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Player level cap.


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#51
Guest_TheDarkKnightReturns_*

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I know there's only six on console, I play on PS3.  Typically, difficult battles are going to call for a lot of pausing and party micromanaging regardless of how many abilities you have on hand.  Most of the abilities I keep on the hotkeys have a quick cooldown; that's all I really need in situations where party tactics are enough.  When it isn't enough, I'm going to be pausing for more reason than having to flip through a menu.  But even on my mage Warden in DA:O with umpteen abilities, it doesn't take more than a few seconds to flip through the spell menu if I want to use something that isn't on the hotkeys.  

 

Also wouldn't be too hard on the "awesome button"/basic attack.  Unless you're chugging mana/stamina potions constantly (and it sounds like DA:I is putting tougher limits on the potions), basic attack is the most dependable attack there is.  Fancy DA2 spinning or DA:O's "pew pew" stick waving, my mages often kill things with basic attack alone, and the same goes for the other classes.  :wizard:

 

In my experience the only class that has a reliable basic attack is the Archer Rogue because of their ridiculously high critical damage/rate. In DA:O unless your spell power was +200 your basic was ****. And warriors would need to be built like rogues. In DA2 mages and warriors needed to have a high dex to get criticals at all. I play on Normal/Hard and you can't get by on basic hits alone unless you're a rogue. CC warriors and mages are boooo0ring. I want to eff isht up regardless of the class I'm playing and that means pausing and spamming lots of abilities -- sadly. 



#52
dragondreamer

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In my experience the only class that has a reliable basic attack is the Archer Rogue because of their ridiculously high critical damage/rate. In DA:O unless your spell power was +200 your basic was ****. And warriors would need to be built like rogues. In DA2 mages and warriors needed to have a high dex to get criticals at all. I play on Normal/Hard and you can't get by on basic hits alone unless you're a rogue. CC warriors and mages are boooo0ring. I want to eff isht up regardless of the class I'm playing and that means pausing and spamming lots of abilities -- sadly. 

 

Aw well, I guess it's just playstyle differences.  I also happen to love cc mages as much as dps mages.   :lol:



#53
aTigerslunch

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Actually wasnt aware ME3 had a NG+. Guess after one play through to watch the ending turned me away more than I thought it did. Liked it, just didnt see a point when had nothing reflected my choices. Oh well..... anyways. ...

A level cap to still keep playing wouldnt be bad as long as the content kept me going forward.

50+, I have yet maxed Skyrim, made to 64 and stopped playing, most fights were one hit wonders. Killed Aduin with a few swings way before I got to 64.

#54
Deflagratio

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My personal guess on the level cap is 30, but I wouldn't be particularly surprised if it was as low as 20. I think it mostly depends on what kind of post-release content plans are being investigated. Just like my stance on Less but more meaningful Race-Class-Specialization, I can extend that to levels as well. I like each "Level up" to be significant.

 

My opinion is wildly unpopular, but I'm a huge fan of Level caps for a lot of reason. Mostly because I enjoy challenge retention, and uncapped experience levels introduces a lot of vertical power creep into a game, it also becomes way too easy to just "Level over" challenge, often on accident especially if you're thorough in exploring (I have this issue in Skyrim/Oblivion, less so in Morrowind because it's really hard to level in that game without training).

 

Of course, just because I like level caps doesn't mean I don't see issues with them. My biggest issue is growth paralysis. This can be combated by horizontal (Equipment) growth though. This can also be delayed by making the last couple of levels ridiculously labor intensive, Mass Effect 1 did this where the levels 55-60 could literally take an entire NG+ play-through to get.



#55
In Exile

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My personal guess on the level cap is 30, but I wouldn't be particularly surprised if it was as low as 20. I think it mostly depends on what kind of post-release content plans are being investigated. Just like my stance on Less but more meaningful Race-Class-Specialization, I can extend that to levels as well. I like each "Level up" to be significant.

 

My opinion is wildly unpopular, but I'm a huge fan of Level caps for a lot of reason. Mostly because I enjoy challenge retention, and uncapped experience levels introduces a lot of vertical power creep into a game, it also becomes way too easy to just "Level over" challenge, often on accident especially if you're thorough in exploring (I have this issue in Skyrim/Oblivion, less so in Morrowind because it's really hard to level in that game without training).

