I was stuck with "I don't wanna make that choice", "You make things sound more dire than they are" and "But being a warden is haaard".

 

Then she said that my character's behaviour was "not fitting for a Grey Warden" and that "she was obviously too immature to handle a relationship" when told to back off. I nearly lost it. She seemed to know nothing of my Warden and her intentions, her reasoning was so inconsistent I started having doubts about her sanity. But I didn't dislike her words as much as my Warden's responses, or lack thereof.

 

Just a shame that Wynne is so incredibly adoreable together with Alistair in travelling banters.

 

But I agree, these options were terrible aswell.

 

"But moooom :( I don't wanna do that!"

 

Trying to lecture one on relationships.

 

And trying to lecture one on being a grey warden, and you can't point out how wrong she is about the purpose of the grey wardens, maddening. This is where I would love to have Sten around to punch her in the face, he seems to agree that duty comes first. He just takes that a little too far aswell.

 

Even Sten will confront you and ask how you intend to end the blight. You are given few options and none of them involves the actual plan of gathering an army to fight the blight, which would be a far more sensible response. Instead you are forced to look as a idiot "Oh.... we just walk up to the archdemon, say hello and kill it" if you want to give a somewhat decent answer, atleast.



#17
king jacky

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what kind of duty(jk)