Yeah. Personally I was expecting the different content would come from the hyped "big choices" instead.
I dunno, my expectations for the big choices pretty much deflated after seeing the difference between councils and Citadels in ME2.
Yeah. Personally I was expecting the different content would come from the hyped "big choices" instead.
I dunno, my expectations for the big choices pretty much deflated after seeing the difference between councils and Citadels in ME2.
I dunno, my expectations for the big choices pretty much deflated after seeing the difference between councils and Citadels in ME2.
Sure, like a lot of science-fiction, a hypothetical that folks like Stephen Hawking are incredibly concerned about.
Based entirely on speculation. It's not as if it's Stephen Hawking's area of expertise anyway.
A story can convincingly magnify that concern by having damaging examples, but going from that to hard, inevitable certainty is a ridiculous leap. Plenty of stories can say "This is a real danger, there's a big chance that it'll blow up in your face." The leap to "It WILL blow up in your face, absolutely dead certain, no way around it, complete and utter inevitability" on something like that is just absurd though.
Based entirely on speculation. It's not as if it's Stephen Hawking's area of expertise anyway.
The bolded, once again, goes for much of science-fiction, and the seeds for it were planted with the geth-quarian separation.
And while it's true that Hawking isn't an "expert" in that field, the mere fact that he treats it as a valid concern instead of dismissing it carries plenty of weight.
Yeah but the crass difference between the new and old council in ME3 is fairly entertaining. Also, I was not expecting the Turian salesperson to be so pissed at humans.I dunno, my expectations for the big choices pretty much deflated after seeing the difference between councils and Citadels in ME2.
I do like the variation in the turian salesman. He's so into his sales pitch if the council was preserved, and so curt otherwise.
My boytoy went in to the suicide mission with a trainwreck setup -- Mordin, Grunt, Tali, Jack, Legion and Samara unloyal. He was going off of order of complaints, and saving loyalty missions for after the suicide mission. He was trying to go with as little metagaming as possible, so as soon as his crew got grabbed, he was off after them.
I'm used to just killing one or two people off for pathos or going for total disaster.
It's really interesting to see how different his Shepard 'feels'. He's purer than me, and doesn't look up strategies or chat about the game on the internet ad nauseum.
And he's having a very distinct ME3 playthrough compared to the one I just finished, complete with different council.
...So yeah, I think there's a lot of replay value.
Yes, that was certainly lackluster.
I had expected that the allocation of resources for differing content would be tied to the choices made in the game. I think that was how a lot of people expected it would work.
As Jtav said, the resources instead went towards dealing with varying degrees of failure on the Suicide Mission with differing content from the actual choices being very small.
While players' expectations and BioWare's implementation were obviously never going to come close to each other, Mass Effect 2 certainly forced things in a worse direction.
Time schedule also didn't help. They had as much time to make ME3 as ME2, and between the two the former is obviously bigger dev project
Ok. How does the absence of Reapers threaten organic life?
Read back and see how we got to this discussion.
You didn't want to know the Reapers motivations, nor origins. I said I did want to know, they might have a purpose. You just blindly want to kill them without knowing anything about them.
I explained how that could have consequences, just like killing all insects on earth would. (which for some reason you found incredibly difficult to understand)
Read back and see how we got to this discussion.
You didn't want to know the Reapers motivations, nor origins. I said I did want to know, they might have a purpose. You just blindly want to kill them without knowing anything about them.
I explained how that could have consequences, just like killing all insects on earth would. (which for some reason you found incredibly difficult to understand)
What I find difficult to understand is your fascination with the Reapers and this conviction that somehow they are necessary or beneficial. Last I chcecked, getting rid of the Reapers was the goal of the game. They were just this ancient eldritch abomination. Clue, it's not the elimination of the Reapers that could have disastrous consequences, it's the lack of that elimination. You know, wih their coming to the galaxy, wanting to harvest every organic race? Does any of that sound familiar?
Seriously man, how dense are you?