 

Of course, just because I like level caps doesn't mean I don't see issues with them. My biggest issue is growth paralysis. This can be combated by horizontal (Equipment) growth though. This can also be delayed by making the last couple of levels ridiculously labor intensive, Mass Effect 1 did this where the levels 55-60 could literally take an entire NG+ play-through to get.

 

 

Level caps suck when you hit them before the end of the game. Then all progression is lost, and effectively the entire character-building aspect of gameplay dies. That just leaves combat to be played exactly the same, because you never add new abilities to your arsenal. 


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#56
The Hierophant

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 Level 100 with talent points being rewarded every other level would be cool.



#57
efd731

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I just want to feel powerful by the end tbh. Enemies won't level so I suppose it's possible, I just don't want it to feel like all my skill points and upgrades were for nothing because it still takes me the same amount of time to clear mobs at level 30 than it does at level 20

#58
Orihime

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my opinion wait till the game is out and see what they did to the level cap and how high it is then.

 

=]



#59
GDog89

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80 would nice but I see 70 as reasonable as the base cap til dlc.

#60
The Night Haunter

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I don't really get all people saying 50 or higher.

 

The highest we could reasonably get in any DA game thus far has been 30 (and that is pushing the limits). At 30 we are unstoppable killing machines. If the expected level we could hit was 60 then either our characters would have to progress slower (each level is less progression than in DAO or DA2) or we would have a full action bar halfway through the game and then add more buttons on top of it... which we would never get to use. DAA for example had too many active skills for most weapons, we barely got the chance to use most of 'em cause we'd run out of stamina halfway through.



#61
AkiKishi

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I don't really get all people saying 50 or higher.

 

The highest we could reasonably get in any DA game thus far has been 30 (and that is pushing the limits). At 30 we are unstoppable killing machines. If the expected level we could hit was 60 then either our characters would have to progress slower (each level is less progression than in DAO or DA2) or we would have a full action bar halfway through the game and then add more buttons on top of it... which we would never get to use. DAA for example had too many active skills for most weapons, we barely got the chance to use most of 'em cause we'd run out of stamina halfway through.

 

If they game no longer scales then you can grind your way past difficult bits JRPG style. While you can complete JRPGs at very low levels if you have the ability level 99 basically lets you walk it. 

Disgaea etc. being execptions, but that have caps of 999 and 9999 respectively.



#62
efd731

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I think everyone posting level limits is a bit silly myself. We have no clue how the progression works, if skill points will even work like they did previously. Arbitrarily throwing out a number like that means nothing, because if they pace the levelling another way, your number means nothing at all. You're just pissing in the wind lol

#63
mikeymoonshine

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I really can't say without knowing more about the game but it looks like it may well be larger and longer than DAO and DA2.  Also grinding is possible so I doubt a cap as low as 20 would work. 



#64
GalacticDonuts

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Whatever the level cap, I hope it's something attainable. I hated finding out that in DA2 there was a level cap of 50 but we were never able to touch thirty.

Exactly! I don't want the level cap to be easy to reach, but at the say time it should at the very least be possible. Maybe this time we'll get a NG+ option that way the level cap can be reachable after a second playthrough.



#65
Gtdef

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Why someone would possibly want a very high level cap is beyond me. It's bad. It only means that the skill trees will have a lot of fillers. Also they will have to reduce the gains from attributes and remove some of them. Lower level cap and less filler skills please.

 

Also what does it matter if the hardcap is 50 in DA2. It's actual level cap is 28 or so and that's pushing it. I don't even understand why they have hard caps unless it's because of design constraints, I don't really see the point.

 

People compare DA to Skyrim like they are the same games. In skyrim you max a tree and hardly see any difference in your playstyle. And if you just focus on combat styles, you can finish your game at level 30. Just get a weapon style and max the 5/5 damage increase, get stealth and smithing and you are set. Everything else is pretty much optional. You still do the same things, just a little faster or better.

 

In DA you gain a level and you become something more than what you were. The only point of leveling in DA is to gain more abilities. So to have more levels means to have more talents to choose. And having more talents to choose means more filler spells because it doesn't matter who you are, no one can design so many skills and all of them to be useful.

 

Seriously when I read posts like that I think people that want high level caps are obsessive compulsive and just want to tick all the talents points in the game.