Whatever the level cap, I hope it's something attainable. I hated finding out that in DA2 there was a level cap of 50 but we were never able to touch thirty.
Player level cap.
#26
Posté 27 mai 2014 - 10:42
- Parkimus et GalacticDonuts aiment ceci
#27
Posté 28 mai 2014 - 03:45
i dont remember if i did touch thirty or not in da2.... i think i did, but i havent played in almost a year
#28
Posté 28 mai 2014 - 04:13
Highest I've ever got was 26 or 27. I've heard of people getting to 28.
#29
Posté 28 mai 2014 - 11:05
i'm undecided what i hate more: the level cap or being OP with maxed skills/talents. whenever i reach a point when i can kill a dragon with a single fart - the game becomes boring, there is no challenge anymore. just rush through the main story line and be done with it. if i'm lucky i can make up some additional challenges to check out interesting side quests, like - survive a battle without healing spells/potions or shoot only one bullet per enemy but sometimes those are impossible to achieve due to game mechanics or bugs (npcs coming from walls... or thin air) or awkward AI or a... cutscene placing 197843276 enemies around my pc. yeah some of us actually enjoy the quality, not quantity of fights - running away 90% of the time isn't the best idea of a fight either - something of a choice would be most fun and it'd give some replayability - you can charge in and fight with puny swords or collapse the cave and bury the monstrosity under few tones of rock or pay mercs to distract it enough for PC to grab the loot.
back on topic tho: give level cap at 15 or so (assuming 1 ability point per level, 4 maxed trees should be more than enough), npc scalling and NG+ with exp reset (to omit money grinding if it's not the part of story line like in da2) and i'm a happy camper. i know it's not going to happen but one can dream, right?
#30
Posté 28 mai 2014 - 01:48
#31
Posté 28 mai 2014 - 01:48
Highest I've ever got was 26 or 27. I've heard of people getting to 28.
I've hit the cap in DA2, and there is one. Level 37, on Hard. All I used were experience cheats:
http://social.biowar...acter_id=784935
Note: The gear is modded, which is why it isn't showing up. I did finish the game with her.
#32
Posté 28 mai 2014 - 02:36
#33
Posté 29 mai 2014 - 03:19
I bet the level cap will be around 45 to 50.
Even though I would want a cap set at 50 to 60, I think it would only be logical for it to sit around 45 to 50.
#34
Posté 29 mai 2014 - 03:44
The cap won't really matter as we are unlikely to able to hit it without exploits. DAO at release we couldn't (unless you went xp crazy) and DA2 you really can't hit the cap.
#35
Posté 29 mai 2014 - 03:47
As long as its balanced, either way. You do not want the game to have such a high level cap you do not ever reach it, you do not want the game to have such a low level cap you can get to it easily, AND you do not want a low level cap that would take you the entire game to get there so you are not really progressing except leveling up 8,9,10, 11 hours after the last one and then it becomes a grind.
#36
Posté 29 mai 2014 - 04:00
As long as its balanced, either way. You do not want the game to have such a high level cap you do not ever reach it, you do not want the game to have such a low level cap you can get to it easily, AND you do not want a low level cap that would take you the entire game to get there so you are not really progressing except leveling up 8,9,10, 11 hours after the last one and then it becomes a grind.
You realize you just eliminated every option? Not a low cap, nor a high cap, nor a reachable cap leaves...... a barely unreachable cap?
Considering DAO had a level cap that could almost be reached on release and the entire game lasted 40-50 hours, 8 hours between levels never happened. This isn't an mmo where we need to reach the cap, or your even supposed to reach the cap. In pretty much all DA games (DAO was kind of an exception) it wasn't really possible to hit the cap, so hopefully DAI will follow that.
#37
Posté 29 mai 2014 - 04:03
You realize you just eliminated every option? Not a low cap, nor a high cap, nor a reachable cap leaves...... a barely unreachable cap?
Considering DAO had a level cap that could almost be reached on release and the entire game lasted 40-50 hours, 8 hours between levels never happened. This isn't an mmo where we need to reach the cap, or your even supposed to reach the cap. In pretty much all DA games (DAO was kind of an exception) it wasn't really possible to hit the cap, so hopefully DAI will follow that.
Considering from what we have heard that DA I is going to be twice as long as Inquisition.
I was only using an example, but the point still stands. Though honestly whatever they come up with should be fine.
#38
Posté 29 mai 2014 - 01:41
- stunkill37 aime ceci
#39
Posté 29 mai 2014 - 01:47
I wouldn't want a cap I'd reach through normal play of the game, though I don't care if it's possible via grinding. And I wouldn't want there to be a point where I'm left with no real way to advance my character concept because I've exhausted relevant talents.
#40
Posté 29 mai 2014 - 02:35
The cap won't really matter as we are unlikely to able to hit it without exploits. DAO at release we couldn't (unless you went xp crazy) and DA2 you really can't hit the cap.
Those games don't have respawning enemies. If I'm not mistaken Dragon Age Inquisition does and you'll be able to continue playing after the story is finished.
As long as its balanced, either way. You do not want the game to have such a high level cap you do not ever reach it, you do not want the game to have such a low level cap you can get to it easily, AND you do not want a low level cap that would take you the entire game to get there so you are not really progressing except leveling up 8,9,10, 11 hours after the last one and then it becomes a grind.
Who is this you that you speak of? Several of us have already said we don't want a level cap or if there is one it should be exceptionally high. I know for me seeing my character grow more powerful is a big part of the fun. You said you don't want such a high level cap that you can't reach it. I on the other hand don't want such a low level cap that I can't learn every spell and gain every attribute there is.