I'm not saying they are beneficial nor necessary. I'm saying it's stupid to not want to know why they exist, or why they do what they do. You only look at the negative consequences of what they do and then figure they should be gotten rid of.
Thinking like that has many historical parallels that turned out to be very detrimental. Like killing off all members of a certain animal species (or killing enough of them) and then finding out the environment collapses without them, because you never bothered to find out their beneficial effects on the system.
Seriously man, how dense are you?
I'm not saying they are beneficial nor necessary. I'm saying it's stupid to not want to know why they exist, or why they do what they do. You only look at the negative consequences of what they do and then figure they should be gotten rid of.
Thinking like that has many historical parallels that turned out to be very detrimental. Like killing off all members of a certain animal species (or killing enough of them) and then finding out the environment collapses without them, because you never bothered to find out their beneficial effects on the system.
I don't consider the option of finding out the Reapers are somehow a part of a galactic equivalent of the ecosystem to be a very good idea, mildly speaking. That would be a wee bit anticlimactic.
Oh, wait...
Exactly my point, you don't want to find out. It might change your opinion on them, and we can't have you being wrong of course. You being the preacher of the true Mass Effect gospel.
I find it laughable that you don't even want to consider them being a part of the galactic ecosystem. They have been around since before the first living cell made it's appearance on earth. That in itself makes them part of the galactic ecosystem.
But go, father, preach! Teach these infidels about the dangers of knowledge and understanding.
It might say more about me than it does about the game, but despite playing Mass Effect and Mass Effect 2 all the way through many times, I've never completed a second play-through of ME3, and in fact only started a second one. With the ending being what it is, there just doesn't seem to be much of a point.
It is my hope that Mass Effect 4 will reignite my interest in the Mass Effect franchise, although I am honestly baffled by BioWare's insistence that ME4 shouldn't be called ME4. It is the fourth Mass Effect game, and it's most important role will be to carry the franchise forward and reestablish it both for new fans and for those of us who were turned off by the conclusion of Shepard's trilogy. I would have thought they would be playing up the continuity, but then I would have also thought that the correct response to the reaction to 3 would have been "We hear you, we're sorry so many of you didn't like it, we promise we'll take your feedback to heart and do our best to make the next one great for all of you." I was nonplussed by the "It's art, deal with it" line.
But hey, maybe that's just me.
...
I'm not saying they are beneficial nor necessary. I'm saying it's stupid to not want to know why they exist, or why they do what they do. You only look at the negative consequences of what they do and then figure they should be gotten rid of.
...
An interesting element of the Ender's Game series of books is that the bugs start off as a mysterious threat to human existence, a "poop your pants" boogeyman largely because they are so poorly understood. After their threat is eliminated, then the narrative explores their motivations, nature, origin, etc.
That might have been a better way to go with the Reapers. The whole star-child expository thing was definitively anti-climactic, while the core concept might have been an interesting premise for a sequel, perhaps in the context of a race against nefarious (but basically mundane) galactic forces that seek the lost secrets of the (now defunct/departed) Reapers in order to dominate the galaxy. In that context, a conversation with the AI responsible for the whole mess might be appropriate, although probably not while the player character is barely conscious, bleeding out onto the floor and gasping his or her last few breaths.
I suppose it is possible that I'm the only one who thought it was hilarious and unintentionally ironic that the "Extended Cut" seemed to double the already incomprehensibly long "deathbed" dialog between Shepard and the Catalyst. Possible, but I think unlikely.
It might say more about me than it does about the game, but despite playing Mass Effect and Mass Effect 2 all the way through many times, I've never completed a second play-through of ME3, and in fact only started a second one. With the ending being what it is, there just doesn't seem to be much of a point.
