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The replay value for ME3 is amazingly high


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#76
Iakus

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It is actually reasonably varied, but much of the differing content depends on past squaddies being dead. In other words, deliberately engineering failure states.

 

In addition they are very simlar from a thematic sense.  The situation is hopless.  "The Shepard" must suffer on a pyre for the sins of the galaxy.  And something extreme and morally dark dark grey must be done to "save" the galaxy.



#77
CronoDragoon

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I think "amazingly high" is a bit of an exaggeration, but I do think the replay value is at least on the same level as ME2, since there's some actual consequences that play out based on decisions in the game. 

 

I suppose it's what you compare it to. Mass Effect and Dragon Age games all have amazingly high replay value to me. Anything that gets me to play through a second time does, as I'm usually a one-and-done breadth-over-depth type of guy. So when it's 3 (ME3, plus multiplayer hours) or 4 (ME2) times, they really did something right.



#78
KaiserShep

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And something extreme and morally dark dark grey must be done to "save" the galaxy.


What's the deletion of software compared to the rest of the galaxy? :P

#79
dreamgazer

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I feel morally gray every time I empty my Recycle Bin.


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#80
Iakus

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What's the deletion of software compared to the rest of the galaxy? :P

 

Morally grey.

 

Dark grey, even.



#81
Farangbaa

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Odd, I didn't see any

 

Then you never made it to Priority: Earth.


Modifié par BioWareMod01, 28 mai 2014 - 10:47 .
Inflammatory content/rudeness

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#82
wolfhowwl

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In addition they are very simlar from a thematic sense.  The situation is hopless.  "The Shepard" must suffer on a pyre for the sins of the galaxy.  And something extreme and morally dark dark grey must be done to "save" the galaxy.

 

Shepard can use the power of the Reapers to make things better.

 

Given time, people will come to understand the benefits of having a firm hand guiding the galaxy.

 

Forever.



#83
Farangbaa

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In addition they are very simlar from a thematic sense.  The situation is hopless.  "The Shepard" must suffer on a pyre for the sins of the galaxy.  And something extreme and morally dark dark grey must be done to "save" the galaxy.

 

Called it.

 

Also, in before 'but mah Shepard died!!!'

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#84
Iakus

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Called it.

Aaaaand, welcome to the ignore feature


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#85
jtav

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Let me see if I can rephrase in a way that you might be more receptive to, iakus.

All the endings make you unhappy. But that is not the same as saying the game has no replay value. When we talk about replay value, we're talking about something moderately objective: how much can we cause content to vary by playing the game differently? And the answer is: quite a bit, actually. Unfortunately, much of that is decided by import and not decisions made within the game, but a game where I have Ash as the VS, shoot Mordin, romance Sam, and Jack's alive feels very different from one with Kaidan as the VS, genophage cure, etc. Your dislike of the ending may render all this moot, but it doesn't change the fact that the player can affect the narrative. I didn't dream Miranda walking out of Sanctuary.
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#86
KotorEffect3

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If you change up what you do in the first two games it adds a lot of replay value to ME 3 (fate of wrex on virmire, who lives and dies during the sm, activating legion or selling it to Cerberus, etc...) not to mention the choices you make during the course of ME 3 itself.  People that claim that your choices aren't reflected by ME 3 simply were not paying attention period.


Modifié par KotorEffect3, 29 mai 2014 - 01:51 .


#87
Iakus

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Let me see if I can rephrase in a way that you might be more receptive to, iakus.

All the endings make you unhappy. But that is not the same as saying the game has no replay value. When we talk about replay value, we're talking about something moderately objective: how much can we cause content to vary by playing the game differently? And the answer is: quite a bit, actually. Unfortunately, much of that is decided by import and not decisions made within the game, but a game where I have Ash as the VS, shoot Mordin, romance Sam, and Jack's alive feels very different from one with Kaidan as the VS, genophage cure, etc. Your dislike of the ending may render all this moot, but it doesn't change the fact that the player can affect the narrative. I didn't dream Miranda walking out of Sanctuary.

 

I understand that.  And to some degree, agree.

 

However, in order to establish replayability in a game, you first have to have the desire to replay the game to begin with.  It, as you say, renders the question moot to me.



#88
KotorEffect3

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lol some things never change


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#89
jtav

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Yes, but well, that's largely dependent on your emotional reaction. I lasted an hour in FONV because I was just that disturbed but the thing has a lot of replay value.

#90
KaiserShep

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Morally grey.

 

Dark grey, even.

 

I guess it depends on what you place your priorities on in the story. I was also disappointed that I couldn't just destroy the reapers and let the geth and quarians get on with their lives without policing over them with reapers or altering everyone, but all things considered, I think the price of destroy was a bargain. I mean, after all this, the only thing we lose is the race that was in isolation for centuries, thus has no real place in galactic society anyway? Man, victory doesn't come much cheaper than this. :lol:



#91
voteDC

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If course it's not.  

 

I mean a a scene showing the War Assets you tried so hard to bring together, fighting to save the Crucible ?  Taking down Harbinger, the "face" of the Reapers for two games now?  Leading into a genuinely POSITIVE outcome in the game?

