Have the catalyst change forms like Leviathan did. When the thing talks about destroy, it looks like Anderson. When talking about control, it looks like TIM and when talking about synthesis, it looks like Saren or if you want, edi.
The replay value for ME3 is amazingly high
#126
Posté 29 mai 2014 - 04:38
- von uber et Mordokai aiment ceci
#127
Posté 29 mai 2014 - 04:39
I find no interest in a game that tries to shove Blue Mary Sue down my throat the entire time
#128
Posté 29 mai 2014 - 04:40
Have the catalyst change forms like Leviathan did. When the thing talks about destroy, it looks like Anderson. When talking about control, it looks like TIM and when talking about synthesis, it looks like Saren or if you want, edi.
That's....actually a pretty cool idea. I like it. But what does he do before discussing the choices?
#129
Posté 29 mai 2014 - 04:43
That's....actually a pretty cool idea. I like it. But what does he do before discussing the choices?
Before discussing the options, it could change to your LI(if you have one) a squadmate you had on the most missions with. Or any character that has interacted with Shepard.
#130
Posté 29 mai 2014 - 04:46
Before discussing the options, it could change to your LI(if you have one) a squadmate you had on the most missions with. Or any character that has interacted with Shepard.
Why would this be a good idea, though? That would be far more personally manipulative of the Reapers, even if it uses some in-game variation.
#131
Posté 29 mai 2014 - 04:52
Why would this be a good idea, though? That would be far more personally manipulative of the Reapers, even if it uses some in-game variation.
I never intended it to be an idea. If you like, it can stay as a glowing whatever.
#132
Posté 29 mai 2014 - 04:59
I also don't understand what the hell your problem is with the Crucible. It's organics' greatest achievement, it escaped the cycles.
So you're telling me that someone in the past designed a machine that offers three radically different choices, all with potentially disastrous and galaxy-altering consequences, to an unspecified person in the unknown future, and that people who found out about that design contributed to it over countless millions of years every 50 000 years, even though they had no idea what it does or how it works. Oh and that also happens to be "little more than a power source". Not my words, that last line, the words of Casper the Space Ghost who you seem to revere so much himself. Actually, that's a little unfair since that line was added in the EC in a dismal attempt to make some sense out of something that never could have any sense in it.
Oh, and also, that device just happened to be conveniently found in the Prothean Ruins just in time for the invasion. Yeah, that's inventive and inspired... No wait.
It's stupid.
I do. Take insects, for instance. Annoying little bugs (pun intented). But if we exterminate them all, we're in big trouble. The same could be possible for the Reapers, and it is according to the Catalyst.
Maybe the difference between us is that I don't percieve humanity or other races in ME as "insects", then?
Are you a Reaper?
I got the game well after it was released. I saw the original endings before though, because I heard about the shitstorm that ensued. I didn't get what all the fuss was about. Yes, they were bleak, but I don't mind that at all.
If you're still arguing the pre-EC endings though, I think we're done here. They got 'fixed', they shouldn't be an issue anymore.
I'm not, although they didn't get fixed. They got improved slightly. Meaning that the post EC endings are preferable to those before EC. In the same way that tuberculosis is preferable to being stabbed. Also, if you think the fuss was about the endings being "bleak", then you haven't seen the endings criticized properly.
Funny. 250+ posts about something that doesn't exist. There's pills for that, you know?
I only get PILLS against Manderley's orders. Then I get moving.
Just stating my first choice. Nowadays I control and headcanon I reinstate the cycles after giving the current species a chance and seeing them fail, which I believe they will.
Yep. You are a Reaper.
Joker! We have a Reaper incoming. Get us out of here and regroup with strike wing Moon Dog. Tell them to stand by.
- Iakus aime ceci
#133
Posté 29 mai 2014 - 05:10
So you're telling me that someone in the past designed a machine that offers three radically different choices, all with potentially disastrous and galaxy-altering consequences, to an unspecified person in the unknown future, and that people who found out about that design contributed to it over countless millions of years every 50 000 years, even though they had no idea what it does or how it works. Oh and that also happens to be "little more than a power source". Not my words, that last line, the words of Casper the Space Ghost who you seem to revere so much himself. Actually, that's a little unfair since that line was added in the EC in a dismal attempt to make some sense out of something that never could have any sense in it.
Oh, and also, that device just happened to be conveniently found in the Prothean Ruins just in time for the invasion. Yeah, that's inventive and inspired... No wait.
It's stupid.
Yes, it's stupid. They've been sitting on those ruins for decades, and only discover it now. They've (the current cycle organics) squandered the extra time the Protheans gave them by altering the Keepers.
And you don't need to know how something works to use it.
Besides, this is a game.
But I know where you're coming from: you want to beat the Reapers conventionally. You can't. Without the Crucible, the cycles would never end. The crucible is the only thing that makes it possible for the cycles to end, and therefore the grandest achievement of organics and the only thing that gives them a right of existence.
Maybe the difference between us is that I don't percieve humanity or other races in ME as "insects", then?
Are you a Reaper?
How about you take some reading lessons? The Reapers are the insects in that analogy.
#134
Posté 29 mai 2014 - 05:25
Yes, it's stupid. They've been sitting on those ruins for decades, and only discover it now. They've (the current cycle organics) squandered the extra time the Protheans gave them by altering the Keepers.
And you don't need to know how something works to use it.
Besides, this is a game.
