Aller au contenu

Photo

The replay value for ME3 is amazingly high


  • Veuillez vous connecter pour répondre
485 réponses à ce sujet

#51
voteDC

voteDC
  • Members
  • 2 512 messages

Yeah, it's at the very end of the project forum post: here.

The mod itself is amazing work but boy is that voice work and dialogue hit and miss.

I was cringing at the 'hero' line.



#52
Ryriena

Ryriena
  • Members
  • 2 540 messages

The mod itself is amazing work but boy is that voice work and dialogue hit and miss.

I was cringing at the 'hero' line.


I think it's good for a beginner writer thing lol. But yeah but better than what we got lol.
  • Iakus aime ceci

#53
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

I think it's good for a beginner writer thing lol. But yeah but better than what we got lol.

 

No it's not.


  • CronoDragoon, JamesFaith, DeinonSlayer et 3 autres aiment ceci

#54
Ryriena

Ryriena
  • Members
  • 2 540 messages

No it's not.


Ok that's your opinion.

#55
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

Ok that's your opinion.

 

Your grasp of the obvious is inspiring.



#56
Iakus

Iakus
  • Members
  • 30 257 messages

No it's not.

If course it's not.  

 

I mean a a scene showing the War Assets you tried so hard to bring together, fighting to save the Crucible ?  Taking down Harbinger, the "face" of the Reapers for two games now?  Leading into a genuinely POSITIVE outcome in the game?

 

Bah, everyone knows True Art is Angsty!   :D


  • voteDC, Staff Cdr Alenko et Ryriena aiment ceci

#57
Farangbaa

Farangbaa
  • Members
  • 6 757 messages

If course it's not.  

 

I mean a a scene showing the War Assets you tried so hard to bring together, fighting to save the Crucible ?  Taking down Harbinger, the "face" of the Reapers for two games now?  Leading into a genuinely POSITIVE outcome in the game?

 

Bah, everyone knows True Art is Angsty!   :D

 

I saw plenty of war assets in action in the final scenes.

 

Again this boils down to you wanting Bioware to account for everything you've done in the game in detail. That's not ever going to happen, in any game. Choices have to be made. The people that make these mods add things to a finished product, not build things from scratch.

 

Also, in before 'but mah Shepard died!!!'


  • KotorEffect3 aime ceci

#58
jtav

jtav
  • Members
  • 13 965 messages
Priority: Earth should definitely be more variable than what we got. If there was ever a time to revisit the DAO army mechanic, this was it. Instead it's probably the blandest mission in the game, with it being all too obvious BW had run out of time.money.

Insofar as MEHEM introduces War Assets in action, the team is to be commended.
  • Dubozz, Iakus et themikefest aiment ceci

#59
Iakus

Iakus
  • Members
  • 30 257 messages

I saw plenty of war assets in action in the final scenes.

 

Odd, I didn't see any



#60
ImaginaryMatter

ImaginaryMatter
  • Members
  • 4 163 messages

Priority: Earth should definitely be more variable than what we got. If there was ever a time to revisit the DAO army mechanic, this was it. Instead it's probably the blandest mission in the game, with it being all too obvious BW had run out of time.money.

Insofar as MEHEM introduces War Assets in action, the team is to be commended.

 

I think that's the main problem with it. There's just waaay to much shooting, you become numb by the time you get to the beam run (there's also the issue of why the Reaper just didn't shoot the missiles -- the Reaper's ain't that smart). It's the final mission of the entire series and it's just uses the dull formula of adding more enemies.

 

I also find it weird when the Krogan show up in cutscenes and I sabotaged the cure and why my friends the Geth are no where to be seen.



#61
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Priority: Earth should definitely be more variable than what we got. If there was ever a time to revisit the DAO army mechanic, this was it.

 

I don't dislike Priority: Earth the way some do, but I absolutely agree with the lack of variety and that the ME team should've borrowed from Origins here.  No change in outcome, just the ability to assign forces for assistance during the storm towards the Conduit. 

 

That Harbinger extension, however, is not a better alternative. The guys who worked on it deserve a tip of the hat for effort, but yeah, no thanks. 



#62
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Bah, everyone knows True Art is Angsty!   :D

 

I've missed that strawman from you, iakus!

 

It's not any more or less accurate than suggesting your preferred situation would Taste Like Diabetes.



#63
themikefest

themikefest
  • Members
  • 21 587 messages

Bioware's biggest enemy was development time. Had they had 6-12 more months, the game would be different. How different? Who knows? That time has come and gone.



#64
jtav

jtav
  • Members
  • 13 965 messages
I haven't actually seen the Harbinger add-on. Decided a long time ago that I wouldn't like MEHEM. But expecting the mission to vary in small ways due to our War Asset composition wasn't unreasonable. We're not talking about the outcome of fetch quests here. That it took until the EC for the big choices to provide a difference in feel via the epilogues is a very poor decision.
  • teh DRUMPf!! aime ceci

#65
teh DRUMPf!!

teh DRUMPf!!
  • Members
  • 9 142 messages

 I liked what they were going for with that scene. And obviously the VA quality is only going to be so good with fans doing the work at their computers.

 

 

That said, Harbinger's suicide run is as stupid as anything (sitting in the middle of Sword fleet without support from anything bigger than an Oculus).



#66
RZIBARA

RZIBARA
  • Members
  • 4 066 messages

You guys want to know the truth? Both that mod is bad, and the actual endings are bad. They both suck, the mod has terrible animation, cringe worthy moments, and terrible voicing. The real endings suffer from plotholes, terrible writing, and no accounting for choices.

 

In other words, they're both garbage



#67
Iakus

Iakus
  • Members
  • 30 257 messages

I've missed that strawman from you, iakus!

 

It's not any more or less accurate than suggesting your preferred situation would Taste Like Diabetes.

 

And it's no more or less argument like saying "No, it's not" as if it was Veritas.

 

Which was kinda the pont.



#68
AlanC9

AlanC9
  • Members
  • 35 593 messages

And it's no more or less argument like saying "No, it's not" as if it was Veritas.
 
Which was kinda the pont.


Fight strawmen with strawmen, eh?

#69
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Fight strawmen with strawmen, eh?

 

(... that was part of my point.  :P )



#70
CronoDragoon

CronoDragoon
  • Members
  • 10 408 messages

Anyway, the replay value for ME3 is amazingly high.



#71
Iakus

Iakus
  • Members
  • 30 257 messages

Fight strawmen with strawmen, eh?

 

At least then it's a fair fight.



#72
Iakus

Iakus
  • Members
  • 30 257 messages

Anyway, the replay value for ME3 is amazingly high.

 

No it's not :whistle:

 

:D



#73
jtav

jtav
  • Members
  • 13 965 messages
It is actually reasonably varied, but much of the differing content depends on past squaddies being dead. In other words, deliberately engineering failure states.
  • von uber aime ceci

#74
Fixers0

Fixers0
  • Members
  • 4 433 messages

This joke still going , thought it was pretty straightforward, but some people seemingly didn't to get it.



#75
dreamgazer

dreamgazer
  • Members
  • 15 742 messages

Anyway, the replay value for ME3 is amazingly high.

 

I think "amazingly high" is a bit of an exaggeration, but I do think the replay value is at least on the same level as ME2, since there's some actual consequences that play out based on decisions in the game.