Supposedly playing as a qunari is essentially going to be hard-mode as far as non-combat situations are concerned, or at least that's the impression I've gotten from developer comments about how no one will trust or like you.
How much does the Inquisitor Race actually effect the story?
#26
Posté 27 mai 2014 - 05:48
#27
Posté 27 mai 2014 - 07:52
- miraclemight, PlasmaCheese et Finnn62 aiment ceci
#28
Posté 27 mai 2014 - 09:06
Hopefully not a lot.
#29
Posté 27 mai 2014 - 09:14
I guess we cant take anything seriously then, in that case i doubt playable races are even returning
That's a bit of a reducto ad absurdem. There's a good deal of middle ground between the only difference being 'you are a dirty -insert racial/magical demographic' while carrying on the same quests regardless and having one race get a unique ending.
#30
Posté 27 mai 2014 - 09:16
I wonder if being a Templar will come into play? I think the devs said they wanted specs to be more meaningful. I'm actually pro-Mage and anti-Chantry, but I still like the concept of the Templar and wonder how it would play out with my opinions.
Define what meaningful means.
Take that definition, and compare it to what the developers might consider meaningful to mean.
Class specialization differences will be very lucky to matter as much as, say, the Shepard origin story in ME. Probably without the unique side quest as well.
- Finnn62 aime ceci
#31
Posté 27 mai 2014 - 09:19
Supposedly playing as a qunari is essentially going to be hard-mode as far as non-combat situations are concerned, or at least that's the impression I've gotten from developer comments about how no one will trust or like you.
Unless you've seen quotes I haven't, that's probably a bit of an embellishment. I can recall them mentioning one sequence made with the Qunari racial factor in mind- otherwise, not much to indicate it's anything but rhetorical differences.
Which might affect player perception, if feelings and ego are bruised, but eh.
#32
Posté 27 mai 2014 - 01:49
Although I'd like to see a good amount, I'm going to assume it will be something like Origins, where it flavored a few dialogue situations. The problem is if they did have certain missions based on your class/race, there's always 'that fanbase' who will complain about being 'restricted' and what not (the types that only play one character and want everything available to them).
Personally I'd love to see some scenarios extremely difficult for characters of a certain race or class, especially depending on your choices. For instance, a human who sides with Celene/Gaspard and makes things more difficult for the elves would have a hard time, if not impossible when it comes to dealing with the Dalish. An extremely pro-templar, anti-mage sentiment would not provide help for mages or characters who are heavily pro-mage in their dealings.
I remember games like Arcanum, flawed as they were, where your race/alignment/affiliations greatly mattered in your dealings with others.
I just hope its not like Skyrim (as much as I LOVE that game) where its all superficial differences.
BioWare said your race + class mattered. I want to see that happen. I don't mind race/class specific content. More replayability for me.
#33
Posté 27 mai 2014 - 02:48
Supposedly it will affect the story more than the original planned human-only origins would.
How much that would have been is anybody's guess.
#34
Posté 27 mai 2014 - 03:18
Well, I could (and would) make a case for dwarves, who are pretty much literally dying out in the trenches, the qunari, a foreign, alien race everyone sees as a threat, and Fereldans, a nation seen as backwater and weak by its closest, much more powerful neighbor and just recovering from a Blight, needing a "hero" just as much.
The dwarves are too short, lol. Seriously, I just have too hard a time playing a Dwarf character, when they're constantly standing feet shorter than everyone around them. It always weirds me out. And don't get me started on the Qunari, either. They just give me the heebie-jeebies. That could be because the Arishok stuck a huge blade through my Hawke's stomach, though. But maybe it's the blind protocol that doesn't allow for dissent and the sheer social stratification of their culture. Either way, I'm only halfway pleased that it's a Tal Vashoth we'd play, if we're heading in that direction. And I already gave Fereldon an amazing hero.
Nope, I'm ready for an Elven hero, sorry.
#35
Posté 27 mai 2014 - 03:33
The dwarves are too short, lol. Seriously, I just have too hard a time playing a Dwarf character, when they're constantly standing feet shorter than everyone around them. It always weirds me out. And don't get me started on the Qunari, either. They just give me the heebie-jeebies. That could be because the Arishok stuck a huge blade through my Hawke's stomach, though. But maybe it's the blind protocol that doesn't allow for dissent and the sheer social stratification of their culture. Either way, I'm only halfway pleased that it's a Tal Vashoth we'd play, if we're heading in that direction. And I already gave Fereldon an amazing hero.
Nope, I'm ready for an Elven hero, sorry.
I'm going to guess you never play a blood Mage because of the Hemorrhage spell? I got sick the first time I saw that
#36
Posté 27 mai 2014 - 03:38
Not much. Considering the fact that 90% of players choose only (male) humans, it's not sensible to make a content that only a small minority would see. Bioware also see that as an unnecessary time-sink. DA:O had shown a race impacting gameplay mostly in Origins and in small bits in the main campaign.
