I know there's only six on console, I play on PS3. Typically, difficult battles are going to call for a lot of pausing and party micromanaging regardless of how many abilities you have on hand. Most of the abilities I keep on the hotkeys have a quick cooldown; that's all I really need in situations where party tactics are enough. When it isn't enough, I'm going to be pausing for more reason than having to flip through a menu. But even on my mage Warden in DA:O with umpteen abilities, it doesn't take more than a few seconds to flip through the spell menu if I want to use something that isn't on the hotkeys.
Also wouldn't be too hard on the "awesome button"/basic attack. Unless you're chugging mana/stamina potions constantly (and it sounds like DA:I is putting tougher limits on the potions), basic attack is the most dependable attack there is. Fancy DA2 spinning or DA:O's "pew pew" stick waving, my mages often kill things with basic attack alone, and the same goes for the other classes.
In my experience the only class that has a reliable basic attack is the Archer Rogue because of their ridiculously high critical damage/rate. In DA:O unless your spell power was +200 your basic was ****. And warriors would need to be built like rogues. In DA2 mages and warriors needed to have a high dex to get criticals at all. I play on Normal/Hard and you can't get by on basic hits alone unless you're a rogue. CC warriors and mages are boooo0ring. I want to eff isht up regardless of the class I'm playing and that means pausing and spamming lots of abilities -- sadly.





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