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Mass Effect: Citadel, A Spin-Off


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#1
animedreamer

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Where you are the newly appointed Commander of Citadel Security answering only to the Council. This game would be kind of a open world (regulated to the Citadel itself) with fully explorable Citadel, (including the Vents) in a L.A. Noire type of mystery solving crime game. You can be any of the races who have an embassy on the citadel, and any gender. You can choose to be a biotic or not. 

 

How well do you think a game like this would work? I mean the trilogy obviously had some elements in it that would transfer over to this type of game as well, such as stake outs, interrogations, shadowing suspects. Under cover missions, managing department man power and resources, dialog wheels, decisions, decisions decisions. 

 

Returning Characters like Mouse, Consort (I know she retires during the time in ME2) but perhaps a new one could take up the mantle. Could come back, as well as many new ones.

 

Would anyone else be interested in a game like this?


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#2
Guest_simfamUP_*

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Actually a noir game set in the MEverse doesn't sound half-bad. You can put it in the 2 year gap between ME and ME2 so you won't have to worry about the RBG consequences.


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#3
JoltDealer

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I've suggested this idea once before on the old BSN.  For Mass Effect, a game series renown for its cinematic conversations, playing as a C-Sec Officer wouldn't be all too bad.  Interrogations would work well with the dialogue wheel, plus players could choose between good cop and bad cop actions.  Also, given the size of the Citadel, we could go to several new and unknown places without even setting foot on another planet.

 

The idea would do very well as a spin-off series perhaps.  However, I think part of the main appeal of the Mass Effect series is its focus on traveling the galaxy.



#4
Paragon Soldier

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Asari or Turian C-Sec Officer I approve :) 



#5
Robbiesan

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I'd be down with this.  The Citadel is massive, and we saw only a wee bit; so much left to explore.  This could stand alone, or be part of another ME game.


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#6
SilJeff

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Maybe one of your investigations could spark the controversy towards the Consort (you discover a large amount of intelligence leaks directly tied to her, then you get to make that public) that eventually forces her to leave!

 

I'd love to see this happen


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#7
Cribbian

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This is one of the few types of spin off-games I would be interested in.


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#8
Cheviot

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It'd be an interesting idea, but it couldn't be a spin-off game, especially if people wanted an open-world Citadel of any real size.  For the development time and money it'd need, it would have to be a mainline Mass Effect.


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#9
Sion1138

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Only if there's a lot of Bailey in it. 


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#10
SwobyJ

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I'm not at all interested in this.

 

But mostly because I am very very very very tired of the Citadel.


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#11
Pistolized

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This would be like the "Deep Space Nine" version of Mass Effect...  But I'd want to be impartial to C-Sec, cuz I don't want to do paperwork in a videogame.



#12
Shechinah

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This would be like the "Deep Space Nine" version of Mass Effect...  But I'd want to be impartial to C-Sec, cuz I don't want to do paperwork in a videogame.

By the end of each mission, you'd get your character sitting at the desk for about five minutes, writing a report where you'd have to select certain dialogue options to avoid getting reprimanded and having the cost coming out of your pay. That could be the paragon-renegade options; "Here is why I was totally justified in kicking that guy out of the window and why I should, in fact, be getting a raise and not have the cost of his injuries and the aforementioned window come out of my pay."

 

Jokes aside, I'd love the idea and I could really see it work.


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#13
RuthlessGravity

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This reminds me of ODST. I absolutely LOVE the atmosphere of ODST. Night, rainy, very noir with the incorporation of stealth tactics. I wouldn't mind seeing this for Mass Effect where you play a normal officer, one who isn't sitting on the pedastool of the limelight. One who gradually uncovers a conspiracy and tries to stop it. 



#14
kold213

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 I think Omega would make for the more noir setting.  You're one of Aria's goons, trying to uncover a Cerberus operation before they do some too mustache-twirlingly awful.It could even be tied into the books or comics (in Acension, Cerberus has an outpost on Omega)



#15
Medievalist

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As a spin off, this sounds like a really great idea! It would really add to the impression that the Citadel is a 40 km long space station that not only accommodates a population of 13 million, but is also the center of the galaxy. As such it carries a really grat variety of races, factions, beliefs, policies, businesses and industries that could serve as the basis for a great sci-fi thriller RPG.

 

I always liked the Citadel levels in the three games, but never got the feeling that they were "connected", if you know what I mean. You mainly had the Presidium in ME1, only Zakera Ward in ME2 and then mainly the Presidium again in ME3. The Citadel DLC showed us many areas we didn't see before and finally brought some life into the wards. But still they all felt a little unconnected.