#41
Posté 29 mai 2014 - 03:05
Depending at what the level cap is, we might be able to reach it with a new game plus, if there is a new game plus
- stunkill37 aime ceci
#42
Posté 29 mai 2014 - 03:48
What an odd thing to ponder.
#43
Posté 29 mai 2014 - 04:00
What an odd thing to ponder.
But ponder you must, dear @happy. *winking kitty right back at ya*
If there is NG+, respawning beasties, you can play after the main campaign is finished, then I would vote for a nice high level cap. Now if there is no NG+, then that cap doesn't need to be terribly high, but definitely high enough to accommodate any story DLC that they choose to produce later. I suspect that the level caps in both DAO and DA2 were set as they were, just to be sure that people could still level up through DLC. At least that was how I always assumed it to be. *shrug*
- happy_daiz et Grieving Natashina aiment ceci
#44
Posté 29 mai 2014 - 04:02
Any word on whether the game will scale ? Not much point worrying about level if the game scales and the goto abilities are mid range like DA2.
They can always increase the level cap with the story DLC. That's not really a problem.
#45
Posté 29 mai 2014 - 04:03
I don't like to max. out too early, that does take some of the fun away for me. If I am playing DAO on the PC instead of the PS3 I use mods which add enemies and change their AI so that the game hopefully doesn't become too easy before I get to the end. Maybe I should play naked and see how much a difference that makes . . . . but I digress again. Since we don't know much about the game yet I'm not going to talk numbers but level relative to content. I'm assuming that just as in previous games each level is progressively harder/requires more points to achieve.
1) Add all experience points from codex entries, quests and other encounters (including combat). This includes content which is cancelled out by choices you make. Use the max. points you can gain from each of these and this gives you a starting point for the maximum level.
+ 2) Add 5, maybe 10 levels to that for pure grinding fun and to allow flexibility for helpful aids such as the Archivist's sash which increases your codex experience gains.
= 3) A gameplay level cap which is attainable with considerable effort but hopefully doesn't make you too overpowered too early.
I guess there has to be a level cap coded somewhere for programming purposes (min. and max.) but I am not sure about that. If so that should be pretty large. I don't know if DLC has to fit within that level cap or if it overwrites the base game parameters. Definitely not my area.
As far as skill trees go, some of my favorites were missing in DA2 but I did like how you could invest in upgrades for some abilities.
One of my nitpicks is with the number of starting tactics and how they increased. I felt in DAO and DA2 the starting number should have been 7: 2 slots for possible potion use, 2 to activate and deactivate a sustained ability, 3 for abilities or generic attack commands. This doesn't mean I have to use them in this fashion and not all will be used for all characters. My maximum number of tactic slots should be the same as my step 1) level calculations. I really hated investing in an ability for one of my companions and then not being able to incorporate it in their AI because there weren't enough slots (or having to take out something else). It was especially frustrating with the mages.
#46
Posté 29 mai 2014 - 05:16
Any word on whether the game will scale ? Not much point worrying about level if the game scales and the goto abilities are mid range like DA2.
They can always increase the level cap with the story DLC. That's not really a problem.
They are no longer using level scaling.
#47
Posté 29 mai 2014 - 05:18
The are no longer using level scaling.
Interesting.
Thank you for the response.
- coldwetn0se aime ceci
#48
Posté 29 mai 2014 - 05:18
I hated in DAO that I hit the level cap by only completing the main campaign and Awakening, and then couldn't continue to level in all the other DLCs.
Then I downloaded PC mods that eliminated the level cap and it was awesome.
But you can't do that on console, and I'm probably going to end up playing both for various reasons.
#49
Guest_TheDarkKnightReturns_*
Posté 29 mai 2014 - 07:54
Guest_TheDarkKnightReturns_*
Could be like DA2 where a lot of the skill points went into upgrades to a skill you already bought.
And best/most frequently used abilities hot-key'd to the buttons. (PS3 player).
IMO if there are a lot of abilities and the possibility to try crazy variations (like Archer Spirit Warrior) then the cap should be low. If there a lot of passive abilities with only a handful of activated abilities that are useful then let there be no cap.
And there's only six hot keys on the console versions. Meaning that if you fight a sizable group of mooks you'll be pausing frequently while waiting for your keyed abilities to cool down. No awesome button for me please.
#50
Posté 29 mai 2014 - 11:29
And there's only six hot keys on the console versions. Meaning that if you fight a sizable group of mooks you'll be pausing frequently while waiting for your keyed abilities to cool down. No awesome button for me please.
I know there's only six on console, I play on PS3. Typically, difficult battles are going to call for a lot of pausing and party micromanaging regardless of how many abilities you have on hand. Most of the abilities I keep on the hotkeys have a quick cooldown; that's all I really need in situations where party tactics are enough. When it isn't enough, I'm going to be pausing for more reason than having to flip through a menu. But even on my mage Warden in DA:O with umpteen abilities, it doesn't take more than a few seconds to flip through the spell menu if I want to use something that isn't on the hotkeys.
Also wouldn't be too hard on the "awesome button"/basic attack. Unless you're chugging mana/stamina potions constantly (and it sounds like DA:I is putting tougher limits on the potions), basic attack is the most dependable attack there is. Fancy DA2 spinning or DA:O's "pew pew" stick waving, my mages often kill things with basic attack alone, and the same goes for the other classes. ![]()





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