At least we have different races now, instead of human only approach from DA2&ME.
#37
Guest_Fandango_*
Posté 27 mai 2014 - 03:47
Guest_Fandango_*
#38
Posté 27 mai 2014 - 03:50
I had my Elf Mage Warden.
I played my Mage Champion.
Now it is time for the Mage Qunquisitor!
The Qun demands the preparation of cookies. ![]()
#39
Posté 27 mai 2014 - 03:50
Not much. Considering the fact that 90% of players choose only (male) humans, it's not sensible to make a content that only a small minority would see. Bioware also see that as an unnecessary time-sink. DA:O had shown a race impacting gameplay mostly in Origins and in small bits in the main campaign.
At least we have different races now, instead of human only approach from DA2&ME.
I actually find being a human to be boring because it's impossible to be a Elf, Dwarf, Qunari irl so I always pick (whenever possible in a game) the race that isn't human. Don't get me wrong, being a human in a game can be interesting but I always find it more interesting to be something I can't be. But for specific race only content, I see it as a way to make people replay as a different race so they can find out if they prefer another race or for content that only different races can get.
#40
Posté 27 mai 2014 - 03:51
Don't pull statistics out of your ass, it makes me want to smack you through the internet.
Playable races are a hallmark of this series(and losing them was one of DA2's biggest disappointments for me)
#41
Posté 27 mai 2014 - 04:05
90% of people played human males....wat?
Don't pull statistics out of your ass, it makes me want to smack you through the internet.
Playable races are a hallmark of this series(and losing them was one of DA2's biggest disappointments for me)
While I think 90 is a little high, it is somewhat true, the overwhelming majority played male human noble. I was quite surprised when i heard that myself since most people I knew played either Dwarf or Mage.
#42
Posté 27 mai 2014 - 04:08
Supposedly playing as a qunari is essentially going to be hard-mode as far as non-combat situations are concerned, or at least that's the impression I've gotten from developer comments about how no one will trust or like you.
When I hear this, it makes me thing that playing Qunari is going to make it difficult to save everyone in every decision, where as a human can just save everyone easily.
I hope both are wrong. I hope there are plenty of times where a human player will have to make sacrifices, I don't want everything handed to me because I decided to play as a human, I still want difficult choices.
And as a Qunari I hope I don't have to let every single town burn to save my castles, eventually that will just start to feel somewhat boring and I would likely just delete him and move on to something more interesting.
#43
Posté 27 mai 2014 - 04:22
#44
Posté 27 mai 2014 - 04:22
I actually find being a human to be boring because it's impossible to be a Elf, Dwarf, Qunari irl so I always pick (whenever possible in a game) the race that isn't human. Don't get me wrong, being a human in a game can be interesting but I always find it more interesting to be something I can't be. But for specific race only content, I see it as a way to make people replay as a different race so they can find out if they prefer another race or for content that only different races can get.
I like playing different races too and dwarven part of DAO was the best in the game. But many people, my friends including play only humans. So it's an understandable business decision. It adds replayability for sure, but 10% hardcore fans don't make or break a game.
#45
Posté 27 mai 2014 - 04:26
90% of people played human males....wat?
Don't pull statistics out of your ass, it makes me want to smack you through the internet.
Playable races are a hallmark of this series(and losing them was one of DA2's biggest disappointments for me)
Hate(not really) to disappoint you but most players choose humans and mostly male humans. A feature can't be a hallmark if it wasn't in one game of the series.
#46
Posté 27 mai 2014 - 04:27
#47
Posté 27 mai 2014 - 05:16
I had my Elf Mage Warden.
I played my Mage Champion.
Now it is time for the Mage Qunquisitor!
The Qun demands the preparation of cookies.
The Qunquisitor won't be part of the Qun, though. Unless you can convert at some point of the game (which I doubt).
Sorry. I'll go nitpick somewhere else now.
#48
Posté 27 mai 2014 - 05:37
I'm going to guess you never play a blood Mage because of the Hemorrhage spell? I got sick the first time I saw that
but then I got used to it.
Now that you bring it up ... ugh. You know that scene in DA2 where Merril opens the door using a huge splash of blood? Or how bout the scene where Orsino does that swirly mess of blood and body parts? Or that creepy as heck elf who goes all freaky with his eyes right before killing his own wife? Let's face it, blood mages are gross.
#49
Posté 27 mai 2014 - 05:57
I hope there will be more to it than people just saying "Oh, you're an elf" (to paraphrase Yahtzee
) in passing. Still, I'm stoked to be able to roleplay as a Dalish again in Inquisition.
#50
Posté 27 mai 2014 - 07:12
Define what meaningful means.
Take that definition, and compare it to what the developers might consider meaningful to mean.
Class specialization differences will be very lucky to matter as much as, say, the Shepard origin story in ME. Probably without the unique side quest as well.
The devs said the specs might at least be referenced in some way, ie. people will acknowledge it in some way. That is what I mean.





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