 

A game like "Mass Effect: Citadel Affairs" could help the dedicated player to really get a feeling of being in the center of the galaxy and all its hustle and bustle.


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#16
MegaIllusiveMan

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 I think Omega would make for the more noir setting.  You're one of Aria's goons, trying to uncover a Cerberus operation before they do some too mustache-twirlingly awful.It could even be tied into the books or comics (in Acension, Cerberus has an outpost on Omega)

 

Good idea for Omega, but for some reason I always thought Aria's goons being not the intelligent ones, but the Muscle ones....

 

OT: Yeah, good idea OP! Specially because of the Citadel and it's unknown parts... If it's between the events of the first two games, we could see the repair that is being made on the Citadel after the Reaper Attack... And they would progress accordingly to the game...



#17
MattFini

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I would love an open world Citadel or Omega game. 



#18
Farangbaa

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If it has a fully explorable Citadel: please take my money.



#19
KaiserShep

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The biggest problem I see with this type of thing is that there will always be that nagging feeling that the devs are holding back on the larger setting. Seeing space and visiting new planets has always been ME's thing, and after years worth of time with a trilogy, it's hard to scale it down to a single city, even if that city is a super-massive space station. That isn't to say that I wouldn't want there to be more stories that allow us to gain more access to parts of the Citadel we've never visited before, but I'm not so sure if a spin-off would work for an entire game in itself.


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#20
kold213

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Good idea for Omega, but for some reason I always thought Aria's goons being not the intelligent ones, but the Muscle ones....

 

OT: Yeah, good idea OP! Specially because of the Citadel and it's unknown parts... If it's between the events of the first two games, we could see the repair that is being made on the Citadel after the Reaper Attack... And they would progress accordingly to the game...

 

Surely you can't put every one of Aria's henchmen into the same mold.

 

You could be a disgraced C-Sec detective (of any race or gender): over your long career solving crimes and putting up with bureaucratic bullcrap, you are eventually blamed for some diplomat's death. You flee to Omega to avoid prison, only to join the station's biggest criminal organization for your personal safety. 



#21
zestalyn

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 I think Omega would make for the more noir setting.  You're one of Aria's goons, trying to uncover a Cerberus operation before they do some too mustache-twirlingly awful.It could even be tied into the books or comics (in Acension, Cerberus has an outpost on Omega)


If there's to be a spin off games about Omega, then there has to be one about Archangel's squad and their anti-merc operations. I'd throw my dollar bills in the air. 



#22
animedreamer

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As a spin off, this sounds like a really great idea! It would really add to the impression that the Citadel is a 40 km long space station that not only accommodates a population of 13 million, but is also the center of the galaxy. As such it carries a really grat variety of races, factions, beliefs, policies, businesses and industries that could serve as the basis for a great sci-fi thriller RPG.

 

I always liked the Citadel levels in the three games, but never got the feeling that they were "connected", if you know what I mean. You mainly had the Presidium in ME1, only Zakera Ward in ME2 and then mainly the Presidium again in ME3. The Citadel DLC showed us many areas we didn't see before and finally brought some life into the wards. But still they all felt a little unconnected.

 

A game like "Mass Effect: Citadel Affairs" could help the dedicated player to really get a feeling of being in the center of the galaxy and all its hustle and bustle.

 

A long while back there was talks of a Star Wars game that did the open world space station thing,  it didn't ever get finished and now that Lucas Arts Video game department is gone it will never see completion, but my idea for what you call ME: Citadel Affairs, is very much like that.



#23
themikefest

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Have Bailey along to help investigate any criminal activity that may happen. Maybe have a cameo with Anderson since he's on the Citadel for the 2 years. Run into Harkin at the bar being a dirtbag like always.



#24
Raizo

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I'm not at all interested in this.
 
But mostly because I am very very very very tired of the Citadel.


SwobyJ, if I could give you a million likes then would. This a thousand times over. After visiting the Citadel more than 30 times in the course of a single ME3 playthrough I have no desire to see the Citadel again for a very, very long time. I want to explore new enviroments.
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#25
Myusha123

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Bring the Citadel back. But make it more diverse and interesting compared to that one wing we always were at. Show us residential areas, Bailey either reprimanding us, or letting our actions slip under the radar. Don't let him become an Anderson who always supports you no matter what and it'd be great. Maybe let us live a normal life?

I mean DA2 would've been a pretty nice game similar to this notion if it didn't involve the same maps over and over, and shoving abominations down our throats every day. And personally, as much fun as gameplay is with Bioware games, I come for story.