But I know where you're coming from: you want to beat the Reapers conventionally. You can't. Without the Crucible, the cycles would never end. The crucible is the only thing that makes it possible for the cycles to end, and therefore the grandest achievement of organics and the only thing that gives them a right of existence.
It wouldn't be a very good idea to use a car if you didn't know what all the little levers do. Or a gun. Or anything that's even slightly mechanically complex.
I can't beat the Reapers conventionally, sure. I'm just an Alliance Lieutenant. But a united galaxy, however...
Besides, what if ine "ME3", the Reapers were defeated by cramming their operating systems full of spam? Would you argue then that spam is the grandest achievement of organics?
How about you take some reading lessons? The Reapers are the insects in that analogy.
You said "But if we exterminate them all, we're in big trouble. The same could be possible for the Reapers, and it is according to the Catalyst" --> "to exterminate them all would be possible for the Reapers". You have separated Reapers from insects, which makes the insects an analogy to whatever the Reapers are exterminating.
Plus, you use phrases like "the only thing which allows organics to exist" and state you have headcanoned RESTARTING the cycles! You are definitely a Reaper.
#135
Posté 29 mai 2014 - 06:43
You said "But if we exterminate them all, we're in big trouble. The same could be possible for the Reapers, and it is according to the Catalyst" --> "to exterminate them all would be possible for the Reapers". You have separated Reapers from insects, which makes the insects an analogy to whatever the Reapers are exterminating.
Plus, you use phrases like "the only thing which allows organics to exist" and state you have headcanoned RESTARTING the cycles! You are definitely a Reaper.
The same could be possible for the Reapers --> if we destroy them all we could be in big trouble. Don't act like you're a moron.
#136
Posté 29 mai 2014 - 08:04
Have the catalyst change forms like Leviathan did. When the thing talks about destroy, it looks like Anderson. When talking about control, it looks like TIM and when talking about synthesis, it looks like Saren or if you want, edi.
I've seen this sort of thing a few times in various films and TV shows, plus variants like 2010 where they're all Bowman. Anyone have any idea where it originated?
#137
Posté 29 mai 2014 - 08:09
Why would this be a good idea, though? That would be far more personally manipulative of the Reapers, even if it uses some in-game variation.
Maybe the objection is that it's incompetent manipulation?
#138
Posté 29 mai 2014 - 08:54
The same could be possible for the Reapers --> if we destroy them all we could be in big trouble. Don't act like you're a moron.
Fine, so in that analogy, bugs were Reapers. I didn't get that. So, how are Reapers anything like insects? Do insects threaten organic life? Also, say hi to Harbinger for me. And tell your friends we're coming for them. (This last line was a rare example of a good thing in "ME3".)
#139
Posté 29 mai 2014 - 09:04
Maybe the objection is that it's incompetent manipulation?
Not much about the Catalyst competent, so maybe...
#140
Posté 29 mai 2014 - 09:04
Fine, so in that analogy, bugs were Reapers. I didn't get that. So, how are Reapers anything like insects? Do insects threaten organic life? Also, say hi to Harbinger for me. And tell your friends we're coming for them. (This last line was a rare example of a good thing in "ME3".)
Now you've got the analogy backwards. It's the absence of insects that would threaten life -- not all life, of course, just what we like to think are the "higher" forms.
#141
Posté 29 mai 2014 - 09:07
Not much about the Catalyst competent, so maybe...
Yes. It would actually be quite consistent for the Catalyst to be incapable of understanding an organic's psychology well enough to manipulate it. A bit like Morrigan, come to think of it.
#142
Posté 29 mai 2014 - 09:13
Yes. It would actually be quite consistent for the Catalyst to be incapable of understanding an organic's psychology well enough to manipulate it.
After millions of years of observation and countless Reaper ships packed with boundless genetic / experiential data about organic cycles, I respectfully disagree.
- Hadeedak et SwobyJ aiment ceci
#143
Posté 29 mai 2014 - 09:21
#144
Posté 29 mai 2014 - 09:24
Now you've got the analogy backwards. It's the absence of insects that would threaten life -- not all life, of course, just what we like to think are the "higher" forms.
No, I just don't take Star Jar Binks's asinine musings about friendly Reapers into consideration.
#145
Posté 29 mai 2014 - 09:25
Fine, so in that analogy, bugs were Reapers. I didn't get that. So, how are Reapers anything like insects? Do insects threaten organic life? Also, say hi to Harbinger for me. And tell your friends we're coming for them. (This last line was a rare example of a good thing in "ME3".)
Are you purposely acting this dense or?
Now you've got the analogy backwards. It's the absence of insects that would threaten life -- not all life, of course, just what we like to think are the "higher" forms.
There it is.
#146
Posté 29 mai 2014 - 09:32
Are you purposely acting this dense or?
There it is.
Ok. How does the absence of Reapers threaten organic life?
#147
Posté 29 mai 2014 - 09:33
Ok. How does the absence of Reapers threaten organic life?
Technological singularity is still a thing, with or without the Reapers.
#148
Posté 29 mai 2014 - 09:35
Technological singularity is still a thing, with or without the Reapers.
That "thing" being "a hypothetical"
#149
Posté 29 mai 2014 - 09:40
That "thing" being "a hypothetical"
Sure, like a lot of science-fiction, a hypothetical that folks like Stephen Hawking are incredibly concerned about.
#150
Posté 29 mai 2014 - 09:48
It is actually reasonably varied, but much of the differing content depends on past squaddies being dead. In other words, deliberately engineering failure states.
Yeah. Personally I was expecting the different content would come from the hyped "big choices" instead.





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