 

Bah, everyone knows True Art is Angsty!   :D

Don't get me wrong, I think the mod is an amazing piece of work...all except the voice work and dialogue.

I hate to be negative about a mod that is doing what Bioware failed to, but at the same time I've got to say what I think about it.



#92
Iakus

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Yes, but well, that's largely dependent on your emotional reaction. I lasted an hour in FONV because I was just that disturbed but the thing has a lot of replay value.

 

Thus the emotional reaction is crucial to replayability.  As we both demonstrate



#93
Iakus

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Don't get me wrong, I think the mod is an amazing piece of work...all except the voice work and dialogue.

I hate to be negative about a mod that is doing what Bioware failed to, but at the same time I've got to say what I think about it.

 

Hey, remember how comparatively primitive the first version of MEHEM was?


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#94
voteDC

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Hey, remember how comparatively primitive the first version of MEHEM was?

I've posted the same feedback in the thread over in the modding section, so it's not as if I am not giving the feedback to the people behind the mod.

Hopefully this will improve and to be fair it is pretty damn good at the moment.



#95
jtav

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Thus the emotional reaction is crucial to replayability.  As we both demonstrate

Actually, I'm saying the opposite: that a game's replayability is separate from enjoyability. FONV has variety of paths depending on who you side with and the skills you choose. Therefore a high replayability factor. The fact that I was too busy curling up in the proverbial corner over Nipton to actually see this doesn't change things.

Or to use another ME example. My fondness for Petrovsky is something of a running joke. I'd have loved an option to side with him or at least end on friendly terms. None of the options give me that. But the ending of the DLC can vary in tone quite a lot depending on my choices and it would be dishonest of me to say otherwise, even if I wasn't quite happy with any ending.
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#96
Staff Cdr Alenko

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This forum is kinda like the random MMO forum: full of people who pretend to have quit the game, but keep on posting about stuff for months...and in this case years.

 

Might even be worse than the random MMO forum.

 

One does not simply... walk away from the endings. Unfortunately, no one can be told, how bad they are. You have to see it for yourself.

 

Also, the fact that people still post here does not necessarily mean that they pretend to have quit the game.



#97
Ryriena

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For me, the ending ruined the game for me. It broke my heart to know, what we did was for nothing other than getting the characters I loved killed. Garrus my Shepard love interest died a slow painful death on a non dextro world without Shepard being their with him in his finale hours. That's not bitter sweet that's just horrible writing and gives you a hollowed feeling of guilt afterwards. A bitter sweet ending would be having Shepard die in his arms or placing flowers for her at her grave on Pavaln or earth if Kaiden was your LI. A true bitter sweet ending wouldn't leave you with that hollowed feeling of guilt for what you've done.

#98
Staff Cdr Alenko

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Actually, I'm saying the opposite: that a game's replayability is separate from enjoyability. FONV has variety of paths depending on who you side with and the skills you choose. Therefore a high replayability factor. The fact that I was too busy curling up in the proverbial corner over Nipton to actually see this doesn't change things.

Or to use another ME example. My fondness for Petrovsky is something of a running joke. I'd have loved an option to side with him or at least end on friendly terms. None of the options give me that. But the ending of the DLC can vary in tone quite a lot depending on my choices and it would be dishonest of me to say otherwise, even if I wasn't quite happy with any ending.

 

That depends on how you define replayability.

 

If by replayability you mean the number of variables that appear in the game, then sure, you're right, and it's objective.

 

But on the other hand, if you understand replayability as the willingness to play the game again and again, then it's completely subjective.


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#99
CronoDragoon

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That depends on how you define replayability.

 

If by replayability you mean the number of variables that appear in the game, then sure, you're right, and it's objective.

 

But on the other hand, if you understand replayability as the willingness to play the game again and again, then it's completely subjective.

 

That's a fair formulation of it, and also helps explain why so many people say "your choices don't matter" when, objectively, that's a laughable statement. People feel  as if their choices don't matter, which is different, but still a problem for the game.


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#100
Farangbaa

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One does not simply... walk away from the endings. Unfortunately, no one can be told, how bad they are. You have to see it for yourself.

 

Also, the fact that people still post here does not necessarily mean that they pretend to have quit the game.

 

I've seen all the endings. The first time I finished the game I was pretty much ecstatic. (picked Synthesis btw) I'm not lying when I say I loved the Catalyst, it's not a troll move to engage people like.. eh, you. The Reapers finally, for the first time in the game, made sense. They finally had a beginning... and an end if you so wished. I can't fathom that people would rather have had the Reapers just be the Reapers, with no reason as to why they exist and where they came from. Or prefered the Dark Energy plot, which was just awful.

 

For me, the ending ruined the game for me. It broke my heart to know, what we did was for nothing other than getting the characters I loved killed. Garrus my Shepard love interest died a slow painful death on a non dextro world without Shepard being their with him in his finale hours. That's not bitter sweet that's just horrible writing and gives you a hollowed feeling of guilt afterwards. A bitter sweet ending would be having Shepard die in his arms or placing flowers for her at her grave on Pavaln or earth if Kaiden was your LI. A true bitter sweet ending wouldn't leave you with that hollowed feeling of guilt for what you've done.

 

Aren't you still playing the game? -_-

 

And you felt guilt for saving the galaxy? What?