It is my hope that Mass Effect 4 will reignite my interest in the Mass Effect franchise, although I am honestly baffled by BioWare's insistence that ME4 shouldn't be called ME4. It is the fourth Mass Effect game, and it's most important role will be to carry the franchise forward and reestablish it both for new fans and for those of us who were turned off by the conclusion of Shepard's trilogy. I would have thought they would be playing up the continuity, but then I would have also thought that the correct response to the reaction to 3 would have been "We hear you, we're sorry so many of you didn't like it, we promise we'll take your feedback to heart and do our best to make the next one great for all of you." I was nonplussed by the "It's art, deal with it" line.
But hey, maybe that's just me.
Playing up the continuity is the surest way to turn me off of the fourth game. To me, that would be the very definition of "It's art, deal with it"
It's not just Shepard's fate that turned me off about the endings, but the state of the galaxy as a whole. I have no interest in exploring the outcomes of these options. I want something where I can at least headcanon my own ending to ME3
Additionally, the Reapers looking like giant insects does carry the the imagery of a biblical plague of locusts (see galaxy map just before Priority: Earth) enacting some the wrath of God to bring on hell and suffereing.
I thought they looked more like cuttlefish. More Cthulhu-like . Malevolent. Mysterious. Operating on a level of consciousness we can't possibly understand, and we'd literally go insane if we tried
I thought they looked more like cuttlefish. More Cthulhu-like . Malevolent. Mysterious. Operating on a level of consciousness we can't possibly understand, and we'd literally go insane if we tried
Ia! Ia! Harbinger fhtagn.
I suppose it is possible that I'm the only one who thought it was hilarious and unintentionally ironic that the "Extended Cut" seemed to double the already incomprehensibly long "deathbed" dialog between Shepard and the Catalyst. Possible, but I think unlikely.
Many people were asking for more exposition and clarity involving the Catalyst and his motivations, though.
BioWare game it to them, instead of changing their intended ending and removing it altogether (which is more than understandable).
It is my hope that Mass Effect 4 will reignite my interest in the Mass Effect franchise, although I am honestly baffled by BioWare's insistence that ME4 shouldn't be called ME4. It is the fourth Mass Effect game, and it's most important role will be to carry the franchise forward and reestablish it both for new fans and for those of us who were turned off by the conclusion of Shepard's trilogy. I would have thought they would be playing up the continuity, but then I would have also thought that the correct response to the reaction to 3 would have been "We hear you, we're sorry so many of you didn't like it, we promise we'll take your feedback to heart and do our best to make the next one great for all of you." I was nonplussed by the "It's art, deal with it" line.
But hey, maybe that's just me.
It may still very well get called ME4. Let's be honest, it will be EA marketing team that will decide the name based on whatever they thik will sell better, not Bioware. Look at Assassin's Creed 4 which by all purpouses was just AC3.5 yet Ubisoft slapped 4 on it just to increase sales
That might have been a better way to go with the Reapers. The whole star-child expository thing was definitively anti-climactic, while the core concept might have been an interesting premise for a sequel, perhaps in the context of a race against nefarious (but basically mundane) galactic forces that seek the lost secrets of the (now defunct/departed) Reapers in order to dominate the galaxy. In that context, a conversation with the AI responsible for the whole mess might be appropriate, although probably not while the player character is barely conscious, bleeding out onto the floor and gasping his or her last few breaths.
Meaning that after the Crucible was fired, we discover that TIM might have been (accidentally) right about destroying the Reapers being the greatest mistake we could make? The obvious down-side is that Bio wanted ME3 to end with a conclusive victory, but I suppose they could have been just wrong about that.
Look at Assassin's Creed 4 which by all purpouses was just AC3.5 yet Ubisoft slapped 4 on it just to increase sales
Except for the fact that AC4 was actually a prequel with a decent protagonist, changed quite a bit about the game's infrastructure with the ship battles, and thoroughly revamped the Abstergo current-time story.
I was nonplussed by the "It's art, deal with it" line.
Well, if you fabricate quotes and then believe them, I'm not surprised you're disappointed.
A new Galaxy... new races! a ship from ME3 that warps to a new galaxy to explore....
And please have the Mako onboard!